private static void LoadCsvFiles() { StreamReader reader = new StreamReader(m_Path); string line; int lineNum = 0; while ((line = reader.ReadLine()) != null) { ++lineNum; line = line.Trim(); if (line.StartsWith("#")) { continue; } string[] parts = line.Split(m_Sep); if (parts.Length != 9) { continue; } try { Point3D pointLoc = new Point3D(int.Parse(parts[0]), int.Parse(parts[1]), int.Parse(parts[2])); /* * if(parts[3] == "Trammel") * { * parts[3] = "Greyhawk"; * } */ Map mapLoc = Map.Parse(parts[3]); Point3D pointDest = new Point3D(int.Parse(parts[4]), int.Parse(parts[5]), int.Parse(parts[6])); /* * if (parts[7] == "Trammel") * { * parts[7] = "Greyhawk"; * } */ Map mapDest = Map.Parse(parts[7]); Teleport teleport = new Teleport(pointLoc, mapLoc, pointDest, mapDest); if (bool.Parse(parts[8])) { teleport.Oneway = false; } Point4D Loc = new Point4D(pointLoc.X, pointLoc.Y, pointLoc.Z, mapLoc.MapID); if (m_TeleportersD1.ContainsKey(Loc)) { continue; } m_TeleportersD1.Add(Loc, teleport); if (teleport.Oneway == false) { Teleport teleport2 = new Teleport(pointLoc, mapLoc, pointDest, mapDest); teleport2.Oneway = teleport.Oneway; Point4D Dest = new Point4D(pointDest.X, pointDest.Y, pointDest.Z, mapDest.MapID); if (m_TeleportersD2.ContainsKey(Dest)) { continue; } m_TeleportersD2.Add(Dest, teleport2); } } catch (FormatException) { Console.WriteLine(string.Format("Bad number format on line {0}", lineNum)); } catch (ArgumentException ex) { Console.WriteLine(string.Format("Argument Execption {0} on line {1}", ex.Message, lineNum)); } } reader.Close(); }
private static void LoadLocations() { int err_count = 0; if (m_Paths == null) { return; } string[] paths = m_Paths; for (int i = 0; i < paths.Length; i++) { if (paths[i] == null) { continue; } string text = paths[i]; if (File.Exists(text)) { using (StreamReader streamReader = new StreamReader(text)) { string text2; while ((text2 = streamReader.ReadLine()) != null) { if (text2.Length != 0 && !text2.StartsWith("#")) { try { string[] array = text2.Split(new char[] { '|' }); string[] array2 = text2.Split(new char[] { '|' }); int x = Convert.ToInt32(array[0]); int y = Convert.ToInt32(array[1]); int z = Convert.ToInt32(array[2]); int index = Convert.ToInt32(array[3]); int x2 = Convert.ToInt32(array[4]); int y2 = Convert.ToInt32(array[5]); int z2 = Convert.ToInt32(array[6]); int index2 = Convert.ToInt32(array[7]); Map mapLoc = Map.AllMaps[index]; Map mapDest = Map.AllMaps[index2]; Point3D pointLoc = new Point3D(x, y, z); Point3D pointDest = new Point3D(x2, y2, z2); Teleport teleport = new Teleport(pointLoc, mapLoc, pointDest, mapDest); if (array2[8] == "true") { teleport.Active = true; } else { teleport.Active = false; } if (array2[9] == "true") { teleport.Creatures = true; } else { teleport.Creatures = false; } if (array2[10] == "true") { teleport.CombatCheck = true; } else { teleport.CombatCheck = false; } if (array2[11] == "true") { teleport.CriminalCheck = true; } else { teleport.CriminalCheck = false; } teleport.SourceEffect = Utility.ToInt32(array2[12]); teleport.DestEffect = Utility.ToInt32(array2[13]); teleport.SoundID = Utility.ToInt32(array[14]); teleport.Delay = TimeSpan.FromSeconds(Convert.ToInt32(array[15])); if (array2[16] == "true") { teleport.Oneway = true; } else { teleport.Oneway = false; } if (array2[17] == "true") { teleport.Bonded = true; } else { teleport.Bonded = false; } Point4D Loc = new Point4D(x, y, z, mapLoc.MapID); if (m_TeleportersD1.ContainsKey(Loc)) { continue; } m_TeleportersD1.Add(Loc, teleport); if (teleport.Oneway == false) { Teleport teleport2 = new Teleport(pointLoc, mapLoc, pointDest, mapDest); teleport2.Active = teleport.Active; teleport2.Bonded = teleport.Bonded; teleport2.CombatCheck = teleport.CombatCheck; teleport2.Creatures = teleport.Creatures; teleport2.CriminalCheck = teleport.CriminalCheck; teleport2.Delay = teleport.Delay; teleport2.DestEffect = teleport.DestEffect; teleport2.SoundID = teleport.SoundID; teleport2.SourceEffect = teleport.SourceEffect; teleport2.Oneway = teleport.Oneway; Point4D Dest = new Point4D(x2, y2, z2, mapDest.MapID); if (m_TeleportersD2.ContainsKey(Dest)) { continue; } m_TeleportersD2.Add(Dest, teleport2); } } catch { err_count++; /* * Console.Write("ERROR: Bad teleport location entry in ({0}) ", new object[] * { * text * }); * Console.WriteLine(" ERROR COUNT: ({0})", err_count); */ } } } } } } }