コード例 #1
0
ファイル: Draw.cs プロジェクト: samuelhegner/Flocking_Unity2D
        static void DiscCore(ShapesBlendMode blendMode, ThicknessSpace spaceRadius, ThicknessSpace spaceThickness, bool hollow, bool sector, Vector3 pos, Quaternion rot, float radius, float thickness, Color colorInnerStart, Color colorOuterStart, Color colorInnerEnd, Color colorOuterEnd, DashStyle dashStyle = null, float angleRadStart = 0f, float angleRadEnd = 0f, ArcEndCap arcEndCaps = ArcEndCap.None)
        {
            if (sector && Mathf.Abs(angleRadEnd - angleRadStart) < 0.0001f)
            {
                return;
            }
            Material mat = ShapesMaterialUtils.GetDiscMaterial(hollow, sector)[blendMode];

            ApplyGlobalProperties(mat);
            mat.SetFloat(ShapesMaterialUtils.propRadius, radius);
            mat.SetInt(ShapesMaterialUtils.propRadiusSpace, (int)spaceRadius);
            mat.SetInt(ShapesMaterialUtils.propAlignment, (int)Draw.DiscGeometry);
            if (hollow)
            {
                mat.SetInt(ShapesMaterialUtils.propThicknessSpace, (int)spaceThickness);
                mat.SetFloat(ShapesMaterialUtils.propThickness, thickness);
                mat.SetInt(ShapesMaterialUtils.propScaleMode, (int)ScaleMode);
            }

            if (sector)
            {
                mat.SetFloat(ShapesMaterialUtils.propAngStart, angleRadStart);
                mat.SetFloat(ShapesMaterialUtils.propAngEnd, angleRadEnd);
                if (hollow)
                {
                    mat.SetFloat(ShapesMaterialUtils.propRoundCaps, (int)arcEndCaps);
                }
            }

            mat.SetColor(ShapesMaterialUtils.propColor, colorInnerStart);
            mat.SetColor(ShapesMaterialUtils.propColorOuterStart, colorOuterStart);
            mat.SetColor(ShapesMaterialUtils.propColorInnerEnd, colorInnerEnd);
            mat.SetColor(ShapesMaterialUtils.propColorOuterEnd, colorOuterEnd);

            bool dashed = dashStyle?.size > 0f;

            mat.SetFloat(ShapesMaterialUtils.propDashSize, dashed ? dashStyle.GetNetAbsoluteSize(true, thickness) : 0);
            if (dashed)
            {
                mat.SetInt(ShapesMaterialUtils.propDashType, (int)dashStyle.type);
                mat.SetInt(ShapesMaterialUtils.propDashSpace, (int)dashStyle.space);
                mat.SetInt(ShapesMaterialUtils.propDashSnap, (int)dashStyle.snap);
                mat.SetFloat(ShapesMaterialUtils.propDashOffset, dashStyle.offset);
                mat.SetFloat(ShapesMaterialUtils.propDashSpacing, dashStyle.GetNetAbsoluteSpacing(true, thickness));
            }

            DrawMesh(pos, rot, ShapesMeshUtils.QuadMesh, mat);
        }
コード例 #2
0
        static void ApplyDashSettings(Material mat, DashStyle style, float thickness, bool useType = true)
        {
            bool dashed = style?.size > 0f;

            mat.SetFloat(ShapesMaterialUtils.propDashSize, dashed ? style.GetNetAbsoluteSize(true, thickness) : 0);
            if (dashed)
            {
                if (useType)
                {
                    mat.SetInt(ShapesMaterialUtils.propDashType, (int)style.type);
                    if (style.type.HasModifier())
                    {
                        mat.SetInt(ShapesMaterialUtils.propDashShapeModifier, (int)style.shapeModifier);
                    }
                }

                mat.SetInt(ShapesMaterialUtils.propDashSpace, (int)style.space);
                mat.SetInt(ShapesMaterialUtils.propDashSnap, (int)style.snap);
                mat.SetFloat(ShapesMaterialUtils.propDashOffset, style.offset);
                mat.SetFloat(ShapesMaterialUtils.propDashSpacing, style.GetNetAbsoluteSpacing(true, thickness));
            }
        }
コード例 #3
0
ファイル: Draw.cs プロジェクト: samuelhegner/Flocking_Unity2D
        [OvldGenCallTarget] public static void Line([OvldDefault(nameof(BlendMode))] ShapesBlendMode blendMode,
                                                    [OvldDefault(nameof(LineGeometry))] LineGeometry geometry,
                                                    [OvldDefault(nameof(LineEndCaps))] LineEndCap endCaps,
                                                    [OvldDefault(nameof(LineThicknessSpace))] ThicknessSpace thicknessSpace,
                                                    Vector3 start,
                                                    Vector3 end,
                                                    [OvldDefault(nameof(Color))] Color colorStart,
                                                    [OvldDefault(nameof(Color))] Color colorEnd,
                                                    [OvldDefault(nameof(LineThickness))] float thickness,
                                                    [OvldDefault(nameof(LineDashStyle))] DashStyle dashStyle = null)
        {
            Material mat = ShapesMaterialUtils.GetLineMat(geometry, endCaps)[blendMode];

            ApplyGlobalProperties(mat);
            mat.SetColor(ShapesMaterialUtils.propColor, colorStart);
            mat.SetColor(ShapesMaterialUtils.propColorEnd, colorEnd);
            mat.SetVector(ShapesMaterialUtils.propPointStart, start);
            mat.SetVector(ShapesMaterialUtils.propPointEnd, end);
            mat.SetFloat(ShapesMaterialUtils.propThickness, thickness);
            mat.SetInt(ShapesMaterialUtils.propAlignment, (int)geometry);
            mat.SetInt(ShapesMaterialUtils.propThicknessSpace, (int)thicknessSpace);
            mat.SetInt(ShapesMaterialUtils.propScaleMode, (int)ScaleMode);
            bool dashed = dashStyle?.size > 0f;

            mat.SetFloat(ShapesMaterialUtils.propDashSize, dashed ? dashStyle.GetNetAbsoluteSize(true, thickness) : 0);
            if (dashed)
            {
                if (geometry != LineGeometry.Volumetric3D)
                {
                    mat.SetInt(ShapesMaterialUtils.propDashType, (int)dashStyle.type);
                }
                mat.SetInt(ShapesMaterialUtils.propDashSpace, (int)dashStyle.space);
                mat.SetInt(ShapesMaterialUtils.propDashSnap, (int)dashStyle.snap);
                mat.SetFloat(ShapesMaterialUtils.propDashOffset, dashStyle.offset);
                mat.SetFloat(ShapesMaterialUtils.propDashSpacing, dashStyle.GetNetAbsoluteSpacing(true, thickness));
            }

            DrawMesh(Vector3.zero, Quaternion.identity, ShapesMeshUtils.GetLineMesh(geometry, endCaps), mat);
        }