/// <summary> /// Initializes a new instance of the <see cref = "T:SharpDX.Direct3D11.HullShader" /> class. /// </summary> /// <param name = "device">The device used to create the shader.</param> /// <param name = "shaderBytecode">The compiled shader bytecode.</param> /// <param name = "linkage">A dynamic class linkage interface.</param> public HullShader(Device device, byte[] shaderBytecode, ClassLinkage linkage = null) : base(IntPtr.Zero) { if (shaderBytecode == null) { throw new ArgumentNullException("shaderBytecode", "ShaderBytecode cannot be null"); } unsafe { fixed(void *pBuffer = shaderBytecode) device.CreateHullShader((IntPtr)pBuffer, shaderBytecode.Length, linkage, this); } }