public LootBehavior( LootDef pub, params Tuple <int, LootDef>[] soul) { PublicBag = pub ?? LootDef.Empty; SoulBag = soul; }
public LootBehavior( LootDef pub, params Tuple<int, LootDef>[] soul) { PublicBag = pub ?? LootDef.Empty; SoulBag = soul; }