void RunCapture() { Debug.Log("Capturing headbox samples...", this); capture_.CaptureAllHeadboxSamples(); if (capture_.IsCaptureComplete()) { StopCapture(); } }
public void Update() { if (capture_status_ != null && capture_status_.TaskContinuing() && !UpdateAndCheckUiTimerReady()) { return; } // Refresh the Editor GUI to finish the task. UnityEditor.EditorUtility.SetDirty(capture_notification_component_); if (bake_stage_ == BakeStage.kCapture) { --capture_timer_; if (capture_timer_ == 0) { capture_timer_ = kTimerExpirationsPerCapture; monitored_capture_.RunCapture(); if (monitored_capture_.IsCaptureComplete() && capture_status_.TaskContinuing()) { monitored_capture_.EndCapture(); monitored_capture_ = null; bake_stage_ = BakeStage.kWaitForDoneButton; } } if (capture_status_ != null && !capture_status_.TaskContinuing()) { bake_stage_ = BakeStage.kComplete; if (monitored_capture_ != null) { monitored_capture_.EndCapture(); monitored_capture_ = null; } } } // Repaint with updated progress the GUI on each wall-clock time tick. Repaint(); }