public InvisibleAttacks(EnemyStrategyHistory enemyStrategyHistory, ChatService chatService, ActiveUnitData activeUnitData, SharkyOptions sharkyOptions, DebugService debugService, UnitCountService unitCountService) { EnemyStrategyHistory = enemyStrategyHistory; ChatService = chatService; ActiveUnitData = activeUnitData; SharkyOptions = sharkyOptions; DebugService = debugService; UnitCountService = unitCountService; }
public Proxy(EnemyStrategyHistory enemyStrategyHistory, ChatService chatService, ActiveUnitData activeUnitData, SharkyOptions sharkyOptions, TargetingData targetingData, DebugService debugService, UnitCountService unitCountService) { EnemyStrategyHistory = enemyStrategyHistory; ChatService = chatService; ActiveUnitData = activeUnitData; SharkyOptions = sharkyOptions; TargetingData = targetingData; DebugService = debugService; UnitCountService = unitCountService; }