public void Init(OnErrorReply onConnected) { MonoComponent = ServervilleHttpComponent.Get(); GetSerializerSettings(); if (onConnected != null) { onConnected(null); } }
public static ServervilleHttpComponent Get() { GameObject obj = GameObject.Find("/Serverville"); if (obj == null) { obj = new GameObject("Serverville"); DontDestroyOnLoad(obj); } ServervilleHttpComponent http = obj.GetComponent <ServervilleHttpComponent>(); if (http == null) { http = obj.AddComponent <ServervilleHttpComponent>(); } return(http); }