public override string VisitIdentifierName(IdentifierNameSyntax node) { SymbolInfo symbolInfo = GetModel(node).GetSymbolInfo(node); ISymbol symbol = symbolInfo.Symbol; string containingTypeName = Utilities.GetFullName(symbolInfo.Symbol.ContainingType); if (containingTypeName == "ShaderGen.ShaderBuiltins") { TryRecognizeBuiltInVariable(symbolInfo); } if (symbol.Kind == SymbolKind.Field && containingTypeName == _containingTypeName) { string symbolName = symbol.Name; ResourceDefinition referencedResource = _backend.GetContext(_setName).Resources.Single(rd => rd.Name == symbolName); _resourcesUsed.Add(referencedResource); _shaderFunction.UsesTexture2DMS |= referencedResource.ValueType.Name == "ShaderGen.Texture2DMSResource"; return(_backend.CorrectFieldAccess(symbolInfo)); } else if (symbol.Kind == SymbolKind.Property) { return(_backend.FormatInvocation(_setName, containingTypeName, symbol.Name, Array.Empty <InvocationParameterInfo>())); } string mapped = _backend.CSharpToShaderIdentifierName(symbolInfo); return(_backend.CorrectIdentifier(mapped)); }
public override string VisitIdentifierName(IdentifierNameSyntax node) { SymbolInfo symbolInfo = GetModel(node).GetSymbolInfo(node); ISymbol symbol = symbolInfo.Symbol; string containingTypeName = Utilities.GetFullName(symbolInfo.Symbol.ContainingType); if (symbol.Kind == SymbolKind.Field && containingTypeName == _containingTypeName) { return(_backend.CorrectFieldAccess(symbolInfo)); } string mapped = _backend.CSharpToShaderIdentifierName(symbolInfo); return(_backend.CorrectIdentifier(mapped)); }
public override string VisitIdentifierName(IdentifierNameSyntax node) { SymbolInfo symbolInfo = GetModel(node).GetSymbolInfo(node); ISymbol symbol = symbolInfo.Symbol; string containingTypeName = Utilities.GetFullName(symbolInfo.Symbol.ContainingType); if (containingTypeName == "ShaderGen.ShaderBuiltins") { TryRecognizeBuiltInVariable(symbolInfo); } if (symbol.Kind == SymbolKind.Field && containingTypeName == _containingTypeName) { return(_backend.CorrectFieldAccess(symbolInfo)); } else if (symbol.Kind == SymbolKind.Property) { return(_backend.FormatInvocation(_setName, containingTypeName, symbol.Name, Array.Empty <InvocationParameterInfo>())); } string mapped = _backend.CSharpToShaderIdentifierName(symbolInfo); return(_backend.CorrectIdentifier(mapped)); }