static ShrinkTransition() { pixelShader.UriSource = Global.MakePackUri("TransitionEffects/Source/ShrinkTransition.ps"); }
static RippleTransition() { pixelShader.UriSource = Global.MakePackUri("TransitionEffects/Source/RippleTransition.ps"); }
static DissolveTransition() { pixelShader.UriSource = Global.MakePackUri("TransitionEffects/Source/DissolveTransition.ps"); }
static RandomCircleRevealTransition() { pixelShader.UriSource = Global.MakePackUri("TransitionEffects/Source/RandomCircleRevealTransition.ps"); }
static LeastBrightTransition() { pixelShader.UriSource = Global.MakePackUri("TransitionEffects/Source/LeastBrightTransition.ps"); }
static BlindsTransition() { pixelShader.UriSource = Global.MakePackUri("TransitionEffects/Source/BlindsTransition.ps"); }
static CloudRevealTransition() { pixelShader.UriSource = Global.MakePackUri("TransitionEffects/Source/CloudRevealTransition.ps"); }
static PixelateOutTransition() { pixelShader.UriSource = Global.MakePackUri("TransitionEffects/Source/PixelateOutTransition.ps"); }
static CircleStrechTransition() { pixelShader.UriSource = Global.MakePackUri("TransitionEffects/Source/CircleStrechTransition.ps"); }