public MapTile( Map Map, CollisionType Flag, EventTile Event ) { mMap = Map; mFlag = Flag; mEvent = Event; }
public MapTile( Map Map, CollisionType Flag ) { mMap = Map; mFlag = Flag; }
public static bool CheckTile( Map m, Point3D p, CollisionType flag ) { return CheckTile( m, p.X, p.Y, flag ); }
public MapTile( Map Map ) { mMap = Map; }
public static bool CheckTile( Map m, int X, int Y, CollisionType flag ) { return ( m[ X, Y ].Flag & flag ) == flag; }