コード例 #1
0
        public void AddPosition(LayerCyl layer, Vector2D vPosition)
        {
            Matrix4D matRot = Matrix4D.Identity;
            Vector3D vTranslation = Vector3D.Zero;

            if (_swapped)
            {
                matRot = new Matrix4D(
                    0.0, -1.0, 0.0, 0.0
                    , 1.0, 0.0, 0.0, 0.0
                    , 0.0, 0.0, 1.0, 0.0
                    , 0.0, 0.0, 0.0, 1.0
                    );
                vTranslation = new Vector3D(layer.PalletLength, 0.0, 0.0);
            }
            Transform3D transfRot = new Transform3D(matRot);

            matRot.M14 = vTranslation[0];
            matRot.M24 = vTranslation[1];
            matRot.M34 = vTranslation[2];

            Transform3D transfRotTranslation = new Transform3D(matRot);
            Vector3D vPositionSwapped = transfRotTranslation.transform(new Vector3D(vPosition.X, vPosition.Y, 0.0));

            if (!layer.IsValidPosition(new Vector2D(vPositionSwapped.X, vPositionSwapped.Y)))
            {
                _log.Warn(string.Format("Attempt to add an invalid position in pattern = {0}, Swapped = true", this.Name));
                return;
            }
            layer.Add(new Vector2D(vPositionSwapped.X, vPositionSwapped.Y));
        }
コード例 #2
0
 public CylPosition Transform(Transform3D transf)
 {
     return new CylPosition(
         transf.transform(_vPosition),
         HalfAxis.ToHalfAxis(transf.transformRot(HalfAxis.ToVector3D(_axis)))
         );
 }
コード例 #3
0
 public static CylPosition Transform(CylPosition cylPosition, Transform3D transform)
 {
     return new CylPosition(
         transform.transform(cylPosition._vPosition),
         HalfAxis.ToHalfAxis(
             transform.transformRot(HalfAxis.ToVector3D(cylPosition._axis))
             )
         );
 }
コード例 #4
0
 public static BoxPosition Transform(BoxPosition boxPosition, Transform3D transform)
 {
     if (!boxPosition.IsValid)
         throw new Exception("Invalid box position : can not transform");
     return new BoxPosition(
         transform.transform(boxPosition.Position)
         , HalfAxis.Transform(boxPosition.DirectionLength, transform)
         , HalfAxis.Transform(boxPosition.DirectionWidth, transform)
         );
 }
コード例 #5
0
ファイル: Case.cs プロジェクト: TimVelo/StackBuilder
 public Case(BoxProperties boxProperties, Transform3D transf)
 {
     _length = boxProperties.Length;
     _width = boxProperties.Width;
     _height = boxProperties.Height;
     _insideLength = boxProperties.InsideLength;
     _insideWidth = boxProperties.InsideWidth;
     _insideHeight = boxProperties.InsideHeight;
     _colors = boxProperties.Colors;
     _colorPath = Color.Black;
     _transf = transf;
 }
コード例 #6
0
ファイル: Solution.cs プロジェクト: TimVelo/StackBuilder
        LayerPosition ApplyReflection(LayerPosition layerPos, Matrix4D matRot, Vector3D vTranslation)
        {
            Vector3D dimensions = Analysis.ContentDimensions;
            Transform3D transfRot = new Transform3D(matRot);
            HalfAxis.HAxis axisLength = HalfAxis.ToHalfAxis(transfRot.transform(HalfAxis.ToVector3D(layerPos.LengthAxis)));
            HalfAxis.HAxis axisWidth = HalfAxis.ToHalfAxis(transfRot.transform(HalfAxis.ToVector3D(layerPos.WidthAxis)));
            matRot.M14 = vTranslation[0];
            matRot.M24 = vTranslation[1];
            matRot.M34 = vTranslation[2];
            Transform3D transfRotTranslation = new Transform3D(matRot);

            Vector3D transPos = transfRotTranslation.transform( new Vector3D(layerPos.Position.X, layerPos.Position.Y, layerPos.Position.Z) );
            return new LayerPosition(
                new Vector3D(transPos.X, transPos.Y, transPos.Z)
                    - dimensions.Z * Vector3D.CrossProduct(HalfAxis.ToVector3D(axisLength), HalfAxis.ToVector3D(axisWidth))
                , axisLength
                , axisWidth);
        }
コード例 #7
0
ファイル: HalfAxis.cs プロジェクト: TimVelo/StackBuilder
 public static HAxis Transform(HAxis axis, Transform3D transform)
 {
     return HalfAxis.ToHalfAxis(transform.transformRot(HalfAxis.ToVector3D(axis)));
 }
コード例 #8
0
ファイル: LayerPattern.cs プロジェクト: siranen/PalletBuilder
        public void AddPosition(Layer layer, Vector2D vPosition, HalfAxis.HAxis lengthAxis, HalfAxis.HAxis widthAxis)
        {
            Matrix4D matRot = Matrix4D.Identity;
            Vector3D vTranslation = Vector3D.Zero;

            if (_swapped && !layer.Inversed)
            {
                matRot = new Matrix4D(
                    0.0, -1.0, 0.0, 0.0
                    , 1.0, 0.0, 0.0, 0.0
                    , 0.0, 0.0, 1.0, 0.0
                    , 0.0, 0.0, 0.0, 1.0
                    );
                vTranslation = new Vector3D(layer.PalletLength, 0.0, 0.0);
            }
            else if (!_swapped && layer.Inversed)
            {
                matRot = new Matrix4D(
                    -1.0, 0.0, 0.0, 0.0
                    , 0.0, -1.0, 0.0, 0.0
                    , 0.0, 0.0, 1.0, 0.0
                    , 0.0, 0.0, 0.0, 1.0
                    );
                vTranslation = new Vector3D(layer.PalletLength, layer.PalletWidth, 0.0);
            }
            else if (_swapped && layer.Inversed)
            {
                matRot = new Matrix4D(
                    0.0, 1.0, 0.0, 0.0
                    , -1.0, 0.0, 0.0, 0.0
                    , 0.0, 0.0, 1.0, 0.0
                    , 0.0, 0.0, 0.0, 1.0
                    );
                vTranslation = new Vector3D(0.0, layer.PalletWidth, 0.0);
            }
            Transform3D transfRot = new Transform3D(matRot);
            HalfAxis.HAxis lengthAxisSwapped = StackBuilder.Basics.HalfAxis.ToHalfAxis(transfRot.transform(StackBuilder.Basics.HalfAxis.ToVector3D(lengthAxis)));
            HalfAxis.HAxis widthAxisSwapped = StackBuilder.Basics.HalfAxis.ToHalfAxis(transfRot.transform(StackBuilder.Basics.HalfAxis.ToVector3D(widthAxis)));

            matRot.M14 = vTranslation[0];
            matRot.M24 = vTranslation[1];
            matRot.M34 = vTranslation[2];

            Transform3D transfRotTranslation = new Transform3D(matRot);
            Vector3D vPositionSwapped = transfRotTranslation.transform(new Vector3D(vPosition.X, vPosition.Y, 0.0));

            if (!layer.IsValidPosition(new Vector2D(vPositionSwapped.X, vPositionSwapped.Y), lengthAxisSwapped, widthAxisSwapped))
            {
                _log.Warn(string.Format("Attempt to add an invalid position in pattern = {0}, Variant = {1}, Swapped = true", this.Name, _variantIndex));
                return;
            }
            layer.AddPosition(new Vector2D(vPositionSwapped.X, vPositionSwapped.Y), lengthAxisSwapped, widthAxisSwapped);
        }
コード例 #9
0
        /// <summary>
        /// Draw all entities stored in buffer
        /// </summary>
        public void Flush()
        {
            // initialize
            Vector3D vLight = _vCameraPos - _vTarget; vLight.Normalize();
            _boxDrawingCounter = 0;
            _currentTransf = null;
            System.Drawing.Graphics g = Graphics;
            g.Clear(_backgroundColor);

            if (EnableFaceSorting)
            {
                // sort face list
                FaceComparison faceComparer = new FaceComparison(GetWorldToEyeTransformation());
                _faces.Sort(faceComparer);
            }
            // draw background segments
            foreach (Segment s in _segmentsBackground)
                Draw(s);
            // draw background faces
            foreach (Face face in _facesBackground)
                Draw(face, FaceDir.FRONT);
            // draw all faces using solid / transparency depending on
            foreach (Face face in _faces)
                Draw(face, FaceDir.BACK);

            // sort box list
            if (_useBoxelOrderer)
            {
                BoxelOrderer boxelOrderer = new BoxelOrderer(_boxes);
                boxelOrderer.Direction = _vTarget - _vCameraPos;
                _boxes = boxelOrderer.GetSortedList();
            }
            else
                _boxes.Sort(new BoxComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation()));

            // sort cylinder list
            _cylinders.Sort(new CylinderComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation()));

            if (_cylinders.Count > 0)
            {
                // sort by Z
                List<Drawable> drawableList = new List<Drawable>();
                drawableList.AddRange(_boxes);
                drawableList.AddRange(_cylinders);
                drawableList.Sort(new DrawableComparerSimplifiedPainterAlgo());

                List<Box> boxes = new List<Box>();
                List<Cylinder> cylinders = new List<Cylinder>();
                bool processingBox = drawableList[0] is Box;
                foreach (Drawable drawable in drawableList)
                {
                    Box b = drawable as Box;
                    Cylinder c = drawable as Cylinder;

                    if ((null != b) && processingBox)
                        boxes.Add(b);
                    else if ((null == b) && !processingBox)
                        cylinders.Add(c);
                    else
                    {
                        if (boxes.Count > 0)
                        {
                            BoxelOrderer boxelOrderer = new BoxelOrderer(boxes);
                            boxelOrderer.Direction = _vTarget - _vCameraPos;
                            boxes = boxelOrderer.GetSortedList();
                            // draw boxes
                            foreach (Box bb in boxes)
                                Draw(bb);
                            // clear
                            boxes.Clear();
                        }
                        if (cylinders.Count > 0)
                        {
                            cylinders.Sort(new CylinderComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation()));
                            // draw cylinders
                            foreach (Cylinder cc in cylinders)
                                Draw(cc);
                            // clear
                            cylinders.Clear();
                        }
                        if (null != b)
                        {
                            boxes.Add(b);
                            processingBox = true;
                        }
                        else
                        {
                            cylinders.Add(c);
                            processingBox = false;
                        }
                    }
                }

                // remaining boxes
                BoxelOrderer boxelOrdererRem = new BoxelOrderer(boxes);
                boxelOrdererRem.Direction = _vTarget - _vCameraPos;
                boxes = boxelOrdererRem.GetSortedList();
                // draw boxes
                foreach (Box bb in boxes)
                    Draw(bb);

                // remaining cylinders
                cylinders.Sort(new CylinderComparerSimplifiedPainterAlgo(GetWorldToEyeTransformation()));
                // draw cylinders
                foreach (Cylinder cc in cylinders)
                    Draw(cc);
                // clear
                boxes.Clear();
            }
            else
            {
                // draw all boxes
                foreach (Box box in _boxes)
                    Draw(box);
            }

            // draw faces : end
            foreach (Face face in _faces)
                Draw(face, FaceDir.FRONT);

            // draw segment list (e.g. hatching)
            foreach (Segment seg in _segments)
                Draw(seg);

            // draw cotation cubes
            foreach (DimensionCube qc in _dimensions)
                qc.Draw(this);
        }
コード例 #10
0
        public BoxLayer GetBoxLayer(int iLayerIndex, ref bool hasInterlayer, ref double zInterlayer)
        {
            if (null == _parentAnalysis)
                throw new Exception("_parentAnalysis not set.");

            double interlayerThickness = (null != _parentAnalysis.InterlayerProperties) ? _parentAnalysis.InterlayerProperties.Thickness : 0.0;
            double packHeight = _parentAnalysis.PackProperties.Height;
            double zLow = _parentAnalysis.PalletProperties.Height;
            int i = 0;
            while (i <= iLayerIndex-1)
            {
                LayerDescriptor desc = _listLayers[i];
                zLow += (desc.HasInterlayer ? interlayerThickness : 0.0) + packHeight;
                ++i;
            }
            zInterlayer = zLow;
            hasInterlayer = _listLayers[iLayerIndex].HasInterlayer;
            zLow += hasInterlayer ? interlayerThickness : 0.0;

            Transform3D swapTransform = Transform3D.Identity;
            if (_listLayers[iLayerIndex].Swapped)
            {
                Matrix4D matRot = new Matrix4D(
                    -1.0, 0.0, 0.0, _parentAnalysis.PalletProperties.Length
                    , 0.0, -1.0, 0.0, _parentAnalysis.PalletProperties.Width
                    , 0.0, 0.0, 1.0, 0.0
                    , 0.0, 0.0, 0.0, 1.0);
                swapTransform = new Transform3D(matRot);
            }

            // build BoxLayer
            BoxLayer layer = new BoxLayer(zLow + (hasInterlayer ? interlayerThickness : 0.0), 0);
            foreach (BoxPosition b in _layer)
            {
                layer.Add(
                    new BoxPosition(
                        swapTransform.transform(b.Position + zLow * Vector3D.ZAxis)
                        , HalfAxis.Transform(b.DirectionLength, swapTransform)
                        , HalfAxis.Transform(b.DirectionWidth, swapTransform) )
                        );
            }
            return layer;
        }
コード例 #11
0
ファイル: Pallet.cs プロジェクト: frozenflame83/StackBuilder
 public void Draw(Graphics3D graphics, Vector3D dimensions, Color color, Transform3D t)
 {
     double coefX = dimensions.X / _defaultDimensions.X;
     double coefY = dimensions.Y / _defaultDimensions.Y;
     double coefZ = dimensions.Z / _defaultDimensions.Z;
     uint pickId = 0;
     foreach (Position pos in _positions)
     {
         double coef0 = coefX, coef1 = coefY, coef2 = coefZ;
         if (pos.Axis1 == HalfAxis.HAxis.AXIS_X_P && pos.Axis2 == HalfAxis.HAxis.AXIS_Y_P)
         { coef0 = coefX; coef1 = coefY; }
         else if (pos.Axis1 == HalfAxis.HAxis.AXIS_Y_P && pos.Axis2 == HalfAxis.HAxis.AXIS_X_N)
         { coef0 = coefY; coef1 = coefX; }
         Vector3D dim = _lumbers[pos.Index];
         Box box = new Box(pickId++, dim.X * coef0, dim.Y * coef1, dim.Z * coef2);
         box.SetAllFacesColor(color);
         box.Position = t.transform(new Vector3D(pos.XYZ.X * coefX, pos.XYZ.Y * coefY, pos.XYZ.Z * coefZ));
         box.LengthAxis = Basics.HalfAxis.ToVector3D(HalfAxis.Transform(pos.Axis1, t)); ;
         box.WidthAxis = Basics.HalfAxis.ToVector3D(HalfAxis.Transform(pos.Axis2, t)); ;
         graphics.AddBox(box);
     }
 }
コード例 #12
0
ファイル: Pallet.cs プロジェクト: frozenflame83/StackBuilder
        // list of boxes
        public List<Box> BuildListOfBoxes(Vector3D dimensions, Color color, Transform3D t)
        {
            List<Box> listPalletLumbers = new List<Box>();

            double coefX = dimensions.X / _defaultDimensions.X;
            double coefY = dimensions.Y / _defaultDimensions.Y;
            double coefZ = dimensions.Z / _defaultDimensions.Z;
            uint pickId = 0;
            foreach (Position pos in _positions)
            {
                double coef0 = coefX, coef1 = coefY, coef2 = coefZ;
                if (pos.Axis1 == HalfAxis.HAxis.AXIS_X_P && pos.Axis2 == HalfAxis.HAxis.AXIS_Y_P)
                { coef0 = coefX; coef1 = coefY; }
                else if (pos.Axis1 == HalfAxis.HAxis.AXIS_Y_P && pos.Axis2 == HalfAxis.HAxis.AXIS_X_N)
                { coef0 = coefY; coef1 = coefX; }
                Vector3D dim = _lumbers[pos.Index];
                Box box = new Box(pickId++, dim.X * coef0, dim.Y * coef1, dim.Z * coef2);
                box.SetAllFacesColor(color);
                box.Position = t.transform(new Vector3D(pos.XYZ.X * coefX, pos.XYZ.Y * coefY, pos.XYZ.Z * coefZ));
                box.LengthAxis = Basics.HalfAxis.ToVector3D(HalfAxis.Transform(pos.Axis1, t)); ;
                box.WidthAxis = Basics.HalfAxis.ToVector3D(HalfAxis.Transform(pos.Axis2, t)); ;
                listPalletLumbers.Add(box);
            }
            return listPalletLumbers;
        }
コード例 #13
0
ファイル: Pallet.cs プロジェクト: frozenflame83/StackBuilder
        public void Draw(Graphics3D graphics, Transform3D t)
        {
            if (_length == 0.0 || _width == 0.0 || _height == 0.0)
                return;

            PalletData palletType = PalletData.GetByName(_typeName);
            if (null != palletType)
                palletType.Draw(graphics, new Vector3D(_length, _width, _height), _color, t);
        }
コード例 #14
0
        private Transform3D GetCurrentTransformation()
        {
            if (null == _currentTransf)
            {
                // get transformations
                Transform3D world2eye = GetWorldToEyeTransformation();
                Transform3D orthographicProj = GetOrthographicProjection(
                    new Vector3D(_viewport[0], _viewport[1], -10000)
                    , new Vector3D(_viewport[2], _viewport[3], 10000));

                // build automatic viewport
                if (_autoViewport)
                {
                    Vector3D vecMin = new Vector3D(double.MaxValue, double.MaxValue, double.MaxValue);
                    Vector3D vecMax = new Vector3D(double.MinValue, double.MinValue, double.MinValue);

                    // boxes
                    foreach (Box box in _boxes)
                        foreach (Vector3D pt in box.Points)
                        {
                            Vector3D ptT = world2eye.transform(pt);
                            vecMin.X = Math.Min(vecMin.X, ptT.X);
                            vecMin.Y = Math.Min(vecMin.Y, ptT.Y);
                            vecMin.Z = Math.Min(vecMin.Z, ptT.Z);
                            vecMax.X = Math.Max(vecMax.X, ptT.X);
                            vecMax.Y = Math.Max(vecMax.Y, ptT.Y);
                            vecMax.Z = Math.Max(vecMax.Z, ptT.Z);
                        }
                    // cylinders
                    foreach (Cylinder cyl in _cylinders)
                    {
                        foreach (Vector3D pt in cyl.BottomPoints)
                        {
                            Vector3D ptT = world2eye.transform(pt);
                            vecMin.X = Math.Min(vecMin.X, ptT.X);
                            vecMin.Y = Math.Min(vecMin.Y, ptT.Y);
                            vecMin.Z = Math.Min(vecMin.Z, ptT.Z);
                            vecMax.X = Math.Max(vecMax.X, ptT.X);
                            vecMax.Y = Math.Max(vecMax.Y, ptT.Y);
                            vecMax.Z = Math.Max(vecMax.Z, ptT.Z);
                        }
                        foreach (Vector3D pt in cyl.TopPoints)
                        {
                            Vector3D ptT = world2eye.transform(pt);
                            vecMin.X = Math.Min(vecMin.X, ptT.X);
                            vecMin.Y = Math.Min(vecMin.Y, ptT.Y);
                            vecMin.Z = Math.Min(vecMin.Z, ptT.Z);
                            vecMax.X = Math.Max(vecMax.X, ptT.X);
                            vecMax.Y = Math.Max(vecMax.Y, ptT.Y);
                            vecMax.Z = Math.Max(vecMax.Z, ptT.Z);
                        }
                    }
                    // faces
                    foreach (Face face in _faces)
                        foreach (Vector3D pt in face.Points)
                        {
                            Vector3D ptT = world2eye.transform(pt);
                            vecMin.X = Math.Min(vecMin.X, ptT.X);
                            vecMin.Y = Math.Min(vecMin.Y, ptT.Y);
                            vecMin.Z = Math.Min(vecMin.Z, ptT.Z);
                            vecMax.X = Math.Max(vecMax.X, ptT.X);
                            vecMax.Y = Math.Max(vecMax.Y, ptT.Y);
                            vecMax.Z = Math.Max(vecMax.Z, ptT.Z);
                        }

                    // segments
                    foreach (Segment seg in _segments)
                        foreach (Vector3D pt in seg.Points)
                        {
                            Vector3D ptT = world2eye.transform(pt);
                            vecMin.X = Math.Min(vecMin.X, ptT.X);
                            vecMin.Y = Math.Min(vecMin.Y, ptT.Y);
                            vecMin.Z = Math.Min(vecMin.Z, ptT.Z);
                            vecMax.X = Math.Max(vecMax.X, ptT.X);
                            vecMax.Y = Math.Max(vecMax.Y, ptT.Y);
                            vecMax.Z = Math.Max(vecMax.Z, ptT.Z);
                        }

                    // cube dimensions
                    foreach (DimensionCube dimCube in _dimensions)
                        foreach (Vector3D pt in dimCube.DrawingPoints(this))
                        {
                            Vector3D ptT = world2eye.transform(pt);
                            vecMin.X = Math.Min(vecMin.X, ptT.X);
                            vecMin.Y = Math.Min(vecMin.Y, ptT.Y);
                            vecMin.Z = Math.Min(vecMin.Z, ptT.Z);
                            vecMax.X = Math.Max(vecMax.X, ptT.X);
                            vecMax.Y = Math.Max(vecMax.Y, ptT.Y);
                            vecMax.Z = Math.Max(vecMax.Z, ptT.Z);
                        }

                    Vector3D vecMin1 = vecMin, vecMax1 = vecMax;
                    // adjust width/height
                    if ((vecMax.Y - vecMin.Y) / Size.Height > (vecMax.X - vecMin.X) / Size.Width)
                    {
                        double actualWidth = (vecMax.Y - vecMin.Y) * Size.Width / Size.Height;
                        vecMin1.X = 0.5 * (vecMin.X + vecMax.X) - 0.5 * actualWidth;
                        vecMax1.X = 0.5 * (vecMin.X + vecMax.X) + 0.5 * actualWidth;
                    }
                    else
                    {
                        double actualHeight = (vecMax.X - vecMin.X) * Size.Height / Size.Width;
                        vecMin1.Y = 0.5 * (vecMin.Y + vecMax.Y) - 0.5 * actualHeight;
                        vecMax1.Y = 0.5 * (vecMin.Y + vecMax.Y) + 0.5 * actualHeight;
                    }
                    // set margins
                    double width = vecMax1.X - vecMin1.X;
                    vecMin1.X -= _margin * width;
                    vecMax1.X += _margin * width;
                    double height = vecMax1.Y - vecMin1.Y;
                    vecMin1.Y -= _margin * height;
                    vecMax1.Y += _margin * height;

                    orthographicProj = GetOrthographicProjection(vecMin1, vecMax1);
                }
                _currentTransf = orthographicProj * world2eye;
            }
            return _currentTransf;
        }
コード例 #15
0
ファイル: DimensionCube.cs プロジェクト: TimVelo/StackBuilder
 public static DimensionCube Transform(DimensionCube dimCube, Transform3D transform)
 {
     Vector3D pos = transform.transform(dimCube._position);
     Vector3D dim = transform.transformRot(new Vector3D(dimCube._dim) );
     if (dim.X < 0) { pos.X += dim.X; dim.X = -dim.X; }
     if (dim.Y < 0) { pos.Y += dim.Y; dim.Y = -dim.Y; }
     if (dim.Z < 0) { pos.Z += dim.Z; dim.Z = -dim.Z; }
     return new DimensionCube(pos, dim.X, dim.Y, dim.Z, dimCube.Color, dimCube._above);
 }
コード例 #16
0
ファイル: Transform3D.cs プロジェクト: minrogi/PLMPack
 public Transform3D(Transform3D transf)
 {
     _mat = transf._mat.Clone();
 }
コード例 #17
0
 private Point TransformPoint(Transform3D transform, Vector3D point3d)
 {
     Vector3D vt = transform.transform(point3d);
     return new Point((int)vt.X, (int)vt.Y);
 }
コード例 #18
0
 private Point[] TransformPoint(Transform3D transform, Vector3D[] points3d)
 {
     Point[] points = new Point[points3d.Length];
     int i = 0;
     foreach (Vector3D v in points3d)
     {
         Vector3D vt = transform.transform(v);
         points[i] = new Point((int)vt.X, (int)vt.Y);
         ++i;
     }
     return points;
 }