/// <summary> /// Creates a <see cref = "T:SharpDX.Direct3D11.UnorderedAccessView1" /> for accessing resource data. /// </summary> /// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D11.UnorderedAccessView1" />.</param> /// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D11.BindFlags">UnorderedAccess</see> flag.</param> /// <param name = "description">A structure describing the <see cref = "T:SharpDX.Direct3D11.UnorderedAccessView1" /> to be created.</param> /// <unmanaged>ID3D11Device3::CreateUnorderedAccessView1</unmanaged> public UnorderedAccessView1(Device3 device, Resource resource, UnorderedAccessViewDescription1 description) : base(IntPtr.Zero) { device.CreateUnorderedAccessView1(resource, description, this); }
/// <summary> /// Creates a <see cref = "T:SharpDX.Direct3D11.UnorderedAccessView1" /> for accessing resource data. /// </summary> /// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D11.UnorderedAccessView1" />.</param> /// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D11.BindFlags">UnorderedAccess</see> flag.</param> /// <param name = "description">A structure describing the <see cref = "T:SharpDX.Direct3D11.UnorderedAccessView1" /> to be created.</param> /// <unmanaged>ID3D11Device3::CreateUnorderedAccessView1</unmanaged> public UnorderedAccessView1(Device3 device, Resource resource, UnorderedAccessViewDescription1 description) : base(IntPtr.Zero) { device.CreateUnorderedAccessView1(resource, description, this); }
/// <summary> /// Creates a <see cref = "T:SharpDX.Direct3D11.UnorderedAccessView" /> for accessing resource data. /// </summary> /// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D11.UnorderedAccessView1" />.</param> /// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D11.BindFlags">UnorderedAccess</see> flag.</param> /// <unmanaged>ID3D11Device3::CreateUnorderedAccessView1</unmanaged> public UnorderedAccessView1(Device3 device, Resource resource) : base(IntPtr.Zero) { device.CreateUnorderedAccessView1(resource, null, this); }
/// <summary> /// Creates a <see cref = "T:SharpDX.Direct3D11.UnorderedAccessView" /> for accessing resource data. /// </summary> /// <param name = "device">The device to use when creating this <see cref = "T:SharpDX.Direct3D11.UnorderedAccessView1" />.</param> /// <param name = "resource">The resource that represents the render-target surface. This surface must have been created with the <see cref = "T:SharpDX.Direct3D11.BindFlags">UnorderedAccess</see> flag.</param> /// <unmanaged>ID3D11Device3::CreateUnorderedAccessView1</unmanaged> public UnorderedAccessView1(Device3 device, Resource resource) : base(IntPtr.Zero) { device.CreateUnorderedAccessView1(resource, null, this); }