コード例 #1
0
        private unsafe int PatchStatics(TileMatrix matrix, string dataPath, string indexPath, string lookupPath)
        {
            using var fsData   = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
            using var fsIndex  = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
            using var fsLookup = new FileStream(lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read);
            var indexReader  = new BinaryReader(fsIndex);
            var lookupReader = new BinaryReader(fsLookup);

            var count = (int)(indexReader.BaseStream.Length / 4);

            var lists = new TileList[8][];

            for (var x = 0; x < 8; ++x)
            {
                lists[x] = new TileList[8];

                for (var y = 0; y < 8; ++y)
                {
                    lists[x][y] = new TileList();
                }
            }

            for (var i = 0; i < count; ++i)
            {
                var blockID = indexReader.ReadInt32();
                var blockX  = blockID / matrix.BlockHeight;
                var blockY  = blockID % matrix.BlockHeight;

                var offset = lookupReader.ReadInt32();
                var length = lookupReader.ReadInt32();
                lookupReader.ReadInt32(); // Extra

                if (offset < 0 || length <= 0)
                {
                    matrix.SetStaticBlock(blockX, blockY, matrix.EmptyStaticBlock);
                    continue;
                }

                fsData.Seek(offset, SeekOrigin.Begin);

                var tileCount = length / 7;

                if (m_TileBuffer.Length < tileCount)
                {
                    m_TileBuffer = new StaticTile[tileCount];
                }

                var staTiles = m_TileBuffer;

                fixed(StaticTile *pTiles = staTiles)
                {
                    NativeReader.Read(fsData.SafeFileHandle.DangerousGetHandle(), pTiles, length);
                    StaticTile *pCur = pTiles, pEnd = pTiles + tileCount;

                    while (pCur < pEnd)
                    {
                        lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add(pCur->m_ID, pCur->m_Z);
                        pCur = pCur + 1;
                    }

                    var tiles = new StaticTile[8][][];

                    for (var x = 0; x < 8; ++x)
                    {
                        tiles[x] = new StaticTile[8][];

                        for (var y = 0; y < 8; ++y)
                        {
                            tiles[x][y] = lists[x][y].ToArray();
                        }
                    }

                    matrix.SetStaticBlock(blockX, blockY, tiles);
                }
            }

            indexReader.Close();
            lookupReader.Close();

            return(count);
        }
コード例 #2
0
        private unsafe int PatchStatics(TileMatrix matrix, string dataPath, string indexPath, string lookupPath)
        {
            using (FileStream fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                using (FileStream fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read))
                {
                    using (FileStream fsLookup = new FileStream(lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read))
                    {
                        BinaryReader indexReader  = new BinaryReader(fsIndex);
                        BinaryReader lookupReader = new BinaryReader(fsLookup);

                        int count = (int)(indexReader.BaseStream.Length / 4);

                        TileList[][] lists = new TileList[8][];

                        for (int x = 0; x < 8; ++x)
                        {
                            lists[x] = new TileList[8];

                            for (int y = 0; y < 8; ++y)
                            {
                                lists[x][y] = new TileList();
                            }
                        }

                        for (int i = 0; i < count; ++i)
                        {
                            int blockID = indexReader.ReadInt32();
                            int blockX  = blockID / matrix.BlockHeight;
                            int blockY  = blockID % matrix.BlockHeight;

                            int offset = lookupReader.ReadInt32();
                            int length = lookupReader.ReadInt32();
                            lookupReader.ReadInt32();                             // Extra

                            if (offset < 0 || length <= 0)
                            {
                                matrix.SetStaticBlock(blockX, blockY, matrix.EmptyStaticBlock);
                                continue;
                            }

                            fsData.Seek(offset, SeekOrigin.Begin);

                            int tileCount = length / 7;

                            if (m_TileBuffer.Length < tileCount)
                            {
                                m_TileBuffer = new StaticTile[tileCount];
                            }

                            StaticTile[] staTiles = m_TileBuffer;                            //new StaticTile[tileCount];

                            fixed(StaticTile *pTiles = staTiles)
                            {
                                if (m_Buffer == null || length > m_Buffer.Length)
                                {
                                    m_Buffer = new byte[length];
                                }

                                fsData.Read(m_Buffer, 0, length);

                                Marshal.Copy(m_Buffer, 0, new IntPtr(pTiles), length);

                                StaticTile *pStart = pTiles, pEnd = pTiles + tileCount;

                                for (int j = 0; j < tileCount; j++)
                                {
                                    StaticTile *pCur = pStart + j;
                                    lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add((short)((pCur->m_ID & 0x3FFF) + 0x4000), pCur->m_Z);
                                }

                                Tile[][][] tiles = new Tile[8][][];

                                for (int x = 0; x < 8; ++x)
                                {
                                    tiles[x] = new Tile[8][];

                                    for (int y = 0; y < 8; ++y)
                                    {
                                        tiles[x][y] = lists[x][y].ToArray();
                                    }
                                }

                                matrix.SetStaticBlock(blockX, blockY, tiles);
                            }
                        }

                        indexReader.Close();
                        lookupReader.Close();

                        return(count);
                    }
                }
            }
        }
コード例 #3
0
		private unsafe int PatchStatics( TileMatrix matrix, string dataPath, string indexPath, string lookupPath )
		{
			using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
			{
				using ( FileStream fsIndex = new FileStream( indexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
				{
					using ( FileStream fsLookup = new FileStream( lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
					{
						BinaryReader indexReader = new BinaryReader( fsIndex );
						BinaryReader lookupReader = new BinaryReader( fsLookup );

						int count = (int)(indexReader.BaseStream.Length / 4);

						TileList[][] lists = new TileList[8][];

						for ( int x = 0; x < 8; ++x )
						{
							lists[x] = new TileList[8];

							for ( int y = 0; y < 8; ++y )
								lists[x][y] = new TileList();
						}

						for ( int i = 0; i < count; ++i )
						{
							int blockID = indexReader.ReadInt32();
							int blockX = blockID / matrix.BlockHeight;
							int blockY = blockID % matrix.BlockHeight;

							int offset = lookupReader.ReadInt32();
							int length = lookupReader.ReadInt32();
							lookupReader.ReadInt32(); // Extra

							if ( offset < 0 || length <= 0 )
							{
								matrix.SetStaticBlock( blockX, blockY, matrix.EmptyStaticBlock );
								continue;
							}

							fsData.Seek( offset, SeekOrigin.Begin );

							int tileCount = length / 7;

							if ( m_TileBuffer.Length < tileCount )
								m_TileBuffer = new StaticTile[tileCount];

							StaticTile[] staTiles = m_TileBuffer;

							fixed ( StaticTile *pTiles = staTiles )
							{
#if !MONO
								NativeReader.Read( fsData.SafeFileHandle.DangerousGetHandle(), pTiles, length );
#else
								NativeReader.Read( fsData.Handle, pTiles, length );
#endif
								StaticTile *pCur = pTiles, pEnd = pTiles + tileCount;

								while ( pCur < pEnd )
								{
									lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (ushort)pCur->m_ID, pCur->m_Z );
									pCur = pCur + 1;
								}

								StaticTile[][][] tiles = new StaticTile[8][][];

								for ( int x = 0; x < 8; ++x )
								{
									tiles[x] = new StaticTile[8][];

									for ( int y = 0; y < 8; ++y )
										tiles[x][y] = lists[x][y].ToArray();
								}

								matrix.SetStaticBlock( blockX, blockY, tiles );
							}
						}

						indexReader.Close();
						lookupReader.Close();

						return count;
					}
				}
			}
		}
コード例 #4
0
ファイル: Statics.cs プロジェクト: tflynt91/TrueUO
        public static void Freeze(Mobile from, Map targetMap, Point3D start3d, Point3D end3d)
        {
            Hashtable mapTable = new Hashtable();

            if (start3d == NullP3D && end3d == NullP3D)
            {
                if (targetMap == null)
                {
                    CommandLogging.WriteLine(from, "{0} {1} invoking freeze for every item in every map", from.AccessLevel, CommandLogging.Format(from));
                }
                else
                {
                    CommandLogging.WriteLine(from, "{0} {1} invoking freeze for every item in {0}", from.AccessLevel, CommandLogging.Format(from), targetMap);
                }

                foreach (Item item in World.Items.Values)
                {
                    if (targetMap != null && item.Map != targetMap)
                    {
                        continue;
                    }

                    if (item.Parent != null)
                    {
                        continue;
                    }

                    if (item is Static || item is BaseFloor || item is BaseWall)
                    {
                        Map itemMap = item.Map;

                        if (itemMap == null || itemMap == Map.Internal)
                        {
                            continue;
                        }

                        Hashtable table = (Hashtable)mapTable[itemMap];

                        if (table == null)
                        {
                            mapTable[itemMap] = table = new Hashtable();
                        }

                        Point2D p = new Point2D(item.X >> 3, item.Y >> 3);

                        DeltaState state = (DeltaState)table[p];

                        if (state == null)
                        {
                            table[p] = state = new DeltaState(p);
                        }

                        state.m_List.Add(item);
                    }
                }
            }
            else if (targetMap != null)
            {
                Point2D start = targetMap.Bound(new Point2D(start3d)), end = targetMap.Bound(new Point2D(end3d));

                CommandLogging.WriteLine(from, "{0} {1} invoking freeze from {2} to {3} in {4}", from.AccessLevel, CommandLogging.Format(from), start, end, targetMap);

                IPooledEnumerable eable = targetMap.GetItemsInBounds(new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1));

                foreach (Item item in eable)
                {
                    if (item is Static || item is BaseFloor || item is BaseWall)
                    {
                        Map itemMap = item.Map;

                        if (itemMap == null || itemMap == Map.Internal)
                        {
                            continue;
                        }

                        Hashtable table = (Hashtable)mapTable[itemMap];

                        if (table == null)
                        {
                            mapTable[itemMap] = table = new Hashtable();
                        }

                        Point2D p = new Point2D(item.X >> 3, item.Y >> 3);

                        DeltaState state = (DeltaState)table[p];

                        if (state == null)
                        {
                            table[p] = state = new DeltaState(p);
                        }

                        state.m_List.Add(item);
                    }
                }

                eable.Free();
            }

            if (mapTable.Count == 0)
            {
                from.SendGump(new NoticeGump(1060637, 30720, "No freezable items were found.  Only the following item types are frozen:<br> - Static<br> - BaseFloor<br> - BaseWall", 0xFFC000, 320, 240, null, null));
                return;
            }

            bool badDataFile = false;

            int totalFrozen = 0;

            foreach (DictionaryEntry de in mapTable)
            {
                Map       map   = (Map)de.Key;
                Hashtable table = (Hashtable)de.Value;

                TileMatrix matrix = map.Tiles;

                using (FileStream idxStream = OpenWrite(matrix.IndexStream))
                {
                    using (FileStream mulStream = OpenWrite(matrix.DataStream))
                    {
                        if (idxStream == null || mulStream == null)
                        {
                            badDataFile = true;
                            continue;
                        }

                        BinaryReader idxReader = new BinaryReader(idxStream);

                        BinaryWriter idxWriter = new BinaryWriter(idxStream);
                        BinaryWriter mulWriter = new BinaryWriter(mulStream);

                        foreach (DeltaState state in table.Values)
                        {
                            int          oldTileCount;
                            StaticTile[] oldTiles = ReadStaticBlock(idxReader, mulStream, state.m_X, state.m_Y, matrix.BlockWidth, matrix.BlockHeight, out oldTileCount);

                            if (oldTileCount < 0)
                            {
                                continue;
                            }

                            int          newTileCount = 0;
                            StaticTile[] newTiles     = new StaticTile[state.m_List.Count];

                            for (int i = 0; i < state.m_List.Count; ++i)
                            {
                                Item item = state.m_List[i];

                                int xOffset = item.X - (state.m_X * 8);
                                int yOffset = item.Y - (state.m_Y * 8);

                                if (xOffset < 0 || xOffset >= 8 || yOffset < 0 || yOffset >= 8)
                                {
                                    continue;
                                }

                                StaticTile newTile = new StaticTile((ushort)item.ItemID, (byte)xOffset, (byte)yOffset, (sbyte)item.Z, (short)item.Hue);

                                newTiles[newTileCount++] = newTile;

                                item.Delete();

                                ++totalFrozen;
                            }

                            int mulPos = -1;
                            int length = -1;
                            int extra  = 0;

                            if ((oldTileCount + newTileCount) > 0)
                            {
                                mulWriter.Seek(0, SeekOrigin.End);

                                mulPos = (int)mulWriter.BaseStream.Position;
                                length = (oldTileCount + newTileCount) * 7;
                                extra  = 1;

                                for (int i = 0; i < oldTileCount; ++i)
                                {
                                    StaticTile toWrite = oldTiles[i];

                                    mulWriter.Write((ushort)toWrite.ID);
                                    mulWriter.Write((byte)toWrite.X);
                                    mulWriter.Write((byte)toWrite.Y);
                                    mulWriter.Write((sbyte)toWrite.Z);
                                    mulWriter.Write((short)toWrite.Hue);
                                }

                                for (int i = 0; i < newTileCount; ++i)
                                {
                                    StaticTile toWrite = newTiles[i];

                                    mulWriter.Write((ushort)toWrite.ID);
                                    mulWriter.Write((byte)toWrite.X);
                                    mulWriter.Write((byte)toWrite.Y);
                                    mulWriter.Write((sbyte)toWrite.Z);
                                    mulWriter.Write((short)toWrite.Hue);
                                }

                                mulWriter.Flush();
                            }

                            int idxPos = ((state.m_X * matrix.BlockHeight) + state.m_Y) * 12;

                            idxWriter.Seek(idxPos, SeekOrigin.Begin);
                            idxWriter.Write(mulPos);
                            idxWriter.Write(length);
                            idxWriter.Write(extra);

                            idxWriter.Flush();

                            matrix.SetStaticBlock(state.m_X, state.m_Y, null);
                        }
                    }
                }
            }

            if (totalFrozen == 0 && badDataFile)
            {
                from.SendGump(new NoticeGump(1060637, 30720, "Output data files could not be opened and the freeze operation has been aborted.<br><br>This probably means your server and client are using the same data files.  Instructions on how to resolve this can be found in the first warning window.", 0xFFC000, 320, 240, null, null));
            }
            else
            {
                from.SendGump(new NoticeGump(1060637, 30720, string.Format("Freeze operation completed successfully.<br><br>{0} item{1} frozen.<br><br>You must restart your client and update it's data files to see the changes.", totalFrozen, totalFrozen != 1 ? "s were" : " was"), 0xFFC000, 320, 240, null, null));
            }
        }
コード例 #5
0
ファイル: Statics.cs プロジェクト: tflynt91/TrueUO
        private static void DoUnfreeze(Map map, Point2D start, Point2D end, ref bool badDataFile, ref int totalUnfrozen)
        {
            start = map.Bound(start);
            end   = map.Bound(end);

            int xStartBlock = start.X >> 3;
            int yStartBlock = start.Y >> 3;
            int xEndBlock   = end.X >> 3;
            int yEndBlock   = end.Y >> 3;

            int xTileStart = start.X, yTileStart = start.Y;
            int xTileWidth = end.X - start.X + 1, yTileHeight = end.Y - start.Y + 1;

            TileMatrix matrix = map.Tiles;

            using (FileStream idxStream = OpenWrite(matrix.IndexStream))
            {
                using (FileStream mulStream = OpenWrite(matrix.DataStream))
                {
                    if (idxStream == null || mulStream == null)
                    {
                        badDataFile = true;
                        return;
                    }

                    BinaryReader idxReader = new BinaryReader(idxStream);

                    BinaryWriter idxWriter = new BinaryWriter(idxStream);
                    BinaryWriter mulWriter = new BinaryWriter(mulStream);

                    for (int x = xStartBlock; x <= xEndBlock; ++x)
                    {
                        for (int y = yStartBlock; y <= yEndBlock; ++y)
                        {
                            int          oldTileCount;
                            StaticTile[] oldTiles = ReadStaticBlock(idxReader, mulStream, x, y, matrix.BlockWidth, matrix.BlockHeight, out oldTileCount);

                            if (oldTileCount < 0)
                            {
                                continue;
                            }

                            int          newTileCount = 0;
                            StaticTile[] newTiles     = new StaticTile[oldTileCount];

                            int baseX = (x << 3) - xTileStart, baseY = (y << 3) - yTileStart;

                            for (int i = 0; i < oldTileCount; ++i)
                            {
                                StaticTile oldTile = oldTiles[i];

                                int px = baseX + oldTile.X;
                                int py = baseY + oldTile.Y;

                                if (px < 0 || px >= xTileWidth || py < 0 || py >= yTileHeight)
                                {
                                    newTiles[newTileCount++] = oldTile;
                                }
                                else
                                {
                                    ++totalUnfrozen;

                                    Item item = new Static(oldTile.ID)
                                    {
                                        Hue = oldTile.Hue
                                    };

                                    item.MoveToWorld(new Point3D(px + xTileStart, py + yTileStart, oldTile.Z), map);
                                }
                            }

                            int mulPos = -1;
                            int length = -1;
                            int extra  = 0;

                            if (newTileCount > 0)
                            {
                                mulWriter.Seek(0, SeekOrigin.End);

                                mulPos = (int)mulWriter.BaseStream.Position;
                                length = newTileCount * 7;
                                extra  = 1;

                                for (int i = 0; i < newTileCount; ++i)
                                {
                                    StaticTile toWrite = newTiles[i];

                                    mulWriter.Write((ushort)toWrite.ID);
                                    mulWriter.Write((byte)toWrite.X);
                                    mulWriter.Write((byte)toWrite.Y);
                                    mulWriter.Write((sbyte)toWrite.Z);
                                    mulWriter.Write((short)toWrite.Hue);
                                }

                                mulWriter.Flush();
                            }

                            int idxPos = ((x * matrix.BlockHeight) + y) * 12;

                            idxWriter.Seek(idxPos, SeekOrigin.Begin);
                            idxWriter.Write(mulPos);
                            idxWriter.Write(length);
                            idxWriter.Write(extra);

                            idxWriter.Flush();

                            matrix.SetStaticBlock(x, y, null);
                        }
                    }
                }
            }
        }
コード例 #6
0
		private int PatchStatics( TileMatrix matrix, string dataPath, string indexPath, string lookupPath )
		{
			using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
			{
				using ( FileStream fsIndex = new FileStream( indexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
				{
					using ( FileStream fsLookup = new FileStream( lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
					{
						BinaryReader indexReader = new BinaryReader( fsIndex );
						BinaryReader lookupReader = new BinaryReader( fsLookup );

						int count = (int)(indexReader.BaseStream.Length / 4);

						TileList[][] lists = new TileList[8][];

						for ( int x = 0; x < 8; ++x )
						{
							lists[x] = new TileList[8];

							for ( int y = 0; y < 8; ++y )
								lists[x][y] = new TileList();
						}

						for ( int i = 0; i < count; ++i )
						{
							int blockID = indexReader.ReadInt32();
							int blockX = blockID / matrix.BlockHeight;
							int blockY = blockID % matrix.BlockHeight;

							int offset = lookupReader.ReadInt32();
							int length = lookupReader.ReadInt32();
							lookupReader.ReadInt32(); // Extra

							if ( offset < 0 || length <= 0 )
							{
								matrix.SetStaticBlock( blockX, blockY, matrix.EmptyStaticBlock );
								continue;
							}

							fsData.Seek( offset, SeekOrigin.Begin );

							int tileCount = length / 7;

							if ( m_TileBuffer.Length < tileCount )
								m_TileBuffer = new StaticTile[tileCount];

							StaticTile[] staTiles = m_TileBuffer;//new StaticTile[tileCount];

							GCHandle handle = GCHandle.Alloc(staTiles, GCHandleType.Pinned);
							try {
								if ( m_Buffer == null || length > m_Buffer.Length )
									m_Buffer = new byte[length];

								fsData.Read( m_Buffer, 0, length );

								Marshal.Copy(m_Buffer, 0, handle.AddrOfPinnedObject(), length);

								for (int j = 0; j < tileCount; j++)
								{
									StaticTile cur = staTiles[j];
									lists[cur.m_X & 0x7][cur.m_Y & 0x7].Add( (short)((cur.m_ID & 0x3FFF) + 0x4000), cur.m_Z );
								}

								Tile[][][] tiles = new Tile[8][][];

								for ( int x = 0; x < 8; ++x )
								{
									tiles[x] = new Tile[8][];

									for ( int y = 0; y < 8; ++y )
										tiles[x][y] = lists[x][y].ToArray();
								}

								matrix.SetStaticBlock( blockX, blockY, tiles );
							} finally {
								handle.Free();
							}
						}

						indexReader.Close();
						lookupReader.Close();

						return count;
					}
				}
			}
		}
コード例 #7
0
        private int PatchStatics(TileMatrix matrix, string dataPath, string indexPath, string lookupPath)
        {
            using (FileStream fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                using (FileStream fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read))
                {
                    using (FileStream fsLookup = new FileStream(lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read))
                    {
                        BinaryReader indexReader  = new BinaryReader(fsIndex);
                        BinaryReader lookupReader = new BinaryReader(fsLookup);

                        int count = (int)(indexReader.BaseStream.Length / 4);

                        TileList[][] lists = new TileList[8][];

                        for (int x = 0; x < 8; ++x)
                        {
                            lists[x] = new TileList[8];

                            for (int y = 0; y < 8; ++y)
                            {
                                lists[x][y] = new TileList();
                            }
                        }

                        for (int i = 0; i < count; ++i)
                        {
                            int blockID = indexReader.ReadInt32();
                            int blockX  = blockID / matrix.BlockHeight;
                            int blockY  = blockID % matrix.BlockHeight;

                            int offset = lookupReader.ReadInt32();
                            int length = lookupReader.ReadInt32();
                            lookupReader.ReadInt32();                             // Extra

                            if (offset < 0 || length <= 0)
                            {
                                matrix.SetStaticBlock(blockX, blockY, matrix.EmptyStaticBlock);
                                continue;
                            }

                            fsData.Seek(offset, SeekOrigin.Begin);

                            int tileCount = length / 7;

                            if (m_TileBuffer.Length < tileCount)
                            {
                                m_TileBuffer = new StaticTile[tileCount];
                            }

                            StaticTile[] staTiles = m_TileBuffer;                            //new StaticTile[tileCount];

                            GCHandle handle = GCHandle.Alloc(staTiles, GCHandleType.Pinned);
                            try {
                                if (m_Buffer == null || length > m_Buffer.Length)
                                {
                                    m_Buffer = new byte[length];
                                }

                                fsData.Read(m_Buffer, 0, length);

                                Marshal.Copy(m_Buffer, 0, handle.AddrOfPinnedObject(), length);

                                for (int j = 0; j < tileCount; j++)
                                {
                                    StaticTile cur = staTiles[j];
                                    lists[cur.m_X & 0x7][cur.m_Y & 0x7].Add((short)((cur.m_ID & 0x3FFF) + 0x4000), cur.m_Z);
                                }

                                Tile[][][] tiles = new Tile[8][][];

                                for (int x = 0; x < 8; ++x)
                                {
                                    tiles[x] = new Tile[8][];

                                    for (int y = 0; y < 8; ++y)
                                    {
                                        tiles[x][y] = lists[x][y].ToArray();
                                    }
                                }

                                matrix.SetStaticBlock(blockX, blockY, tiles);
                            } finally {
                                handle.Free();
                            }
                        }

                        indexReader.Close();
                        lookupReader.Close();

                        return(count);
                    }
                }
            }
        }
コード例 #8
0
        private int PatchStatics(TileMatrix matrix, string dataPath, string indexPath, string lookupPath)
        {
            BinaryReader reader1;
            BinaryReader reader2;
            int          num1;

            TileList[][] listArrayArray1;
            int          num2;
            int          num3;
            int          num4;
            int          num5;
            int          num6;
            int          num7;
            int          num8;
            int          num9;
            int          num10;

            StaticTile[] tileArray1;
            StaticTile * tilePtr1;
            StaticTile * tilePtr2;

            Tile[][][] tileArrayArrayArray1;
            int        num11;
            int        num12;
            int        num13;

            using (FileStream stream1 = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                using (FileStream stream2 = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read))
                {
                    using (FileStream stream3 = new FileStream(lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read))
                    {
                        reader1         = new BinaryReader(stream2);
                        reader2         = new BinaryReader(stream3);
                        num1            = ((int)(reader1.BaseStream.Length / 4));
                        listArrayArray1 = new TileList[8][];
                        for (num2 = 0; (num2 < 8); ++num2)
                        {
                            listArrayArray1[num2] = new TileList[8];
                            for (num3 = 0; (num3 < 8); ++num3)
                            {
                                listArrayArray1[num2][num3] = new TileList();
                            }
                        }
                        for (num4 = 0; (num4 < num1); ++num4)
                        {
                            num5 = reader1.ReadInt32();
                            num6 = (num5 / matrix.BlockHeight);
                            num7 = (num5 % matrix.BlockHeight);
                            num8 = reader2.ReadInt32();
                            num9 = reader2.ReadInt32();
                            reader2.ReadInt32();
                            if ((num8 < 0) || (num9 <= 0))
                            {
                                matrix.SetStaticBlock(num6, num7, matrix.EmptyStaticBlock);
                            }
                            else
                            {
                                stream1.Seek(num8, SeekOrigin.Begin);
                                num10 = (num9 / 7);
                                if (TileMatrixPatch.m_TileBuffer.Length < num10)
                                {
                                    TileMatrixPatch.m_TileBuffer = new StaticTile[num10];
                                }
                                tileArray1 = TileMatrixPatch.m_TileBuffer;
                                try
                                {
                                    fixed(StaticTile *local1 = tileArray1)
                                    {
                                    }
                                    TileMatrixPatch._lread(stream1.Handle, ((void *)local1), num9);
                                    tilePtr1 = local1;
                                    tilePtr2 = (local1 + (num10 * sizeof(StaticTile)));
                                    while ((tilePtr1 < tilePtr2))
                                    {
                                        listArrayArray1[(tilePtr1.m_X & 7)][(tilePtr1.m_Y & 7)].Add(((short)((tilePtr1.m_ID & 16383) + 16384)), tilePtr1.m_Z);
                                        tilePtr1 += sizeof(StaticTile);
                                    }
                                    tileArrayArrayArray1 = new Tile[8][][];
                                    for (num11 = 0; (num11 < 8); ++num11)
                                    {
                                        tileArrayArrayArray1[num11] = new Tile[8][];
                                        for (num12 = 0; (num12 < 8); ++num12)
                                        {
                                            tileArrayArrayArray1[num11][num12] = listArrayArray1[num11][num12].ToArray();
                                        }
                                    }
                                    matrix.SetStaticBlock(num6, num7, tileArrayArrayArray1);
                                }
                                finally
                                {
                                    local1 = ((pinned ref StaticTile)IntPtr.Zero);
                                }
                            }
                        }
                        return(num1);
                    }
                }
            }
            return(num13);
        }