コード例 #1
0
ファイル: Sequencer.cs プロジェクト: Boomtime/glimmer
        void AddJsonDevice(JsonObject jdev)
        {
            var name       = jdev["Name"].AsString();
            var hostname   = jdev["HostName"].AsString();
            var pixelcount = jdev["PixelCount"].AsNumber();

            Debug.Print("got device [{0}] HostName [{1}] PixelCount [{2}]", name, hostname, pixelcount);
            var dev = new SequenceDeviceBasic(name, hostname, (int)pixelcount);               // @todo: do we care about silently ignoring decimals in the JSON?

            Devices.Add(name, dev);
            Program.AddDevice(dev);
        }
コード例 #2
0
ファイル: Sequencer.cs プロジェクト: Boomtime/glimmer
        public override void SetDiscoveredDevices(IEnumerable <IGlimDevice> devices)
        {
            var gf = new GlimPixelMap.Factory();

            foreach (var d in devices)
            {
                var sd = new SequenceDeviceBasic(d.HostName, d.HostName, 300);
                mDevices.Add(sd);
                gf.Add(sd);
            }
            mPixelMap = gf.Compile();
        }
コード例 #3
0
ファイル: SequenceParty.cs プロジェクト: Boomtime/glimmer
        public SequenceParty()
        {
            Luminance  = AddLuminanceControl(x => { });
            Saturation = AddSaturationControl(x => { });

            // comets!
            mGlimRedGun  = new GlimDescriptor("Red", "GlimSwarm-103", 150, Color.Red);
            mGlimBlueGun = new GlimDescriptor("Blue", "GlimSwarm-104", 100, Color.Blue);
            mGlimStars   = new SequenceDeviceBasic("Stars", "GlimSwarm-102", 150);
            mFxBarrel    = new FxComet {
                BaseColor = Color.FromArgb(0xff, 0, 0xff), PixelCount = 50
            };
            mFxCannonTwinkle = new FxStarlightTwinkle {
                BaseColor       = Color.FromArgb(0xff, 0, 0xff),
                SpeedFactor     = 15.0,
                LuminanceMinima = 0.2,
                LuminanceMaxima = 0.8
            };

            mPixelMapStars = new GlimPixelMap.Factory {
                mGlimStars
            }.Compile();
            mPixelMapBarrel = new GlimPixelMap.Factory {
                { mGlimRedGun, 100, 50 }
            }.Compile();
            mPixelMapPerimeter = new GlimPixelMap.Factory {
                { mGlimRedGun, 0, 100 }, { mGlimBlueGun, 100, -100 }
            }.Compile();

            mFxPerimeterRainbow = new FxScale(new FxRainbow());
            mFxStarlight        = new FxScale(new FxStarlightTwinkle {
                BaseColor = Color.Yellow
            })
            {
                Saturation = 0.3
            };
        }