コード例 #1
0
 public static bool BattleLog(ClientInfo _cInfo)
 {
     try
     {
         EntityPlayer _player = PersistentOperations.GetEntityPlayer(_cInfo.playerId);
         if (_player != null)
         {
             List <EntityPlayer> _players = PersistentOperations.PlayerList();
             if (_players != null)
             {
                 for (int i = 0; i < _players.Count; i++)
                 {
                     EntityPlayer _player2 = _players[i];
                     if (_player2 != null && _player2 != _player)
                     {
                         EntityPlayer _damageTarget  = (EntityPlayer)_player.GetDamagedTarget();
                         EntityPlayer _attackTarget  = (EntityPlayer)_player.GetAttackTarget();
                         EntityPlayer _damageTarget2 = (EntityPlayer)_player2.GetDamagedTarget();
                         EntityPlayer _attackTarget2 = (EntityPlayer)_player2.GetAttackTarget();
                         if ((_damageTarget != null && _damageTarget == _player2 && !_damageTarget.IsFriendsWith(_player2)) ||
                             (_attackTarget != null && _attackTarget == _player2 && !_attackTarget.IsFriendsWith(_player2)) ||
                             (_damageTarget2 != null && _damageTarget2 == _player && !_damageTarget2.IsFriendsWith(_player)) ||
                             (_attackTarget2 != null && _attackTarget2 == _player && !_damageTarget2.IsFriendsWith(_player)))
                         {
                             float _distance = _player2.GetDistanceSq(_player);
                             if (_distance <= 80f)
                             {
                                 Timers.BattleLogTool(_cInfo.playerId);
                             }
                         }
                     }
                 }
             }
         }
         BattleLogger.Players.Remove(_cInfo.playerId);
     }
     catch (Exception e)
     {
         Log.Out(string.Format("[SERVERTOOLS] Error in API.BattleLog: {0}.", e.Message));
     }
     return(true);
 }