public virtual void Serialize(GenericWriter gw) { gw.Write(Utility.ClassName(this)); gw.Write((int)0); gw.Write((ushort)current); gw.Write((ushort)max); }
public void Init(int _id, int freq, string cls) { if (cls == null && World.GameObjectsAssociated.Exist(_id)) { Init(_id, freq, Utility.ClassName(World.GameObjectsAssociated[_id].ToString())); return; } Frequency = freq; gameObjectHandler = cls; defaultModel = _id; }