public void Level1() { while (m_level == LEVEL.ONE) { for (int i = 0; i < 2; i++) { AddItem(ThreatFactory.GetThreat(ThreatFactory.ThreatType.RECTANGLE, AddItemAction)); } Thread.Sleep(8000); } }
public void Level7() { Player.Health.SetHealth(Health.MAX_HEALTH); while (m_level == LEVEL.SEVEN) { for (int i = 0; i < 2; i++) { AddItem(ThreatFactory.GetThreat(ThreatFactory.ThreatType.YIN_AND_YANG, AddItemAction)); } Thread.Sleep(15000); } }
public void Level2() { Player.Health.SetHealth(Health.MAX_HEALTH); while (m_level == LEVEL.TWO) { for (int i = 0; i < 5; i++) { AddItem(ThreatFactory.GetThreat(ThreatFactory.ThreatType.RECTANGLE, AddItemAction)); } Thread.Sleep(14000); } }