コード例 #1
0
        void OnEnable()
        {
            if (!animator)
            {
                animator = GetComponent <Animator>();
            }
            if (!shapeRenderer)
            {
                shapeRenderer = (animator?.GetComponentsInChildren <SkinnedMeshRenderer>() ?? new SkinnedMeshRenderer[0])
                                .Where(smr => (smr.sharedMesh?.blendShapeCount ?? 0) > 0).FirstOrDefault();
            }

            skeleton = new Skeleton(animator);
            var appr   = new Appearance(shapeRenderer?.sharedMesh, true);
            var layout = new MotionLayout(skeleton, MotionLayout.defaultHumanLayout,
                                          appr, MotionLayout.defaultExprLayout);

            decoder = new MotionDecoder(skeleton, appr, layout);
            //motionBuffer = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32);
        }
コード例 #2
0
 void OnDisable()
 {
     skeleton = null;
     decoder  = null;
 }