コード例 #1
0
 private void RenderDebugTileFlags(Renderer renderer)
 {
     for (var y = 0; y < gridlet.YLength; y++) {
     for (var x = 0; x < gridlet.XLength; x++) {
        var cellIndex = y * gridlet.XLength + x;
        var cellHeight = gridlet.Cells[cellIndex].Height;
        var cellFlags = gridlet.Cells[cellIndex].Flags;
        var transform = gridlet.Cells[cellIndex].OrientedBoundingBox.Transformation;
        Vector4 color;
        if (cellFlags.HasFlag(CellFlags.Connector)) {
           var derp = ((x + y) % 2 == 0) ? 0.6f : 0.8f;
           color = new Vector4(derp, derp / 2, 0, 1.0f);
        } else if (cellFlags.HasFlag(CellFlags.Debug)) {
           var derp = ((x + y) % 2 == 0) ? 0.6f : 0.8f;
           color = new Vector4(0.0f, 0, derp, 1.0f);
        } else if (cellFlags.HasFlag(CellFlags.Blocked)) {
           var derp = ((x + y) % 2 == 0) ? 0.6f : 0.8f;
           color = new Vector4(derp, 0.0f, 0, 1.0f);
        } else if (cellFlags.HasFlag(CellFlags.Edge)) {
           var derp = ((x + y) % 2 == 0) ? 0.6f : 0.8f;
           color = new Vector4(0.0f, derp, 0, 1.0f);
        } else {
           var derp = ((x + y) % 2 == 0) ? 0.2f : 0.4f;
           color = new Vector4(derp, derp, derp, 1.0f);
        }
        renderer.DrawCube(transform, color, false);
     }
      }
 }
コード例 #2
0
 public override void Render(Renderer renderer)
 {
     //         var worldTransform = Matrix.Scaling(gridlet.XLength, gridlet.YLength, gridlet.Cells.Max(x => x.Height)) * gridlet.Orientation * Matrix.Translation(gridlet.X, gridlet.Y, gridlet.Z);
     //         renderer.DrawCube(worldTransform, Vector4.One, false);
      renderer.DrawOrientedBoundingBox(gridlet.OrientedBoundingBox, new Vector4(1, 0, 0, 1));
      //         RenderNeighbors(renderer);
     //         RenderNavmesh(renderer);
      //                  RenderDebugTileFlags(renderer);
 }
コード例 #3
0
 private void RenderNavmesh(Renderer renderer)
 {
     var transformation = gridlet.OrientedBoundingBox.Transformation;
      foreach (var triangle in gridlet.Mesh) {
     for (var i = 0; i < 3; i++) {
        var aVect = new Vector3(triangle.Points[i].Xf, triangle.Points[i].Yf, 1);
        var bVect = new Vector3(triangle.Points[(i + 1) % 3].Xf, triangle.Points[(i + 1) % 3].Yf, 1);
        Vector3.Transform(ref aVect, ref transformation, out aVect);
        Vector3.Transform(ref bVect, ref transformation, out bVect);
        renderer.DrawDebugLine(
           aVect,
           bVect,
           Color.Lime
        );
     }
      }
 }
コード例 #4
0
 private void RenderNeighbors(Renderer renderer)
 {
     foreach (var neighbor in gridlet.Neighbors) {
     renderer.DrawDebugLine(
        gridlet.OrientedBoundingBox.Center, neighbor.OrientedBoundingBox.Center, Color.Cyan
        );
      }
 }
コード例 #5
0
 public override void Render(Renderer renderer)
 {
     var worldMatrix = kModelTransform * Matrix.Scaling(kCharacterSize) * Matrix.Translation(position);
      renderer.DrawCube(worldMatrix, color, false);
      renderer.DrawOrientedBoundingBox(Bounds, Color4.White);
 }
コード例 #6
0
 public override void Render(Renderer renderer)
 {
     var x = toggle ? 1 : 0;
      renderer.DrawOrientedBoundingBox(Bounds, new Vector4(1 - x, 1, 1 - x, 1));
 }