コード例 #1
0
 public virtual void Serialize(GenericWriter gw)
 {
     gw.Write(Utility.ClassName(this));
     gw.Write((int)0);
     gw.Write((ushort)current);
     gw.Write((ushort)max);
 }
コード例 #2
0
 public void Init(int _id, int freq, string cls)
 {
     if (cls == null && World.GameObjectsAssociated.Exist(_id))
     {
         Init(_id, freq, Utility.ClassName(World.GameObjectsAssociated[_id].ToString()));
         return;
     }
     Frequency         = freq;
     gameObjectHandler = cls;
     defaultModel      = _id;
 }