public static ActorItem ResolveActorFromBytes(byte[] source, bool isCurrentUser = false, ActorItem entry = null) { entry = entry ?? new ActorItem(); var defaultBaseOffset = MemoryHandler.Instance.Structures.ActorItem.DefaultBaseOffset; var defaultStatOffset = MemoryHandler.Instance.Structures.ActorItem.DefaultStatOffset; var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.ActorItem.DefaultStatusEffectOffset; try { entry.MapTerritory = 0; entry.MapIndex = 0; entry.MapID = 0; entry.TargetID = 0; entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.ActorItem.Name); entry.ID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.ID); entry.UUID = string.IsNullOrEmpty(entry.UUID) ? Guid.NewGuid().ToString() : entry.UUID; entry.NPCID1 = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.NPCID1); entry.NPCID2 = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.NPCID2); entry.OwnerID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.OwnerID); entry.TypeID = source[MemoryHandler.Instance.Structures.ActorItem.Type]; entry.Type = (Actor.Type)entry.TypeID; entry.TargetTypeID = source[MemoryHandler.Instance.Structures.ActorItem.TargetType]; entry.TargetType = (Actor.TargetType)entry.TargetTypeID; entry.GatheringStatus = source[MemoryHandler.Instance.Structures.ActorItem.GatheringStatus]; entry.Distance = source[MemoryHandler.Instance.Structures.ActorItem.Distance]; entry.X = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.X + defaultBaseOffset); entry.Z = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.Z + defaultBaseOffset); entry.Y = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.Y + defaultBaseOffset); entry.Heading = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.Heading + defaultBaseOffset); entry.HitBoxRadius = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.HitBoxRadius + defaultBaseOffset); entry.Fate = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.Fate + defaultBaseOffset); // ?? entry.TargetFlags = source[MemoryHandler.Instance.Structures.ActorItem.TargetFlags]; // ?? entry.GatheringInvisible = source[MemoryHandler.Instance.Structures.ActorItem.GatheringInvisible]; // ?? entry.ModelID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.ModelID); entry.ActionStatusID = source[MemoryHandler.Instance.Structures.ActorItem.ActionStatus]; entry.ActionStatus = (Actor.ActionStatus)entry.ActionStatusID; // 0x17D - 0 = Green name, 4 = non-agro (yellow name) entry.IsGM = BitConverter.TryToBoolean(source, MemoryHandler.Instance.Structures.ActorItem.IsGM); // ? entry.IconID = source[MemoryHandler.Instance.Structures.ActorItem.Icon]; entry.Icon = (Actor.Icon)entry.IconID; entry.StatusID = source[MemoryHandler.Instance.Structures.ActorItem.Status]; entry.Status = (Actor.Status)entry.StatusID; entry.ClaimedByID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.ClaimedByID); var targetID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.TargetID); var pcTargetID = targetID; entry.JobID = source[MemoryHandler.Instance.Structures.ActorItem.Job + defaultStatOffset]; entry.Job = (Actor.Job)entry.JobID; entry.Level = source[MemoryHandler.Instance.Structures.ActorItem.Level + defaultStatOffset]; entry.GrandCompany = source[MemoryHandler.Instance.Structures.ActorItem.GrandCompany + defaultStatOffset]; entry.GrandCompanyRank = source[MemoryHandler.Instance.Structures.ActorItem.GrandCompanyRank + defaultStatOffset]; entry.Title = source[MemoryHandler.Instance.Structures.ActorItem.Title + defaultStatOffset]; entry.HPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorItem.HPCurrent + defaultStatOffset); entry.HPMax = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorItem.HPMax + defaultStatOffset); entry.MPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.ActorItem.MPCurrent + defaultStatOffset); entry.MPMax = 10000; entry.TPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.TPCurrent + defaultStatOffset); entry.TPMax = 1000; entry.GPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.GPCurrent + defaultStatOffset); entry.GPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.GPMax + defaultStatOffset); entry.CPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.CPCurrent + defaultStatOffset); entry.CPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.CPMax + defaultStatOffset); // entry.Race = source[0x2578]; // ?? // entry.Sex = (Actor.Sex) source[0x2579]; //? entry.AgroFlags = source[MemoryHandler.Instance.Structures.ActorItem.AgroFlags]; entry.CombatFlags = source[MemoryHandler.Instance.Structures.ActorItem.CombatFlags]; entry.DifficultyRank = source[MemoryHandler.Instance.Structures.ActorItem.DifficultyRank]; entry.CastingID = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.ActorItem.CastingID); // 0x2C94); entry.CastingTargetID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.ActorItem.CastingTargetID); // 0x2CA0); entry.CastingProgress = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.CastingProgress); // 0x2CC4); entry.CastingTime = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.ActorItem.CastingTime); // 0x2DA8); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Y); if (targetID > 0) { entry.TargetID = (int)targetID; } else { if (pcTargetID > 0) { entry.TargetID = (int)pcTargetID; } } if (entry.CastingTargetID == 3758096384) { entry.CastingTargetID = 0; } entry.MapIndex = 0; var limit = 60; switch (entry.Type) { case Actor.Type.PC: limit = 30; break; } int statusSize = MemoryHandler.Instance.Structures.StatusItem.SourceSize; byte[] statusesSource = new byte[limit * statusSize]; List <StatusItem> foundStatuses = new List <StatusItem>(); Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * statusSize); for (var i = 0; i < limit; i++) { bool isNewStatus = false; byte[] statusSource = new byte[statusSize]; Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize); short StatusID = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusItem.StatusID); uint CasterID = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusItem.CasterID); var statusEntry = entry.StatusItems.FirstOrDefault(x => x.CasterID == CasterID && x.StatusID == StatusID); if (statusEntry == null) { statusEntry = new StatusItem(); isNewStatus = true; } statusEntry.TargetEntity = entry; statusEntry.TargetName = entry.Name; statusEntry.StatusID = StatusID; statusEntry.Stacks = statusSource[MemoryHandler.Instance.Structures.StatusItem.Stacks]; statusEntry.Duration = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusItem.Duration); statusEntry.CasterID = CasterID; try { ActorItem pc = PCWorkerDelegate.GetActorItem(statusEntry.CasterID); ActorItem npc = NPCWorkerDelegate.GetActorItem(statusEntry.CasterID); ActorItem monster = MonsterWorkerDelegate.GetActorItem(statusEntry.CasterID); statusEntry.SourceEntity = (pc ?? npc) ?? monster; } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } try { Models.XIVDatabase.StatusItem statusInfo = StatusEffectLookup.GetStatusInfo((uint)statusEntry.StatusID); if (statusInfo != null) { statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (MemoryHandler.Instance.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; case "Korean": statusKey = statusInfo.Name.Korean; break; } statusEntry.StatusName = statusKey; } } catch (Exception) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { if (isNewStatus) { entry.StatusItems.Add(statusEntry); } foundStatuses.Add(statusEntry); } } entry.StatusItems.RemoveAll(x => !foundStatuses.Contains(x)); // handle empty names if (string.IsNullOrEmpty(entry.Name)) { if (entry.Type == Actor.Type.EventObject) { entry.Name = $"{nameof(entry.EventObjectTypeID)}: {entry.EventObjectTypeID}"; } else { entry.Name = $"{nameof(entry.TypeID)}: {entry.TypeID}"; } } } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } CleanXPValue(ref entry); if (isCurrentUser) { PCWorkerDelegate.CurrentUser = entry; } return(entry); }
public static PartyMember ResolvePartyMemberFromBytes(byte[] source, ActorItem actorItem = null) { if (actorItem != null) { var entry = new PartyMember { X = actorItem.X, Y = actorItem.Y, Z = actorItem.Z, Coordinate = actorItem.Coordinate, ID = actorItem.ID, UUID = actorItem.UUID, Name = actorItem.Name, Job = actorItem.Job, Level = actorItem.Level, HPCurrent = actorItem.HPCurrent, HPMax = actorItem.HPMax, MPCurrent = actorItem.MPCurrent, MPMax = actorItem.MPMax, HitBoxRadius = actorItem.HitBoxRadius, }; entry.StatusItems.AddRange(actorItem.StatusItems); CleanXPValue(ref entry); return(entry); } else { var defaultStatusEffectOffset = MemoryHandler.Instance.Structures.PartyMember.DefaultStatusEffectOffset; var entry = new PartyMember(); try { entry.X = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyMember.X); entry.Z = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyMember.Z); entry.Y = BitConverter.TryToSingle(source, MemoryHandler.Instance.Structures.PartyMember.Y); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z); entry.ID = BitConverter.TryToUInt32(source, MemoryHandler.Instance.Structures.PartyMember.ID); entry.UUID = Guid.NewGuid().ToString(); entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, MemoryHandler.Instance.Structures.PartyMember.Name); entry.JobID = source[MemoryHandler.Instance.Structures.PartyMember.Job]; entry.Job = (Actor.Job)entry.JobID; entry.HitBoxRadius = 0.5f; entry.Level = source[MemoryHandler.Instance.Structures.PartyMember.Level]; entry.HPCurrent = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyMember.HPCurrent); entry.HPMax = BitConverter.TryToInt32(source, MemoryHandler.Instance.Structures.PartyMember.HPMax); entry.MPCurrent = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyMember.MPCurrent); entry.MPMax = BitConverter.TryToInt16(source, MemoryHandler.Instance.Structures.PartyMember.MPMax); const int limit = 15; int statusSize = MemoryHandler.Instance.Structures.StatusItem.SourceSize; byte[] statusesSource = new byte[limit * statusSize]; List <StatusItem> foundStatuses = new List <StatusItem>(); Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * statusSize); for (var i = 0; i < limit; i++) { bool isNewStatus = false; byte[] statusSource = new byte[statusSize]; Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize); short StatusID = BitConverter.TryToInt16(statusSource, MemoryHandler.Instance.Structures.StatusItem.StatusID); uint CasterID = BitConverter.TryToUInt32(statusSource, MemoryHandler.Instance.Structures.StatusItem.CasterID); var statusEntry = entry.StatusItems.FirstOrDefault(x => x.CasterID == CasterID && x.StatusID == StatusID); if (statusEntry == null) { statusEntry = new StatusItem(); isNewStatus = true; } statusEntry.TargetEntity = null; statusEntry.TargetName = entry.Name; statusEntry.StatusID = StatusID; statusEntry.Stacks = statusSource[MemoryHandler.Instance.Structures.StatusItem.Stacks]; statusEntry.Duration = BitConverter.TryToSingle(statusSource, MemoryHandler.Instance.Structures.StatusItem.Duration); statusEntry.CasterID = CasterID; foundStatuses.Add(statusEntry); try { ActorItem pc = PCWorkerDelegate.GetActorItem(statusEntry.CasterID); ActorItem npc = NPCWorkerDelegate.GetActorItem(statusEntry.CasterID); ActorItem monster = MonsterWorkerDelegate.GetActorItem(statusEntry.CasterID); statusEntry.SourceEntity = (pc ?? npc) ?? monster; } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } try { if (statusEntry.StatusID > 0) { Models.XIVDatabase.StatusItem statusInfo = StatusEffectLookup.GetStatusInfo((uint)statusEntry.StatusID); statusEntry.IsCompanyAction = statusInfo.CompanyAction; var statusKey = statusInfo.Name.English; switch (MemoryHandler.Instance.GameLanguage) { case "French": statusKey = statusInfo.Name.French; break; case "Japanese": statusKey = statusInfo.Name.Japanese; break; case "German": statusKey = statusInfo.Name.German; break; case "Chinese": statusKey = statusInfo.Name.Chinese; break; case "Korean": statusKey = statusInfo.Name.Korean; break; } statusEntry.StatusName = statusKey; } } catch (Exception) { statusEntry.StatusName = "UNKNOWN"; } if (statusEntry.IsValid()) { if (isNewStatus) { entry.StatusItems.Add(statusEntry); } foundStatuses.Add(statusEntry); } } entry.StatusItems.RemoveAll(x => !foundStatuses.Contains(x)); } catch (Exception ex) { MemoryHandler.Instance.RaiseException(Logger, ex, true); } CleanXPValue(ref entry); return(entry); } }
public PartyMember ResolvePartyMemberFromBytes(byte[] source, ActorItem actorItem = null) { this._foundStatuses.Clear(); if (actorItem != null) { PartyMember memberFromActorItem = new PartyMember { X = actorItem.X, Y = actorItem.Y, Z = actorItem.Z, Coordinate = actorItem.Coordinate, ID = actorItem.ID, UUID = actorItem.UUID, Name = actorItem.Name, Job = actorItem.Job, Level = actorItem.Level, HPCurrent = actorItem.HPCurrent, HPMax = actorItem.HPMax, MPCurrent = actorItem.MPCurrent, HitBoxRadius = actorItem.HitBoxRadius, }; memberFromActorItem.StatusItems.AddRange(actorItem.StatusItems); this.CleanXPValue(ref memberFromActorItem); return(memberFromActorItem); } int defaultStatusEffectOffset = this._memoryHandler.Structures.PartyMember.DefaultStatusEffectOffset; PartyMember entry = new PartyMember(); try { const int limit = 15; int statusSize = this._memoryHandler.Structures.StatusItem.SourceSize; byte[] statusesMap = this._memoryHandler.BufferPool.Rent(statusSize * limit); byte[] statusMap = this._memoryHandler.BufferPool.Rent(statusSize); try { entry.X = SharlayanBitConverter.TryToSingle(source, this._memoryHandler.Structures.PartyMember.X); entry.Z = SharlayanBitConverter.TryToSingle(source, this._memoryHandler.Structures.PartyMember.Z); entry.Y = SharlayanBitConverter.TryToSingle(source, this._memoryHandler.Structures.PartyMember.Y); entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z); entry.ID = SharlayanBitConverter.TryToUInt32(source, this._memoryHandler.Structures.PartyMember.ID); entry.UUID = Guid.NewGuid().ToString(); entry.Name = this._memoryHandler.GetStringFromBytes(source, this._memoryHandler.Structures.PartyMember.Name); entry.JobID = source[this._memoryHandler.Structures.PartyMember.Job]; entry.Job = (Actor.Job)entry.JobID; entry.HitBoxRadius = 0.5f; entry.Level = source[this._memoryHandler.Structures.PartyMember.Level]; entry.HPCurrent = SharlayanBitConverter.TryToInt32(source, this._memoryHandler.Structures.PartyMember.HPCurrent); entry.HPMax = SharlayanBitConverter.TryToInt32(source, this._memoryHandler.Structures.PartyMember.HPMax); entry.MPCurrent = SharlayanBitConverter.TryToInt16(source, this._memoryHandler.Structures.PartyMember.MPCurrent); Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesMap, 0, limit * statusSize); for (int i = 0; i < limit; i++) { bool isNewStatus = false; Buffer.BlockCopy(statusesMap, i * statusSize, statusMap, 0, statusSize); short statusID = SharlayanBitConverter.TryToInt16(statusMap, this._memoryHandler.Structures.StatusItem.StatusID); uint casterID = SharlayanBitConverter.TryToUInt32(statusMap, this._memoryHandler.Structures.StatusItem.CasterID); StatusItem statusEntry = entry.StatusItems.FirstOrDefault(x => x.CasterID == casterID && x.StatusID == statusID); if (statusEntry == null) { statusEntry = new StatusItem(); isNewStatus = true; } statusEntry.TargetEntity = null; statusEntry.TargetName = entry.Name; statusEntry.StatusID = statusID; statusEntry.Stacks = statusMap[this._memoryHandler.Structures.StatusItem.Stacks]; statusEntry.Duration = SharlayanBitConverter.TryToSingle(statusMap, this._memoryHandler.Structures.StatusItem.Duration); statusEntry.CasterID = casterID; this._foundStatuses.Add(statusEntry); try { ActorItem pc = this._pcWorkerDelegate.GetActorItem(statusEntry.CasterID); ActorItem npc = this._npcWorkerDelegate.GetActorItem(statusEntry.CasterID); ActorItem monster = this._monsterWorkerDelegate.GetActorItem(statusEntry.CasterID); statusEntry.SourceEntity = (pc ?? npc) ?? monster; } catch (Exception ex) { this._memoryHandler.RaiseException(Logger, ex); } try { if (statusEntry.StatusID > 0) { Models.XIVDatabase.StatusItem statusInfo = StatusEffectLookup.GetStatusInfo((uint)statusEntry.StatusID); statusEntry.IsCompanyAction = statusInfo.CompanyAction; string statusKey = statusInfo.Name.English; switch (this._memoryHandler.Configuration.GameLanguage) { case GameLanguage.French: statusKey = statusInfo.Name.French; break; case GameLanguage.Japanese: statusKey = statusInfo.Name.Japanese; break; case GameLanguage.German: statusKey = statusInfo.Name.German; break; case GameLanguage.Chinese: statusKey = statusInfo.Name.Chinese; break; case GameLanguage.Korean: statusKey = statusInfo.Name.Korean; break; } statusEntry.StatusName = statusKey; } } catch (Exception) { statusEntry.StatusName = Constants.UNKNOWN_LOCALIZED_NAME; } if (statusEntry.IsValid()) { if (isNewStatus) { entry.StatusItems.Add(statusEntry); } this._foundStatuses.Add(statusEntry); } } } catch (Exception ex) { this._memoryHandler.RaiseException(Logger, ex); } finally { this._memoryHandler.BufferPool.Return(statusesMap); this._memoryHandler.BufferPool.Return(statusMap); } entry.StatusItems.RemoveAll(x => !this._foundStatuses.Contains(x)); } catch (Exception ex) { this._memoryHandler.RaiseException(Logger, ex); } this.CleanXPValue(ref entry); return(entry); }