/// <summary> /// Clamps quaternion values to zero using the default tolerance value. /// </summary> /// <remarks> /// The quaternion values that are close to zero within the given tolerance are set to zero. /// The tolerance value used is <see cref="MathFunctions.EpsilonD"/> /// </remarks> public void ClampZero() { _x = MathFunctions.Clamp(_x, 0); _y = MathFunctions.Clamp(_y, 0); _z = MathFunctions.Clamp(_z, 0); _w = MathFunctions.Clamp(_w, 0); }
/// <summary> /// Clamps quaternion values to zero using a given tolerance value. /// </summary> /// <param name="tolerance">The tolerance to use.</param> /// <remarks> /// The quaternion values that are close to zero within the given tolerance are set to zero. /// </remarks> public void ClampZero(double tolerance) { _x = MathFunctions.Clamp(_x, 0, tolerance); _y = MathFunctions.Clamp(_y, 0, tolerance); _z = MathFunctions.Clamp(_z, 0, tolerance); _w = MathFunctions.Clamp(_w, 0, tolerance); }
/// <summary> /// Clamps vector values to zero using a given tolerance value. /// </summary> /// <param name="tolerance">The tolerance to use.</param> /// <remarks> /// The vector values that are close to zero within the given tolerance are set to zero. /// </remarks> public void ClampZero(float tolerance) { _x = MathFunctions.Clamp(_x, 0.0f, tolerance); _y = MathFunctions.Clamp(_y, 0.0f, tolerance); _z = MathFunctions.Clamp(_z, 0.0f, tolerance); _w = MathFunctions.Clamp(_w, 0.0f, tolerance); }
/// <summary> /// Clamps vector values to zero using a given tolerance value. /// </summary> /// <param name="tolerance">The tolerance to use.</param> /// <remarks> /// The vector values that are close to zero within the given tolerance are set to zero. /// </remarks> public void ClampZero(float tolerance) { _x = MathFunctions.Clamp(_x, 0, tolerance); _y = MathFunctions.Clamp(_y, 0, tolerance); }
/// <summary> /// Clamps vector values to zero using the default tolerance value. /// </summary> /// <remarks> /// The vector values that are close to zero within the given tolerance are set to zero. /// The tolerance value used is <see cref="MathFunctions.EpsilonF"/> /// </remarks> public void ClampZero() { _x = MathFunctions.Clamp(_x, 0.0f); _y = MathFunctions.Clamp(_y, 0.0f); }