public void Connect() { if (State == ConnectionState.Connected) { throw new NotSupportedException("already connected"); } var endpoint = new IPEndPoint(IPAddress.Parse(config.host), config.port); socket.Connect(endpoint); byte[] buffer = new byte[512]; int count = socket.Receive(buffer); if (count > 0) { _writer.Reset(); _parser.LoadNewBuffer(buffer, count); _handshake = new HandshakePacket(); _handshake.ParsePacket(_parser); threadId = _handshake.threadId; byte[] token = MakeToken(config.password, GetScrollbleBuffer(_handshake.scrambleBuff1, _handshake.scrambleBuff2)); _writer.IncrementPacketNumber(); //------------------------------------------ var authPacket = new ClientAuthenticationPacket(); authPacket.SetValues(config.user, token, config.database, _handshake.protocol41); authPacket.WritePacket(_writer); byte[] sendBuff = _writer.ToArray(); byte[] receiveBuff = new byte[512]; //------------------------------------------- //send data int sendNum = socket.Send(sendBuff); int receiveNum = socket.Receive(receiveBuff); _parser.LoadNewBuffer(receiveBuff, receiveNum); if (receiveBuff[4] == 255) { ErrPacket errPacket = new ErrPacket(); errPacket.ParsePacket(_parser); return; } else { OkPacket okPacket = new OkPacket(_handshake.protocol41); okPacket.ParsePacket(_parser); } _writer.Reset(); GetMaxAllowedPacket(); _writer.SetMaxAllowedPacket(_maxPacketSize); } }
public void ConnectAsync(Action connHandler) { //1. socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _saea.SetBuffer(_sockBuffer, 0, _sockBuffer.Length); //2. buffer _connSession = new MySqlConnectionSession(_saea, 1024, 1024); _saea.UserToken = _connSession; _saea.AcceptSocket = socket; var endPoint = new IPEndPoint(IPAddress.Parse(config.host), config.port); //first connect socket.Connect(endPoint); _connSession.StartReceive(recv => { //TODO: review here, don't copy, //we should use shared sockBuffer byte[] buffer = new byte[512]; int count = recv.BytesTransferred; recv.CopyTo(0, buffer, 0, recv.BytesTransferred); _parser.LoadNewBuffer(buffer, count); _handshake = new HandshakePacket(); _handshake.ParsePacket(_parser); this.threadId = _handshake.threadId; byte[] token = MakeToken(config.password, GetScrollbleBuffer(_handshake.scrambleBuff1, _handshake.scrambleBuff2)); _writer.Reset(); _writer.IncrementPacketNumber(); //------------------------------------------ var authPacket = new ClientAuthenticationPacket(); authPacket.SetValues(config.user, token, config.database, _handshake.protocol41); authPacket.WritePacket(_writer); //send //do authen //handle recv._recvAction = () => { byte[] sendBuff = _writer.ToArray(); byte[] receiveBuff = new byte[512]; //------------------------------------------- //send data int sendNum = socket.Send(sendBuff); int receiveNum = socket.Receive(receiveBuff); _parser.LoadNewBuffer(receiveBuff, receiveNum); if (receiveBuff[4] == 255) { ErrPacket errPacket = new ErrPacket(); errPacket.ParsePacket(_parser); } else { OkPacket okPacket = new OkPacket(_handshake.protocol41); okPacket.ParsePacket(_parser); } _writer.Reset(); GetMaxAllowedPacket(); if (_maxPacketSize > 0) { _writer.SetMaxAllowedPacket(_maxPacketSize); } if (connHandler != null) { connHandler(); } }; return(EndReceiveState.Complete); }); }