/// <summary> /// Creates a PixelShader by loading the bytecode. /// </summary> static BandedSwirlEffect() { pixelShader = new PixelShader(); pixelShader.UriSource = Global.MakePackUri("ShaderSource/BandedSwirl.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static ColorToneEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/ColorTone.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static MonochromeEffect() { pixelShader = new PixelShader(); pixelShader.UriSource = Global.MakePackUri("ShaderSource/Monochrome.ps"); }
/// <summary> /// Statict Constructor /// </summary> static LogoDisplacerEffect() { _pixelShader.UriSource = Global.MakePackUri("ShaderSource/LogoDisplacerEffect.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static DirectionalBlurEffect() { pixelShader = new PixelShader(); pixelShader.UriSource = Global.MakePackUri("ShaderSource/DirectionalBlur.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static MagnifyEffect() { pixelShader = new PixelShader(); pixelShader.UriSource = Global.MakePackUri("ShaderSource/Magnify.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static BrightExtractEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/BrightExtract.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static ZoomBlurEffect() { pixelShader = new PixelShader(); pixelShader.UriSource = Global.MakePackUri("ShaderSource/ZoomBlur.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static GrowablePoissonDiskEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/GrowablePoissonDisk.ps"); }
static SkinBloodEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/HatchingEffect.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static PixelateEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/Pixelate.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static LightStreakEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/LightStreak.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static ContrastAdjustEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/ContrastAdjust.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static EmbossedEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/Embossed.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static SharpenEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/Sharpen.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static ColorKeyAlphaEffect() { pixelShader = new PixelShader(); pixelShader.UriSource = Global.MakePackUri("ShaderSource/ColorKeyAlpha.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static RippleEffect() { pixelShader = new PixelShader(); pixelShader.UriSource = Global.MakePackUri("ShaderSource/Ripple.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static GloomEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/Gloom.ps"); }
/// <summary> /// Creates an instance of the shader from the included pixel shader. /// </summary> static ToneMappingEffect() { pixelShader.UriSource = Global.MakePackUri("ShaderSource/ToneMapping.ps"); }