コード例 #1
0
ファイル: MatchManager3.cs プロジェクト: niuniuzhu/KOW
        private void BeginBattle(MatchState state)
        {
            BSInfo appropriateBSInfo = CS.instance.appropriateBSInfo;

            //没有找到合适的bs,通知客户端匹配失败
            if (appropriateBSInfo == null)
            {
                this.NotifyGCEnterBattleFailed(state.users, Protos.CS2GC_EnterBattle.Types.Result.BsnotFound);
                return;
            }

            //todo 现在先随机一张地图
            Random rnd      = new Random();
            int    mapCount = Defs.GetMapCount();
            int    mapID    = rnd.Next(0, mapCount);

            Protos.CS2BS_BattleInfo battleInfo = ProtoCreator.Q_CS2BS_BattleInfo();
            battleInfo.MapID       = mapID;
            battleInfo.ConnTimeout = ( int )Consts.WAITING_ROOM_TIME_OUT;
            for (int i = 0; i < state.numTeam; i++)
            {
                Protos.CS2BS_TeamInfo ti = new Protos.CS2BS_TeamInfo();
                battleInfo.TeamInfos.Add(ti);
                MatchUser[] matchUsers = state.tUsers[i];
                for (int j = 0; j < state.numUserPerTeam; j++)
                {
                    MatchUser matchUser        = matchUsers[j];
                    CSUser    user             = CS.instance.userMgr.GetUser(matchUser.id);
                    Protos.CS2BS_PlayerInfo pi = new Protos.CS2BS_PlayerInfo
                    {
                        GcNID        = user.ukey | ( ulong )appropriateBSInfo.lid << 32,
                            ActorID  = user.actorID,
                            Avatar   = user.avatar,
                            Nickname = user.nickname,
                            Gender   = user.gender,
                            Money    = user.money,
                            Diamoned = user.diamoned,
                            Rank     = user.rank,
                            Exp      = user.exp
                    };
                    ti.PlayerInfos.Add(pi);
                }
            }
            CS.instance.netSessionMgr.Send(appropriateBSInfo.sessionID, battleInfo, RPCEntry.Pop(this.OnBattleInfoRet, state,
                                                                                                 appropriateBSInfo.ip, appropriateBSInfo.port,
                                                                                                 appropriateBSInfo.sessionID, appropriateBSInfo.lid));
        }
コード例 #2
0
ファイル: BSBiz.cs プロジェクト: niuniuzhu/KOW
        private ErrorCode BStateReportHandler(NetSessionBase session, Protos.BSInfo BSInfoRecv)
        {
            session.logicID = BSInfoRecv.Id;
            bool hasRecord = CS.instance.lIDToBSInfos.TryGetValue(session.logicID, out BSInfo gsInfo);

            if (!hasRecord)
            {
                gsInfo = new BSInfo();
                CS.instance.lIDToBSInfos[session.logicID] = gsInfo;
            }
            //更新BS信息
            gsInfo.lid       = session.logicID;
            gsInfo.sessionID = session.id;
            gsInfo.ip        = BSInfoRecv.Ip;
            gsInfo.port      = BSInfoRecv.Port;
            gsInfo.state     = (BSInfo.State)BSInfoRecv.State;
            //Logger.Log( $"report from BS:{gsInfo}" );
            return(ErrorCode.Success);
        }