private void ReportResources(ResourceType resourceType) { int num = -1; switch (resourceType) { case ResourceType.GOLD: num = this.GoldCount; break; case ResourceType.RUBY: num = this.RubyCount; break; case ResourceType.HONOR: num = this.HonorCount; break; case ResourceType.TOPAZ: num = this.TopazCount; break; } Dictionary<string, object> message = new Dictionary<string, object> { { "resourceType", resourceType }, { "value", num } }; ProgressArgs userState = new ProgressArgs(ProgressType.RESOURCE, message); this.Worker.ReportProgress(0, userState); }
private void ReportCount(Objective objective) { int num = 0; switch (objective) { case Objective.ADVENTURE: num = this.AdventureCount; break; case Objective.GOLD_CHAMBER: num = this.GoldChamberCount; break; case Objective.RAID: num = this.RaidCount; break; } Dictionary<string, object> message = new Dictionary<string, object> { { "objective", objective }, { "count", num } }; ProgressArgs userState = new ProgressArgs(ProgressType.COUNT, message); this.Worker.ReportProgress(0, userState); }
private void ReportKeys(Objective objective) { int num = 0; TimeSpan timeSpan = TimeSpan.MaxValue; switch (objective) { case Objective.ADVENTURE: num = this.AdventureKeys; timeSpan = this.AdventureKeyTime; break; case Objective.GOLD_CHAMBER: num = this.TowerKeys; timeSpan = this.TowerKeyTime; break; case Objective.ARENA: num = this.ArenaKeys; timeSpan = this.ArenaKeyTime; break; } Dictionary<string, object> dictionary = new Dictionary<string, object> { { "objective", objective }, { "keys", num } }; if (timeSpan != TimeSpan.MaxValue) { dictionary.Add("time", timeSpan); } ProgressArgs userState = new ProgressArgs(ProgressType.KEY, dictionary); this.Worker.ReportProgress(0, userState); }
private void ReportArenaCount() { Dictionary<string, object> message = new Dictionary<string, object> { { "objective", Objective.ARENA }, { "winCount", this.ArenaWinCount }, { "loseCount", this.ArenaLoseCount } }; ProgressArgs userState = new ProgressArgs(ProgressType.COUNT, message); this.Worker.ReportProgress(0, userState); }
private void MousePos() { if (this.AIProfiles.TMP_LogPixel || this.AIProfiles.TMP_Paused) { Point mousePos = this.BlueStacks.GetMousePos(); mousePos.X = mousePos.X - BlueStacks.OFFSET_X; mousePos.Y = mousePos.Y - BlueStacks.OFFSET_Y; if (this.AIProfiles.TMP_LogPixel) { if (this.AIProfiles.TMP_Paused) this.CaptureFrame(); int colour = this.BlueStacks.GetPixel(mousePos); if (colour != -1) { string message = "X = " + (mousePos.X + ", Y = " + mousePos.Y + ", Color = " + colour); this.Log(message); } this.AIProfiles.TMP_LogPixel = false; } if (this.AIProfiles.TMP_Paused) { ProgressArgs cursorUpdate = new ProgressArgs(ProgressType.CURSORPOS, mousePos); this.Worker.ReportProgress(0, cursorUpdate); Sleep(1000); } } }
private void Alert(string message) { ProgressArgs userState = new ProgressArgs(ProgressType.Alert, message); this.Worker.ReportProgress(0, userState); }
private void LogError(string message) { ProgressArgs userState = new ProgressArgs(ProgressType.ERROR, message); this.Worker.ReportProgress(0, userState); }
private void Log(string message, Color color) { ProgressArgs userState = new ProgressArgs(ProgressType.EVENT, message, color); this.Worker.ReportProgress(0, userState); }