/// <summary> /// Constructor. /// </summary> /// <param name="displaySize"> /// Size object describing the initial display resolution. /// </param> protected OpenGLRendererBase(Sizef displaySize) { d_displaySize = displaySize; Init(); d_defaultTarget = new OpenGLViewportTarget(this); }
protected OpenGLRendererBase() { Init(); InitialiseDisplaySizeWithViewportSize(); d_defaultTarget = new OpenGLViewportTarget(this); }