protected void OnConnected(ClientConnectedEventArgs e) { ConnectedEventHandler conHandler = Connected; if (conHandler != null) { conHandler(this, e); } }
private void OnClientConnected(ClientConnectedEventArgs e) { ClientConnectedEventHandler handler = ClientConnected; if (handler != null) { handler(this, e); } }
private void Server_ClientConnected(object sender, ClientConnectedEventArgs e) { }