public CellsShapeRenderer(Transform parent, ShaderHelper helper = null) : base(parent) { _shaderHelper = helper; _facePrefab = Resources.Load("FacePrefab") as GameObject; _filters = new List <List <MeshFilter> >(); }
public LinesShapeRenderer(ShaderHelper helper = null) { _shaderHelper = helper; _edgePrefab = Resources.Load("EdgePrefab") as GameObject; _edges = new List <LineRenderer>(); }
public LinesShapeRenderer(Transform parent, ShaderHelper helper = null) : base(parent) { _shaderHelper = helper; _edgePrefab = Resources.Load("EdgePrefab") as GameObject; _edges = new List <LineRenderer>(); }
public FacesShapeRenderer(ShaderHelper helper = null) { _shaderHelper = helper; _facePrefab = Resources.Load("FacePrefab") as GameObject; _filters = new List <MeshFilter>(); }