public static ComplexD Sqrt(ComplexD a) { ComplexD result = ComplexD.Zero; if ((a.Real == 0.0) && (a.Imaginary == 0.0)) { return(result); } else if (a.Imaginary == 0.0) { result.Real = System.Math.Sqrt(a.Real); result.Imaginary = 0.0; } else { double modulus = a.GetModulus(); result.Real = System.Math.Sqrt(0.5 * (modulus + a.Real)); result.Imaginary = System.Math.Sqrt(0.5 * (modulus + a.Real)); if (a.Imaginary < 0.0) { result.Imaginary = -result.Imaginary; } } return(result); }
public static ComplexD Log(ComplexD a) { ComplexD result = ComplexD.Zero; if ((a.Real > 0.0) && (a.Imaginary == 0.0)) { result.Real = System.Math.Log(a.Real); result.Imaginary = 0.0; } else if (a.Real == 0.0) { if (a.Imaginary > 0.0) { result.Real = System.Math.Log(a.Imaginary); result.Imaginary = MathFunctions.HalfPI; } else { result.Real = System.Math.Log(-(a.Imaginary)); result.Imaginary = -MathFunctions.HalfPI; } } else { result.Real = System.Math.Log(a.GetModulus()); result.Imaginary = System.Math.Atan2(a.Imaginary, a.Real); } return(result); }
/// <summary> /// Multiplies two complex numbers. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="b">A <see cref="ComplexD"/> instance.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD Multiply(ComplexD a, ComplexD b) { // (x + yi)(u + vi) = (xu � yv) + (xv + yu)i. double x = a.Real, y = a.Imaginary; double u = b.Real, v = b.Imaginary; return(new ComplexD(x * u - y * v, x * v + y * u)); }
/// <summary> /// Tests whether two complex numbers are approximately equal given a tolerance value. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="b">A <see cref="ComplexD"/> instance.</param> /// <param name="tolerance">The tolerance value used to test approximate equality.</param> /// <returns>True if the two vectors are approximately equal; otherwise, False.</returns> public static bool ApproxEqual(ComplexD a, ComplexD b, double tolerance) { return ( (System.Math.Abs(a.Real - b.Real) <= tolerance) && (System.Math.Abs(a.Imaginary - b.Imaginary) <= tolerance) ); }
/// <summary> /// Multiplies two complex numbers and put the result in a third complex number. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="b">A <see cref="ComplexD"/> instance.</param> /// <param name="result">A <see cref="ComplexD"/> instance to hold the result.</param> public static void Multiply(ComplexD a, ComplexD b, ComplexD result) { // (x + yi)(u + vi) = (xu � yv) + (xv + yu)i. double x = a.Real, y = a.Imaginary; double u = b.Real, v = b.Imaginary; result.Real = x * u - y * v; result.Imaginary = x * v + y * u; }
/// <summary> /// Returns a value indicating whether this instance is equal to /// the specified object. /// </summary> /// <param name="obj">An object to compare to this instance.</param> /// <returns>True if <paramref name="obj"/> is a <see cref="ComplexD"/> and has the same values as this instance; otherwise, False.</returns> public override bool Equals(object obj) { if (obj is ComplexD) { ComplexD c = (ComplexD)obj; return((this.Real == c.Real) && (this.Imaginary == c.Imaginary)); } return(false); }
/// <summary> /// Converts the given object to the type of this converter, using the specified context and culture information. /// </summary> /// <param name="context">An <see cref="ITypeDescriptorContext"/> that provides a format context.</param> /// <param name="culture">The <see cref="System.Globalization.CultureInfo"/> to use as the current culture. </param> /// <param name="value">The <see cref="Object"/> to convert.</param> /// <returns>An <see cref="Object"/> that represents the converted value.</returns> /// <exception cref="ParseException">Failed parsing from string.</exception> public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value) { if (value.GetType() == typeof(string)) { return(ComplexD.Parse((string)value)); } return(base.ConvertFrom(context, culture, value)); }
/// <summary> /// Divides a scalar by a complex. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD Divide(double s, ComplexD a) { if ((a.Real == 0) || (a.Imaginary == 0)) { throw new DivideByZeroException(); } return(new ComplexD( s / a.Real, s / a.Imaginary)); }
public static ComplexD Exp(ComplexD a) { ComplexD result = ComplexD.Zero; double r = System.Math.Exp(a.Real); result.Real = r * System.Math.Cos(a.Imaginary); result.Imaginary = r * System.Math.Sin(a.Imaginary); return(result); }
/// <summary> /// Divides a complex by a scalar. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD Divide(ComplexD a, double s) { if (s == 0) { throw new DivideByZeroException(); } return(new ComplexD( a.Real / s, a.Imaginary / s)); }
/// <summary> /// Converts the given value object to the specified type, using the specified context and culture information. /// </summary> /// <param name="context">An <see cref="ITypeDescriptorContext"/> that provides a format context.</param> /// <param name="culture">A <see cref="System.Globalization.CultureInfo"/> object. If a null reference (Nothing in Visual Basic) is passed, the current culture is assumed.</param> /// <param name="value">The <see cref="Object"/> to convert.</param> /// <param name="destinationType">The Type to convert the <paramref name="value"/> parameter to.</param> /// <returns>An <see cref="Object"/> that represents the converted value.</returns> public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType) { if ((destinationType == typeof(string)) && (value is ComplexD)) { ComplexD c = (ComplexD)value; return(c.ToString()); } return(base.ConvertTo(context, culture, value, destinationType)); }
/// <summary> /// Divides a complex by a scalar and put the result into another complex number. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="s">A scalar.</param> /// <param name="result">A <see cref="ComplexD"/> instance to hold the result.</param> public static void Divide(ComplexD a, double s, ComplexD result) { if (s == 0) { throw new DivideByZeroException(); } result.Real = a.Real / s; result.Imaginary = a.Imaginary / s; }
/// <summary> /// Divides a scalar by a complex and put the result into another complex number. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="s">A scalar.</param> /// <param name="result">A <see cref="ComplexD"/> instance to hold the result.</param> public static void Divide(double s, ComplexD a, ComplexD result) { if ((a.Real == 0) || (a.Imaginary == 0)) { throw new DivideByZeroException(); } result.Real = s / a.Real; result.Imaginary = s / a.Imaginary; }
/// <summary> /// Divides a complex by a complex and put the result in a third complex number. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="b">A <see cref="ComplexD"/> instance.</param> /// <param name="result">A <see cref="ComplexD"/> instance to hold the result.</param> public static void Divide(ComplexD a, ComplexD b, ComplexD result) { double x = a.Real, y = a.Imaginary; double u = b.Real, v = b.Imaginary; double modulusSquared = u * u + v * v; if (modulusSquared == 0) { throw new DivideByZeroException(); } double invModulusSquared = 1 / modulusSquared; result.Real = (x * u + y * v) * invModulusSquared; result.Imaginary = (y * u - x * v) * invModulusSquared; }
/// <summary> /// Divides a complex by a complex. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="b">A <see cref="ComplexD"/> instance.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD Divide(ComplexD a, ComplexD b) { double x = a.Real, y = a.Imaginary; double u = b.Real, v = b.Imaginary; double modulusSquared = u * u + v * v; if (modulusSquared == 0) { throw new DivideByZeroException(); } double invModulusSquared = 1 / modulusSquared; return(new ComplexD( (x * u + y * v) * invModulusSquared, (y * u - x * v) * invModulusSquared)); }
public static ComplexD Cos(ComplexD a) { ComplexD result = ComplexD.Zero; if (a.Imaginary == 0.0) { result.Real = System.Math.Cos(a.Real); result.Imaginary = 0.0; } else { result.Real = System.Math.Cos(a.Real) * System.Math.Cosh(a.Imaginary); result.Imaginary = -System.Math.Sin(a.Real) * System.Math.Sinh(a.Imaginary); } return(result); }
public static ComplexD Tan(ComplexD a) { ComplexD result = ComplexD.Zero; if (a.Imaginary == 0.0) { result.Real = System.Math.Tan(a.Real); result.Imaginary = 0.0; } else { double real2 = 2 * a.Real; double imag2 = 2 * a.Imaginary; double denom = System.Math.Cos(real2) + System.Math.Cosh(real2); result.Real = System.Math.Sin(real2) / denom; result.Imaginary = System.Math.Sinh(imag2) / denom; } return(result); }
public static ComplexD Acot(ComplexD complex) { ComplexD tmp = new ComplexD(-complex.Imaginary, complex.Real); return (new ComplexD(0, 0.5)) * (ComplexD.Log(1 + tmp) - ComplexD.Log(1 - tmp)) + MathFunctions.HalfPI; }
/// <summary> /// Calculates the hyperbolic cosine of the specified complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>Returns the hyperbolic cosine of the specified complex number.</returns> public static ComplexD Cosh(ComplexD complex) { if (complex.IsReal) { return new ComplexD(System.Math.Cosh(complex.Real), 0.0); } return new ComplexD( System.Math.Cosh(complex.Real) * System.Math.Cos(complex.Imaginary), System.Math.Sinh(complex.Real) * System.Math.Sin(complex.Imaginary) ); }
/// <summary> /// Calculates the cosecant of the specified complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>The cosecant of <paramref name="complex"/>.</returns> public static ComplexD Csc(ComplexD complex) { ComplexD result = ComplexD.Zero; if (complex.IsReal) { result.Real = MathFunctions.Csc(complex.Real); } else { double sinr = MathFunctions.Sin(complex.Real); double sinhi = MathFunctions.Sinh(complex.Imaginary); double denom = sinr * sinr + sinhi * sinhi; result.Real = (sinr * MathFunctions.Cosh(complex.Imaginary)) / denom; result.Imaginary = (-MathFunctions.Cos(complex.Real) * sinhi) / denom; } return result; }
public static ComplexD Acos(ComplexD complex) { ComplexD result = 1 - ComplexD.Square(complex); result = ComplexD.Sqrt(result); result = ComplexD.I * result; result = complex + result; result = ComplexD.Log(result); result = -ComplexD.I * result; return result; }
/// <summary> /// Calculates a specified complex number raised by a specified power. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> representing the number to raise.</param> /// <param name="power">A <see cref="ComplexD"/> representing the power.</param> /// <returns>The complex <paramref name="complex"/> raised by <paramref name="power"/>.</returns> public static ComplexD Pow(ComplexD complex, ComplexD power) { return Exp(power * Log(complex)); }
/// <summary> /// Calculates the cosine of the specified complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>The cosine of <paramref name="complex"/>.</returns> public static ComplexD Cos(ComplexD complex) { ComplexD result = ComplexD.Zero; if (complex.IsReal) { result.Real = System.Math.Cos(complex.Real); result.Imaginary = 0.0; } else { result.Real = System.Math.Cos(complex.Real) * System.Math.Cosh(complex.Imaginary); result.Imaginary = -System.Math.Sin(complex.Real) * System.Math.Sinh(complex.Imaginary); } return result; }
/// <summary> /// Negates a complex number. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the negated values.</returns> public static ComplexD Negate(ComplexD a) { return(new ComplexD(-a.Real, -a.Imaginary)); }
/// <summary> /// Divides a complex by a complex and put the result in a third complex number. /// </summary> /// <param name="left">A <see cref="ComplexD"/> instance.</param> /// <param name="right">A <see cref="ComplexD"/> instance.</param> /// <param name="result">A <see cref="ComplexD"/> instance to hold the result.</param> /// <remarks>See http://mathworld.wolfram.com/ComplexDivision.html for further details.</remarks> public static void Divide(ComplexD left, ComplexD right, ref ComplexD result) { double x = left.Real, y = left.Imaginary; double u = right.Real, v = right.Imaginary; double modulusSquared = u * u + v * v; if (modulusSquared == 0) { throw new DivideByZeroException(); } double invModulusSquared = 1 / modulusSquared; result.Real = (x * u + y * v) * invModulusSquared; result.Imaginary = (y * u - x * v) * invModulusSquared; }
/// <summary> /// Divides a complex by a scalar. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <param name="scalar">A double-precision floating-point value.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD Divide(ComplexD complex, double scalar) { if (scalar == 0) { throw new DivideByZeroException(); } return new ComplexD( complex.Real / scalar, complex.Imaginary / scalar); }
/// <summary> /// Tests whether two complex numbers are approximately equal using default tolerance value. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="b">A <see cref="ComplexD"/> instance.</param> /// <returns>True if the two vectors are approximately equal; otherwise, False.</returns> public static bool ApproxEqual(ComplexD a, ComplexD b) { return(ApproxEqual(a, b, MathFunctions.EpsilonD)); }
/// <summary> /// Calculates the hyperbolic cotangent of the specified complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>Returns the hyperbolic cotangent of the specified complex number.</returns> public static ComplexD Coth(ComplexD complex) { if (complex.IsReal) { return new ComplexD(MathFunctions.Coth(complex.Real), 0.0); } //return ComplexD.Divide(Cosh(complex), Sinh(complex)); double sini = -System.Math.Sin(complex.Imaginary); double sinhr = System.Math.Sinh(complex.Real); double denom = (sini * sini) + (sinhr * sinhr); return new ComplexD( (sinhr * System.Math.Cosh(complex.Real)) / denom, (sini * System.Math.Cos(complex.Imaginary)) / denom ); }
public static ComplexD Asinh(ComplexD complex) { ComplexD result = ComplexD.Sqrt(ComplexD.Square(complex) + 1); result = ComplexD.Log(complex + result); return result; }
/// <summary> /// Divides a scalar by a complex and put the result into another complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <param name="scalar">A double-precision floating-point value.</param> /// <param name="result">A <see cref="ComplexD"/> instance to hold the result.</param> public static void Divide(double scalar, ComplexD complex, ref ComplexD result) { if ((complex.Real == 0) || (complex.Imaginary == 0)) { throw new DivideByZeroException(); } result.Real = scalar / complex.Real; result.Imaginary = scalar / complex.Imaginary; }
/// <summary> /// Divides a complex by a complex. /// </summary> /// <param name="left">A <see cref="ComplexD"/> instance.</param> /// <param name="right">A <see cref="ComplexD"/> instance.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> /// <remarks>See http://mathworld.wolfram.com/ComplexDivision.html for further details.</remarks> public static ComplexD Divide(ComplexD left, ComplexD right) { double x = left.Real, y = left.Imaginary; double u = right.Real, v = right.Imaginary; double modulusSquared = u * u + v * v; if (modulusSquared == 0) { throw new DivideByZeroException(); } double invModulusSquared = 1 / modulusSquared; return new ComplexD( (x * u + y * v) * invModulusSquared, (y * u - x * v) * invModulusSquared); }
/// <summary> /// Tests whether two complex numbers are approximately equal using default tolerance value. /// </summary> /// <param name="left">A <see cref="ComplexD"/> instance.</param> /// <param name="right">A <see cref="ComplexD"/> instance.</param> /// <returns><see langword="true"/> if the two vectors are approximately equal; otherwise, <see langword="false"/>.</returns> public static bool ApproxEqual(ComplexD left, ComplexD right) { return ApproxEqual(left, right, MathFunctions.EpsilonD); }
/// <summary> /// Divides a scalar by a complex. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <param name="scalar">A double-precision floating-point value.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD Divide(double scalar, ComplexD complex) { if ((complex.Real == 0) || (complex.Imaginary == 0)) { throw new DivideByZeroException(); } return new ComplexD( scalar / complex.Real, scalar / complex.Imaginary); }
/// <summary> /// Calculates the square root of a complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>The square root of the complex number given in <paramref name="complex"/>.</returns> /// <remarks>See http://mathworld.wolfram.com/SquareRoot.html for further details.</remarks> public static ComplexD Sqrt(ComplexD complex) { ComplexD result = ComplexD.Zero; if ((complex.Real == 0.0) && (complex.Imaginary == 0.0)) { return result; } else if (complex.IsReal) { result.Real = (complex.Real > 0) ? System.Math.Sqrt(complex.Real) : System.Math.Sqrt(-complex.Real); result.Imaginary = 0.0; } else { double modulus = complex.Modulus; result.Real = System.Math.Sqrt(0.5 * (modulus + complex.Real)); result.Imaginary = System.Math.Sqrt(0.5 * (modulus - complex.Real)); if (complex.Imaginary < 0.0) result.Imaginary = -result.Imaginary; } return result; }
/// <summary> /// Divides a complex by a scalar and put the result into another complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <param name="scalar">A double-precision floating-point value.</param> /// <param name="result">A <see cref="ComplexD"/> instance to hold the result.</param> public static void Divide(ComplexD complex, double scalar, ref ComplexD result) { if (scalar == 0) { throw new DivideByZeroException(); } result.Real = complex.Real / scalar; result.Imaginary = complex.Imaginary / scalar; }
/// <summary> /// Calculates the logarithm of a specified complex number. /// Calculates the natural (base e) logarithm of a specified complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>The natural (base e) logarithm of the complex number given in <paramref name="complex"/>.</returns> public static ComplexD Log(ComplexD complex) { ComplexD result = ComplexD.Zero; if ((complex.Real > 0.0) && (complex.Imaginary == 0.0)) { result.Real = System.Math.Log(complex.Real); result.Imaginary = 0.0; } else if (complex.Real == 0.0) { if (complex.Imaginary > 0.0) { result.Real = System.Math.Log(complex.Imaginary); result.Imaginary = MathFunctions.HalfPI; } else { result.Real = System.Math.Log(-(complex.Imaginary)); result.Imaginary = -MathFunctions.HalfPI; } } else { result.Real = System.Math.Log(complex.Modulus); result.Imaginary = System.Math.Atan2(complex.Imaginary, complex.Real); } return result; }
/// <summary> /// Negates a complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the negated values.</returns> public static ComplexD Negate(ComplexD complex) { return new ComplexD(-complex.Real, -complex.Imaginary); }
/// <summary> /// Negates the complex number. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the negated values.</returns> public static ComplexD operator -(ComplexD a) { return(ComplexD.Negate(a)); }
/// <summary> /// Tests whether two complex numbers are approximately equal given a tolerance value. /// </summary> /// <param name="left">A <see cref="ComplexD"/> instance.</param> /// <param name="right">A <see cref="ComplexD"/> instance.</param> /// <param name="tolerance">The tolerance value used to test approximate equality.</param> /// <returns><see langword="true"/> if the two vectors are approximately equal; otherwise, <see langword="false"/>.</returns> public static bool ApproxEqual(ComplexD left, ComplexD right, double tolerance) { return ( (System.Math.Abs(left.Real - right.Real) <= tolerance) && (System.Math.Abs(left.Imaginary - right.Imaginary) <= tolerance) ); }
/// <summary> /// Adds two complex numbers. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="b">A <see cref="ComplexD"/> instance.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the sum.</returns> public static ComplexD operator +(ComplexD a, ComplexD b) { return(ComplexD.Add(a, b)); }
/// <summary> /// Initializes a new instance of the <see cref="ComplexD"/> class using values from a given complex instance. /// </summary> /// <param name="c">A complex number to get values from.</param> public ComplexD(ComplexD c) { _real = c.Real; _image = c.Imaginary; }
/// <summary> /// Adds a complex number and a scalar. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the sum.</returns> public static ComplexD operator +(double s, ComplexD a) { return(ComplexD.Add(a, s)); }
/// <summary> /// Calculates the exponential of a specified complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>The exponential of the complex number given in <paramref name="complex"/>.</returns> public static ComplexD Exp(ComplexD complex) { ComplexD result = ComplexD.Zero; double r = System.Math.Exp(complex.Real); result.Real = r * System.Math.Cos(complex.Imaginary); result.Imaginary = r * System.Math.Sin(complex.Imaginary); return result; }
/// <summary> /// Subtracts a complex from a complex. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="b">A <see cref="ComplexD"/> instance.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the difference.</returns> public static ComplexD operator -(ComplexD a, ComplexD b) { return(ComplexD.Subtract(a, b)); }
/// <summary> /// Calculates the square of the specified complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>The square of the given complex number.</returns> public static ComplexD Square(ComplexD complex) { if (complex.IsReal) { return new ComplexD(complex.Real * complex.Real, 0.0); } double real = complex.Real; double imag = complex.Imaginary; return new ComplexD(real * real - imag * imag, 2 * real * imag); }
/// <summary> /// Subtracts a scalar from a complex. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the difference.</returns> public static ComplexD operator -(ComplexD a, double s) { return(ComplexD.Subtract(a, s)); }
/// <summary> /// Calculates the tangent of the specified complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>The tangent of <paramref name="complex"/>.</returns> public static ComplexD Tan(ComplexD complex) { ComplexD result = ComplexD.Zero; if (complex.IsReal) { result.Real = System.Math.Tan(complex.Real); result.Imaginary = 0.0; } else { double cosr = System.Math.Cos(complex.Real); double sinhi = System.Math.Sinh(complex.Imaginary); double denom = cosr * cosr + sinhi * sinhi; result.Real = System.Math.Sin(complex.Real) * cosr / denom; result.Imaginary = sinhi * System.Math.Cosh(complex.Imaginary) / denom; } return result; }
/// <summary> /// Subtracts a complex from a scalar. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the difference.</returns> public static ComplexD operator -(double s, ComplexD a) { return(ComplexD.Subtract(s, a)); }
public static ComplexD Asin(ComplexD complex) { ComplexD result = 1 - ComplexD.Square(complex); result = ComplexD.Sqrt(result); result = result + (ComplexD.I * complex); result = ComplexD.Log(result); result = -ComplexD.I * result; return result; }
/// <summary> /// Multiplies two complex numbers. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="b">A <see cref="ComplexD"/> instance.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD operator *(ComplexD a, ComplexD b) { return(ComplexD.Multiply(a, b)); }
public static ComplexD Atan(ComplexD complex) { ComplexD tmp = new ComplexD(-complex.Imaginary, complex.Real); return (new ComplexD(0, 0.5)) * (ComplexD.Log(1 - tmp) - ComplexD.Log(1 + tmp)); }
/// <summary> /// Multiplies a complex by a scalar. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD operator *(ComplexD a, double s) { return(ComplexD.Multiply(a, s)); }
public static ComplexD Acsc(ComplexD complex) { ComplexD inverse = 1 / complex; return (-ComplexD.I) * ComplexD.Log(ComplexD.I * inverse + ComplexD.Sqrt(1 - ComplexD.Square(inverse))); }
/// <summary> /// Divides a complex by a complex. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="b">A <see cref="ComplexD"/> instance.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD operator /(ComplexD a, ComplexD b) { return(ComplexD.Divide(a, b)); }
/// <summary> /// Calculates the hyperbolic tangent of the specified complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>Returns the hyperbolic tangent of the specified complex number.</returns> public static ComplexD Tanh(ComplexD complex) { if (complex.IsReal) { return new ComplexD(System.Math.Tanh(complex.Real), 0.0); } double cosi = System.Math.Cos(complex.Imaginary); double sinhr = System.Math.Sinh(complex.Real); double denom = (cosi * cosi) + (sinhr * sinhr); return new ComplexD( (sinhr* System.Math.Cosh(complex.Real)) / denom, (cosi * System.Math.Sin(complex.Imaginary)) / denom ); }
/// <summary> /// Divides a complex by a scalar. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD operator /(ComplexD a, double s) { return(ComplexD.Divide(a, s)); }
/// <summary> /// Calculates the hyperbolic cosecant of the specified complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <returns>Returns the hyperbolic cosecant of the specified complex number.</returns> public static ComplexD Csch(ComplexD complex) { if (complex.IsReal) { return new ComplexD(MathFunctions.Csch(complex.Real), 0.0); } ComplexD exp = ComplexD.Exp(complex); return (2 * exp) / (ComplexD.Square(exp) - 1); }
/// <summary> /// Divides a scalar by a complex. /// </summary> /// <param name="a">A <see cref="ComplexD"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="ComplexD"/> instance containing the result.</returns> public static ComplexD operator /(double s, ComplexD a) { return(ComplexD.Divide(s, a)); }
public static ComplexD Acosh(ComplexD complex) { ComplexD result = ComplexD.Sqrt(complex - 1) * ComplexD.Sqrt(complex + 1); result = complex + result; result = ComplexD.Log(result); return result; }
/// <summary> /// Multiplies a complex by a scalar and put the result into another complex number. /// </summary> /// <param name="complex">A <see cref="ComplexD"/> instance.</param> /// <param name="scalar">A double-precision floating-point value.</param> /// <param name="result">A <see cref="ComplexD"/> instance to hold the result.</param> public static void Multiply(ComplexD complex, double scalar, ref ComplexD result) { result.Real = complex.Real * scalar; result.Imaginary = complex.Imaginary * scalar; }