/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here curMode = new PlayMode(graphics, Content, spriteBatch, basicEffect); curMode.LoadContent(); IsMouseVisible = true; base.Initialize(); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // TODO: Add your update logic here // state switching if (curMode.SwitchTo != null) { curMode.UnloadContent(); curMode = curMode.SwitchTo; curMode.LoadContent(); } curMode.Update(gameTime); base.Update(gameTime); }