private static IntPtr GetCompressor(VfwApi.BitmapInfoHeader inBitmapInfo, VfwApi.BitmapInfoHeader outBitmapInfo, out VfwApi.CompressorInfo compressorInfo) { // Using ICLocate is time-consuming. Besides, it does not clean up something, so the process does not terminate on exit. // Instead open a specific codec and query it for needed features. var compressorHandle = VfwApi.ICOpen((uint)KnownFourCCs.CodecTypes.Video, outBitmapInfo.Compression, VfwApi.ICMODE_COMPRESS); if (compressorHandle != IntPtr.Zero) { var inHeader = inBitmapInfo; var outHeader = outBitmapInfo; var result = VfwApi.ICSendMessage(compressorHandle, VfwApi.ICM_COMPRESS_QUERY, ref inHeader, ref outHeader); if (result == VfwApi.ICERR_OK) { var infoSize = VfwApi.ICGetInfo(compressorHandle, out compressorInfo, Marshal.SizeOf(typeof(VfwApi.CompressorInfo))); if (infoSize > 0 && compressorInfo.SupportsFastTemporalCompression) { return(compressorHandle); } } VfwApi.ICClose(compressorHandle); } compressorInfo = new VfwApi.CompressorInfo(); return(IntPtr.Zero); }
private static IntPtr GetCompressor(VfwApi.BitmapInfoHeader inBitmapInfo, VfwApi.BitmapInfoHeader outBitmapInfo, out VfwApi.CompressorInfo compressorInfo) { // Using ICLocate is time-consuming. Besides, it does not clean up something, so the process does not terminate on exit. // Instead open a specific codec and query it for needed features. var compressorHandle = VfwApi.ICOpen((uint)KnownFourCCs.CodecTypes.Video, outBitmapInfo.Compression, VfwApi.ICMODE_COMPRESS); if (compressorHandle != IntPtr.Zero) { var inHeader = inBitmapInfo; var outHeader = outBitmapInfo; var result = VfwApi.ICSendMessage(compressorHandle, VfwApi.ICM_COMPRESS_QUERY, ref inHeader, ref outHeader); if (result == VfwApi.ICERR_OK) { var infoSize = VfwApi.ICGetInfo(compressorHandle, out compressorInfo, Marshal.SizeOf(typeof(VfwApi.CompressorInfo))); if (infoSize > 0 && compressorInfo.SupportsFastTemporalCompression) return compressorHandle; } VfwApi.ICClose(compressorHandle); } compressorInfo = new VfwApi.CompressorInfo(); return IntPtr.Zero; }