private static void DecorateSADelete_OnCommand(CommandEventArgs e) { WeakEntityCollection.Delete("sa"); Server.Engines.ExploringTheDeep.GenerateExploringTheDeep.Delete(e); SpawnerPersistence.RemoveSpawnsFromXmlFile("Spawns", "GravewaterLake"); }
private static void DecorateMLDelete_OnCommand(CommandEventArgs e) { WeakEntityCollection.Delete("ml"); }
public static void DoorGenDelete_OnCommand(CommandEventArgs e) { WeakEntityCollection.Delete("door"); // Retained for backward compatibility Delete(); }