private void NewCharacter(S.NewCharacter p) { _character.OKButton.Enabled = true; switch (p.Result) { case 0: MirMessageBox.Show(GameLanguage.CreatingCharactersDisabled); _character.Dispose(); break; case 1: MirMessageBox.Show(GameLanguage.InvalidCharacterName); _character.NameTextBox.SetFocus(); break; case 2: MirMessageBox.Show("The gender you selected does not exist.\n Contact a GM for assistance."); break; case 3: MirMessageBox.Show(GameLanguage.NoClass); break; case 4: MirMessageBox.Show(string.Format(GameLanguage.ToManyCharacters, Globals.MaxCharacterCount)); _character.Dispose(); break; case 5: MirMessageBox.Show(GameLanguage.CharacterNameExists); _character.NameTextBox.SetFocus(); break; } }
public static void NewCharacter(S.NewCharacter p) { switch (p.Result) { case 0: CharSelManager.ShowMessageBox("Character creation is disabled."); break; case 1: CharSelManager.ShowMessageBox("Invalid character name."); break; case 3: CharSelManager.ShowMessageBox("Selected role not supported."); break; case 4: CharSelManager.ShowMessageBox("Maximum characters on account reached."); break; case 5: CharSelManager.ShowMessageBox("Name already exists."); break; default: break; } }
private void NewCharacter(S.NewCharacter p) { _character.OKButton.Enabled = true; switch (p.Result) { case 0: MirMessageBox.Show("服务器暂时不允许创建新角色。"); _character.Dispose(); break; case 1: MirMessageBox.Show("角色名不可用。"); _character.NameTextBox.SetFocus(); break; case 2: MirMessageBox.Show("你选择的性别不存在.\n 请联系GM处理。"); break; case 3: MirMessageBox.Show("你选择的职业不存在.\n 请联系GM处理。"); break; case 4: MirMessageBox.Show("你不能创建超过" + Globals.MaxCharacterCount + "个角色。"); _character.Dispose(); break; case 5: MirMessageBox.Show("这个角色名已存在。"); _character.NameTextBox.SetFocus(); break; } }
private void NewCharacter(S.NewCharacter p) { _character.OKButton.Enabled = true; switch (p.Result) { case 0: MirMessageBox.Show("Creating new characters is currently disabled."); _character.Dispose(); break; case 1: MirMessageBox.Show("Your Character Name is not acceptable."); _character.NameTextBox.SetFocus(); break; case 2: MirMessageBox.Show("The gender you selected does not exist.\n Contact a GM for assistance."); break; case 3: MirMessageBox.Show("The class you selected does not exist.\n Contact a GM for assistance."); break; case 4: MirMessageBox.Show("You cannot make anymore then " + Globals.MaxCharacterCount + " Characters."); _character.Dispose(); break; case 5: MirMessageBox.Show("A Character with this name already exists."); _character.NameTextBox.SetFocus(); break; } }
private void NewCharacter(S.NewCharacter p) { _character.OKButton.Enabled = true; switch (p.Result) { case 0: MirMessageBox.Show("当前已禁止创建新角色."); _character.Dispose(); break; case 1: MirMessageBox.Show("您使用的角色名称不可用."); _character.NameTextBox.SetFocus(); break; case 2: MirMessageBox.Show("您选择的人物性别不存在.\n 请联系管理员寻求帮助."); break; case 3: MirMessageBox.Show("您选择的职业不存在.\n 请联系管理员寻求帮助."); break; case 4: MirMessageBox.Show("您的角色已经满了只能使用 " + Globals.MaxCharacterCount + " 角色."); _character.Dispose(); break; case 5: MirMessageBox.Show("该角色名称已经被使用,请更换."); _character.NameTextBox.SetFocus(); break; } }