コード例 #1
0
        public void TestMethodSerialization()
        {
            //on simule l'ajout d'auteur
            User aut1 = new User("Toto", "mypass1");
            User aut2 = new User("JC", "mypass2");
            User aut3 = new User("Max", "mypass3");
            User aut4 = new User("Titi", "clearstream");
            User aut5 = new User("Toadd", "serie");

            DSACryptoServiceProvider mycrypto = new DSACryptoServiceProvider();
            DSAParameters key = mycrypto.ExportParameters(false);
            aut1.Publickey = key;
            aut2.Publickey = key;
            aut3.Publickey = key;
            aut4.Publickey = key;
            aut5.Publickey = key;

            Message mess1 = new Message(aut1.Login, "Coucou ca va?");
            Message mess2 = new Message(aut2.Login, "oue et toi?");
            Message mess3 = new Message(aut3.Login, "tranquille!");
            Message mess4 = new Message(aut1.Login, "ca va ca va");
            Message mess5 = new Message(aut5.Login, "Test fifi");
            Message mess6 = new Message(aut5.Login, "MessagePrive: cool ma poule?");

            aut1.AddPrivateMessage(mess6);

            //on simule
            Chat toTest = new Chat();
            Chat toOut =  new Chat();
            toTest.AddUser(aut1);
            toTest.AddUser(aut2);
            toTest.AddUser(aut3);
            toTest.AddUser(aut4);
            toTest.AddMessage(mess1);
            toTest.AddMessage(mess2);
            toTest.AddMessage(mess3);
            toTest.AddMessage(mess4);

            toTest.Serialiser();
            toOut.Deserialiser();
            toOut.AddUser(aut5);
            toOut.AddMessage(mess5);
            toOut.Serialiser();
            //l'analyse du test se fera manuellement dans le fichier de sortie
        }
コード例 #2
0
ファイル: ServeurChat.asmx.cs プロジェクト: ulricheza/Isima
 public bool SendPrivateMessage(string nick, string recipient, string message, byte[] messagehashed)
 {
     bool result = false;
     Chat instance = new Chat();
     instance.Deserialiser();
     User user = instance.SearchNick(nick); //on verifie que l'auteur existe
     if (user != null)
     {
         ASCIIEncoding encoding = new ASCIIEncoding();
         DSACryptoServiceProvider mycrypto = new DSACryptoServiceProvider();
         mycrypto.ImportParameters(user.Publickey);
         if (mycrypto.VerifyData(encoding.GetBytes(message), messagehashed)) //on verifie la provenance du message
         {
             Message news = new Message(nick, message);
             User todeliver = instance.SearchNick(recipient); //on verifie la presence du destinataire
             if (todeliver != null)
             {
                 Message privatemessage = new Message(nick, message);
                 instance.RemoveUser(todeliver);
                 todeliver.AddPrivateMessage(privatemessage);
                 instance.AddUser(todeliver);
                 instance.Serialiser();
                 result = true;
             }
         }
     }
     return result;
 }
コード例 #3
0
ファイル: Chat.cs プロジェクト: ulricheza/Isima
 /// <summary>
 /// Methode qui ajoute un message au chat
 /// </summary>
 /// <param name="inAdd">
 /// message a ajouter
 /// </param>
 public void AddMessage(Message inAdd)
 {
     messages.Add(inAdd);
 }
コード例 #4
0
ファイル: ServeurChat.asmx.cs プロジェクト: ulricheza/Isima
 public bool SendMessage(string nick, string message, byte[] messagehashed)
 {
     bool result = false;
     Chat instance = new Chat();
     instance.Deserialiser();
     User user = instance.SearchNick(nick); //verification de l'utilisateur
     if (user != null)
     {
         ASCIIEncoding encoding = new ASCIIEncoding();
         DSACryptoServiceProvider mycrypto = new DSACryptoServiceProvider();
         mycrypto.ImportParameters(user.Publickey);
         if(mycrypto.VerifyData(encoding.GetBytes(message), messagehashed)) //on verifie que le message provient bien de l'utilisateur
         {
             Message news = new Message(nick, message);
             instance.AddMessage(news);
             instance.Serialiser();
             result = true;
         }
     }
     return result;
 }