public void FromSave() { PlayerStruct = new PlayerStruct() { LifeCount = _model.LifeCount, Speed = _model.Speed }; Position = _playerTransform.position; Rotation = _playerTransform.rotation; }
public void FromSave() { EnemyStruct = new EnemyStruct() { Damage = _model.Damage, Speed = _model.Speed }; Position = _enemyTransform.position; Rotation = _enemyTransform.rotation; }
public EnemySaveData(EnemyModel model, Transform transform) { _enemyTransform = transform; _model = model; EnemyStruct = new EnemyStruct() { Damage = _model.Damage, Speed = _model.Speed }; Position = transform.position; Rotation = transform.rotation; }
public PlayerSaveData(string name, PlayerModel model, Transform transform) { UserName = name; _playerTransform = transform; _model = model; PlayerStruct = new PlayerStruct() { LifeCount = _model.LifeCount, Speed = _model.Speed }; Position = transform.position; Rotation = transform.rotation; }
public PlayerSaveData(PlayerSaveData data) { Position = data.Position; Rotation = data.Rotation; PlayerStruct = data.PlayerStruct; }
public EnemySaveData(EnemySaveData data) { Position = data.Position; Rotation = data.Rotation; EnemyStruct = data.EnemyStruct; }