public void destroy(Contact c) { Fixture fixtureA = c.getFixtureA(); Fixture fixtureB = c.getFixtureB(); Body bodyA = fixtureA.getBody(); Body bodyB = fixtureB.getBody(); if (m_contactListener != null && c.isTouching()) { m_contactListener.endContact(c); } // Remove from the world. if (c.m_prev != null) { c.m_prev.m_next = c.m_next; } if (c.m_next != null) { c.m_next.m_prev = c.m_prev; } if (c == m_contactList) { m_contactList = c.m_next; } // Remove from body 1 if (c.m_nodeA.prev != null) { c.m_nodeA.prev.next = c.m_nodeA.next; } if (c.m_nodeA.next != null) { c.m_nodeA.next.prev = c.m_nodeA.prev; } if (c.m_nodeA == bodyA.m_contactList) { bodyA.m_contactList = c.m_nodeA.next; } // Remove from body 2 if (c.m_nodeB.prev != null) { c.m_nodeB.prev.next = c.m_nodeB.next; } if (c.m_nodeB.next != null) { c.m_nodeB.next.prev = c.m_nodeB.prev; } if (c.m_nodeB == bodyB.m_contactList) { bodyB.m_contactList = c.m_nodeB.next; } // Call the factory. pool.pushContact(c); --m_contactCount; }