コード例 #1
0
ファイル: ServerHelper.cs プロジェクト: suzuke/3DPhysics
 public void Start()
 {
     bRunning = true;
     StatusMsgQueue.Enqueue("Preparing Server Lobby");
     Lobby = new LobbyListener(LobbyInputQueue, LobbyOutputQueue, sIPAddress, iLobbyPort, Clients.Count);
     tProcessClientsTimer.Start();
 }
コード例 #2
0
ファイル: ServerHelper.cs プロジェクト: colbybhearn/3DPhysics
        private void ProcessClientPackets()
        {
            if (LobbyInputQueue.Count > 0)
            {
                Packet p = LobbyInputQueue.Dequeue();
                //string[] word = p.sMsg.Split("|".ToCharArray());
                string sClientSender = p.sClientSource;
                string s = "";
                switch(p.info)
                {
                    #region NEW CLIENT
                    case Packet.pInfo.NEW_CLIENT:
                        StatusMsgQueue.Enqueue("Receiving New Client");
                        int iNewPort = (int)(iBasePort + Clients.Count);
                        //Debug.WriteLine("Server: Creating Special Listener");

                        string sKey = System.Guid.NewGuid().ToString();

                        Packet p1 = new Packet(Packet.pType.TO_CLIENT,
                            Packet.pInfo.CONNECTION_INFO,
                            Packet.pDelivery.TARGETED,
                            "Server",
                            sKey);

                        p1.AddFieldValue("PORT",((int)(iBasePort + Clients.Count)).ToString());
                        p1.AddFieldValue("CLIENT KEY",sKey);

                        LobbyOutputQueue.Enqueue(p1);
                        //Debug.WriteLine("Server: Sent Connection Info");

                        StatusMsgQueue.Enqueue("Adding New Client");
                        Clients.Add(new SHClient(LobbyInputQueue, sIPAddress, iNewPort, sKey));
                        //Debug.WriteLine("Server: Done creating client object");

                        Lobby.StopListening();
                        StatusMsgQueue.Enqueue("Preparing Server Lobby");
                        Lobby = new LobbyListener(LobbyInputQueue,LobbyOutputQueue,sIPAddress,iLobbyPort,Clients.Count);
                        //Debug.WriteLine("Server: Done creating new LobbyListener");

                        break;
                    #endregion

                    #region ADD TO CLIENT LIST
                    case Packet.pInfo.CLIENT_LIST_ADD:
                        StatusMsgQueue.Enqueue("Updating Client List");

                        ((SHClient)Clients[Clients.Count - 1]).sAlias = p.GetFieldValue("ALIAS"); ;

                        Packet p2 = new Packet(
                            Packet.pType.TO_CLIENT_GUI,
                            Packet.pInfo.CLIENT_LIST_REFRESH,
                            Packet.pDelivery.BROADCAST_ALL,
                            "SERVER",
                            "");

                        p2.AddFieldValue("CLIENT COUNT",Clients.Count.ToString());

                        for (int i = 0; i < Clients.Count; i++)
                            p2.AddFieldValue("CLIENT ALIAS "+i.ToString(), ((SHClient)Clients[i]).sAlias);

                        StatusMsgQueue.Enqueue("Sending Client List");

                        SendPacket(p2);

                        Packet serverP2 = p2.Clone();
                        serverP2.type = Packet.pType.TO_SERVER_GUI;
                        SendPacket(serverP2);

                        break;
                    #endregion

                    #region ALIAS CHANGE
                    case Packet.pInfo.ALIAS_CHANGE:
                        StatusMsgQueue.Enqueue("Updating Alias");

                        SHClient t = getClientByKey(sClientSender);

                        if(t!=null)

                            t.sAlias = p.GetFieldValue("ALIAS");

                        Packet p3 = new Packet(
                            Packet.pType.TO_CLIENT_GUI,
                            Packet.pInfo.CLIENT_LIST_REFRESH,
                            Packet.pDelivery.BROADCAST_ALL,
                            "SERVER",
                            "");
                        p3.AddFieldValue("CLIENT COUNT",Clients.Count.ToString());
                        AddClientAliases(p3);

                        SendPacket(p3);
                        //send this to the server gui also
                        p3.type = Packet.pType.TO_SERVER_GUI;
                        SendPacket(p3);

                        break;
                    #endregion

                    #region CHAT MESSAGE
                    case Packet.pInfo.CHAT_MESSAGE:
                        StatusMsgQueue.Enqueue("Forwarding Chat Message");
                        if (Clients.Count > 1)
                        {
                            Packet p4 = new Packet(Packet.pType.TO_CLIENT_GUI,
                                Packet.pInfo.CHAT_MESSAGE,
                                Packet.pDelivery.BROADCAST_OTHERS,
                                "SERVER",
                                sClientSender);

                            p4.AddFieldValue("CHAT MESSAGE",p.GetFieldValue("CHAT MESSAGE"));
                            SendPacket(p4);
                            //TODO: Add a correction for if the user types in a | in his chat message
                            // piece it back together with hasMoreWords
                        }
                        else
                        {
                            //broadcastToAllClients("CHAT MESSAGE|Server: There are no other clients connected, so stop talking to yourself. kthxbye.");
                            Packet p5 = new Packet(
                            Packet.pType.TO_CLIENT_GUI,
                            Packet.pInfo.CHAT_MESSAGE,
                            Packet.pDelivery.BROADCAST_ALL,
                            "SERVER",
                            "");
                            p5.AddFieldValue("CHAT MESSAGE","Server: There are no other clients connected, so stop talking to yourself. kthxbye.");
                            SendPacket(p5);
                        }

                        break;
                    #endregion

                    #region CLIENT DISCONNECT
                    case Packet.pInfo.CLIENT_DISCONNECT:
                        Clients.Remove(getClientByKey(p.sClientSource));

                        Packet p6 = new Packet(
                            Packet.pType.TO_CLIENT_GUI,
                            Packet.pInfo.CHAT_MESSAGE,
                            Packet.pDelivery.BROADCAST_ALL,
                            "SERVER",
                            "");

                            p6.AddFieldValue("CHAT MESSAGE","Server: " + p.GetFieldValue("ALIAS") + " is no longer connected.");
                            SendPacket(p6);

                        p6 = new Packet(
                            Packet.pType.TO_SERVER_GUI,
                            Packet.pInfo.CLIENT_LIST_REFRESH,
                            Packet.pDelivery.TARGETED,
                            "SERVER",
                            "");
                        AddClientAliases(p6);
                        SendPacket(p6);

                        break;
                    #endregion

                    #region NEW GAME:
                    case Packet.pInfo.NEW_GAME:
                        Packet p7 = new Packet(Packet.pType.TO_SERVER_GUI,
                            Packet.pInfo.NEW_GAME,
                            Packet.pDelivery.TARGETED,
                            "SERVER",
                            "SERVER_GUI");

                        p7.AddFieldValue("GAME NAME", p.GetFieldValue("GAME NAME"));
                        p7.AddFieldValue("GAME KEY", p.GetFieldValue("GAME KEY"));
                        SendPacket(p7);

                        p7.type = Packet.pType.TO_CLIENT_GUI;
                        p7.delivery = Packet.pDelivery.BROADCAST_ALL;
                        SendPacket(p7);

                        break;
                    #endregion

                    /*
                    case "DISCONNECT":
                        //int index = Convert.ToInt32(word[1]);
                        //Clients.RemoveAt(index);
                        //lstClients.Items.RemoveAt(index);
                        break;
                         * */
                    case Packet.pInfo.GAME_DATA:
                        //forwardToOtherClients(new ClientPacket(sClientSender,"GAME DATA|" + word[1] + "|" + word[2] + "|" + word[3]));
                        break;
                }
            }
        }
コード例 #3
0
ファイル: ServerHelper.cs プロジェクト: suzuke/3DPhysics
        private void ProcessClientPackets()
        {
            if (LobbyInputQueue.Count > 0)
            {
                Packet p = LobbyInputQueue.Dequeue();
                //string[] word = p.sMsg.Split("|".ToCharArray());
                string sClientSender = p.sClientSource;
                string s             = "";
                switch (p.info)
                {
                    #region NEW CLIENT
                case Packet.pInfo.NEW_CLIENT:
                    StatusMsgQueue.Enqueue("Receiving New Client");
                    int iNewPort = (int)(iBasePort + Clients.Count);
                    //Debug.WriteLine("Server: Creating Special Listener");

                    string sKey = System.Guid.NewGuid().ToString();

                    Packet p1 = new Packet(Packet.pType.TO_CLIENT,
                                           Packet.pInfo.CONNECTION_INFO,
                                           Packet.pDelivery.TARGETED,
                                           "Server",
                                           sKey);

                    p1.AddFieldValue("PORT", ((int)(iBasePort + Clients.Count)).ToString());
                    p1.AddFieldValue("CLIENT KEY", sKey);

                    LobbyOutputQueue.Enqueue(p1);
                    //Debug.WriteLine("Server: Sent Connection Info");

                    StatusMsgQueue.Enqueue("Adding New Client");
                    Clients.Add(new SHClient(LobbyInputQueue, sIPAddress, iNewPort, sKey));
                    //Debug.WriteLine("Server: Done creating client object");

                    Lobby.StopListening();
                    StatusMsgQueue.Enqueue("Preparing Server Lobby");
                    Lobby = new LobbyListener(LobbyInputQueue, LobbyOutputQueue, sIPAddress, iLobbyPort, Clients.Count);
                    //Debug.WriteLine("Server: Done creating new LobbyListener");


                    break;
                    #endregion

                    #region ADD TO CLIENT LIST
                case Packet.pInfo.CLIENT_LIST_ADD:
                    StatusMsgQueue.Enqueue("Updating Client List");

                    ((SHClient)Clients[Clients.Count - 1]).sAlias = p.GetFieldValue("ALIAS");;

                    Packet p2 = new Packet(
                        Packet.pType.TO_CLIENT_GUI,
                        Packet.pInfo.CLIENT_LIST_REFRESH,
                        Packet.pDelivery.BROADCAST_ALL,
                        "SERVER",
                        "");

                    p2.AddFieldValue("CLIENT COUNT", Clients.Count.ToString());

                    for (int i = 0; i < Clients.Count; i++)
                    {
                        p2.AddFieldValue("CLIENT ALIAS " + i.ToString(), ((SHClient)Clients[i]).sAlias);
                    }

                    StatusMsgQueue.Enqueue("Sending Client List");

                    SendPacket(p2);

                    Packet serverP2 = p2.Clone();
                    serverP2.type = Packet.pType.TO_SERVER_GUI;
                    SendPacket(serverP2);


                    break;
                    #endregion

                    #region ALIAS CHANGE
                case Packet.pInfo.ALIAS_CHANGE:
                    StatusMsgQueue.Enqueue("Updating Alias");

                    SHClient t = getClientByKey(sClientSender);

                    if (t != null)
                    {
                        t.sAlias = p.GetFieldValue("ALIAS");
                    }


                    Packet p3 = new Packet(
                        Packet.pType.TO_CLIENT_GUI,
                        Packet.pInfo.CLIENT_LIST_REFRESH,
                        Packet.pDelivery.BROADCAST_ALL,
                        "SERVER",
                        "");
                    p3.AddFieldValue("CLIENT COUNT", Clients.Count.ToString());
                    AddClientAliases(p3);

                    SendPacket(p3);
                    //send this to the server gui also
                    p3.type = Packet.pType.TO_SERVER_GUI;
                    SendPacket(p3);

                    break;
                    #endregion

                    #region CHAT MESSAGE
                case Packet.pInfo.CHAT_MESSAGE:
                    StatusMsgQueue.Enqueue("Forwarding Chat Message");
                    if (Clients.Count > 1)
                    {
                        Packet p4 = new Packet(Packet.pType.TO_CLIENT_GUI,
                                               Packet.pInfo.CHAT_MESSAGE,
                                               Packet.pDelivery.BROADCAST_OTHERS,
                                               "SERVER",
                                               sClientSender);

                        p4.AddFieldValue("CHAT MESSAGE", p.GetFieldValue("CHAT MESSAGE"));
                        SendPacket(p4);
                        //TODO: Add a correction for if the user types in a | in his chat message
                        // piece it back together with hasMoreWords
                    }
                    else
                    {
                        //broadcastToAllClients("CHAT MESSAGE|Server: There are no other clients connected, so stop talking to yourself. kthxbye.");
                        Packet p5 = new Packet(
                            Packet.pType.TO_CLIENT_GUI,
                            Packet.pInfo.CHAT_MESSAGE,
                            Packet.pDelivery.BROADCAST_ALL,
                            "SERVER",
                            "");
                        p5.AddFieldValue("CHAT MESSAGE", "Server: There are no other clients connected, so stop talking to yourself. kthxbye.");
                        SendPacket(p5);
                    }

                    break;
                    #endregion

                    #region CLIENT DISCONNECT
                case Packet.pInfo.CLIENT_DISCONNECT:
                    Clients.Remove(getClientByKey(p.sClientSource));

                    Packet p6 = new Packet(
                        Packet.pType.TO_CLIENT_GUI,
                        Packet.pInfo.CHAT_MESSAGE,
                        Packet.pDelivery.BROADCAST_ALL,
                        "SERVER",
                        "");

                    p6.AddFieldValue("CHAT MESSAGE", "Server: " + p.GetFieldValue("ALIAS") + " is no longer connected.");
                    SendPacket(p6);



                    p6 = new Packet(
                        Packet.pType.TO_SERVER_GUI,
                        Packet.pInfo.CLIENT_LIST_REFRESH,
                        Packet.pDelivery.TARGETED,
                        "SERVER",
                        "");
                    AddClientAliases(p6);
                    SendPacket(p6);

                    break;
                    #endregion

                    #region NEW GAME:
                case Packet.pInfo.NEW_GAME:
                    Packet p7 = new Packet(Packet.pType.TO_SERVER_GUI,
                                           Packet.pInfo.NEW_GAME,
                                           Packet.pDelivery.TARGETED,
                                           "SERVER",
                                           "SERVER_GUI");

                    p7.AddFieldValue("GAME NAME", p.GetFieldValue("GAME NAME"));
                    p7.AddFieldValue("GAME KEY", p.GetFieldValue("GAME KEY"));
                    SendPacket(p7);

                    p7.type     = Packet.pType.TO_CLIENT_GUI;
                    p7.delivery = Packet.pDelivery.BROADCAST_ALL;
                    SendPacket(p7);

                    break;
                    #endregion


                /*
                 * case "DISCONNECT":
                 *  //int index = Convert.ToInt32(word[1]);
                 *  //Clients.RemoveAt(index);
                 *  //lstClients.Items.RemoveAt(index);
                 *  break;
                 * */
                case Packet.pInfo.GAME_DATA:
                    //forwardToOtherClients(new ClientPacket(sClientSender,"GAME DATA|" + word[1] + "|" + word[2] + "|" + word[3]));
                    break;
                }
            }
        }
コード例 #4
0
ファイル: ServerHelper.cs プロジェクト: colbybhearn/3DPhysics
 public void Start()
 {
     bRunning = true;
     StatusMsgQueue.Enqueue("Preparing Server Lobby");
     Lobby = new LobbyListener(LobbyInputQueue, LobbyOutputQueue, sIPAddress, iLobbyPort, Clients.Count);
     tProcessClientsTimer.Start();
 }