public static void UpdateRankBasis_UseItem(IEntityProxy connection, long cID, string itemClass) { string text = ""; if (itemClass.StartsWith("javelin")) { text = "UseItem_javelin"; } else if (itemClass.StartsWith("handbomb")) { text = "UseItem_handbomb"; } else if (itemClass.StartsWith("flashbang")) { text = "UseItem_flashbang"; } else if (itemClass.StartsWith("mining_bomb")) { text = "UseItem_mining_bomb"; } else if (itemClass.StartsWith("sticky_bomb")) { text = "UseItem_sticky_bomb"; } if (text.Length > 0) { UpdateRankBasisUtility.UpdateRankBasis(connection, cID, text, 1L); } }
public static void UpdateRankBasis_SoloTimeAttack(IEntityProxy connection, long cID, string questId, long score) { string text = "SoloTimeAttack_"; text += questId; UpdateRankBasisUtility.UpdateRankBasis(connection, cID, text, score); }
public static void UpdateRankBasis_Pvp(IEntityProxy connection, long cID, string rankID) { string text = "Pvp_"; text += rankID; UpdateRankBasisUtility.UpdateRankBasis(connection, cID, text, 1L); }
public static void UpdateRankBasis_Pvp(IEntityProxy connection, long gID, string rankID, int score, string guildName) { string text = "Pvp_"; text += rankID; UpdateRankBasisUtility.UpdateRankBasis(connection, gID, text, (long)score, guildName); }
public static void UpdateRankBasis_GetItem(IEntityProxy connection, long cID, string itemClass, long score) { string text = ""; long score2 = 1L; if (itemClass == "gold") { text = "GetItem_gold"; score2 = score; } else if (itemClass.EndsWith("_erg_crystal")) { text = "GetItem_erg_crystal"; } else if (itemClass.StartsWith("cloth_lvl")) { text = "GetItem_cloth"; } else if (itemClass.StartsWith("silk_lvl")) { text = "GetItem_silk"; } else if (itemClass.StartsWith("skin_lvl")) { text = "GetItem_skin"; } else if (itemClass.StartsWith("iron_ore_lvl")) { text = "GetItem_iron_ore"; } else if (itemClass.Contains("sign_lvl")) { text = "GetItem_sign"; } else if (itemClass.StartsWith("enhance_stone_lvl")) { text = "GetItem_enhance_stone"; } if (text.Length > 0) { UpdateRankBasisUtility.UpdateRankBasis(connection, cID, text, score2); } }
public static void UpdateRankBasis_ReviveParty(IEntityProxy connection, long cID, long score) { UpdateRankBasisUtility.UpdateRankBasis(connection, cID, "GamePlay_revive_party", score); }
public static void UpdateRankBasis_TryEnhance(Service service, IEntity entity, long cID) { UpdateRankBasisUtility.UpdateRankBasis(service, entity, cID, "GamePlay_try_enhance", 1L); }
public static void UpdateRankBasis_ProduceEquipment(Service service, IEntity entity, long cID) { UpdateRankBasisUtility.UpdateRankBasis(service, entity, cID, "GamePlay_produce_equipment", 1L); }
public static void UpdateRankBasis_GetTitle(Service service, IEntity entity, long cID) { UpdateRankBasisUtility.UpdateRankBasis(service, entity, cID, "GamePlay_get_title", 1L); }
public static void UpdateRankBasis_TryDyeing(Service service, IEntity entity, long cID) { UpdateRankBasisUtility.UpdateRankBasis(service, entity, cID, "GamePlay_try_dyeing", 1L); }
public static void UpdateRankBasis_LevelUp(Service service, IEntity entity, long cID, long score) { UpdateRankBasisUtility.UpdateRankBasis(service, entity, cID, "GamePlay_lvl_up", score); }
public static void UpdateRankBasis_UseAP(Service service, IEntity entity, long cID, long score) { UpdateRankBasisUtility.UpdateRankBasis(service, entity, cID, "GamePlay_use_ap", score); }
public static void UpdateRankBasis_CompleteBattle(IEntityProxy connection, long cID) { UpdateRankBasisUtility.UpdateRankBasis(connection, cID, "GamePlay_complete_battle", 1L); }
private static void UpdateRankBasis(IEntityProxy connection, long cID, string rankID, long score) { UpdateRankBasisUtility.UpdateRankBasis(connection, cID, rankID, score, 0L); }
public static void UpdateRankBasis_HelpBeginner(IEntityProxy connection, long cID) { UpdateRankBasisUtility.UpdateRankBasis(connection, cID, "GamePlay_help_beginner", 1L); }
public static void UpdateRankBasis_TakeCarriage(Service service, IEntity entity, long cID) { UpdateRankBasisUtility.UpdateRankBasis(service, entity, cID, "GamePlay_take_carriage", 1L); }
public static void UpdateRankBasis_CompleteStory(Service service, IEntity entity, long cID) { UpdateRankBasisUtility.UpdateRankBasis(service, entity, cID, "GamePlay_complete_story", 1L); }
public static void UpdateRankBasis_SuccessMining(IEntityProxy connection, long cID) { UpdateRankBasisUtility.UpdateRankBasis(connection, cID, "GamePlay_success_mining", 1L); }
public static void UpdateRankBasis_SuccessPartDestruction(IEntityProxy connection, long cID) { UpdateRankBasisUtility.UpdateRankBasis(connection, cID, "GamePlay_success_part_destruction", 1L); }