public bool Update(float fDelta) { if (m_timeRegulatorToUpdate.IsReady(fDelta) == false) { return(false); } bool bTryRevive = false; LinkedListNode <ServerInfo> node = m_refServerInfoMgr.ServerInfoList.First; for (; node != null; node = node.Next) { if (node.Value.ProcessState != PROCESS_STATE.DIED || node.Value.IsRevivable == false) { continue; } if (m_refServerController.StartServer(node.Value.ServerName) == false) { continue; } bTryRevive = true; } return(bTryRevive); }
public void StartServer(string strServerName) { PROCESS_STATE eProcessState; m_serverInfoMgr.GetProcessState(strServerName, out eProcessState); if (eProcessState == PROCESS_STATE.RUNNING || eProcessState == PROCESS_STATE.STARTING) { return; } if (m_serverController.StartServer(strServerName) == false) { return; } m_updaterServerListView.UpdateServerListInfo(strServerName); }