public BaseRangedModule( Serial serial ) : base(serial) { HasBowString = true; StringStrengthSelection = StringStrength.VeryWeak; PullWeightSelection = PoundsPerPull.Fourty; }
public ScavengerBasket( Serial serial ) : base(serial) { //No need for the conditional since we KNOW the List isn't persisted across restarts. //if(!ScavengerSignup.ScavengerBaskets.Contains(this)) ScavengerSignup.ScavengerBaskets.Add( this ); }
public SpiritGem( Serial serial ) : base( serial ) { //On server restart the timer is reset to 120 seconds which ensures that the item actually decays. //This is inaccurate but this way we don't have to save the value and restore it. m_TimeLeft = DELETE_AFTER_SECONDS; m_Timer = new DeleteTimer(this); }
public RogueSandals( Serial serial ) : base( serial ) { DefineMods(); if ( Parent != null && this.Parent is Mobile ) SetMods( (Mobile)Parent ); }
public CastCommandsModule(Serial serial, string castCommand, CastInfo info) : base(serial) { m_CastCommands = new Dictionary<string, CastInfo>(); Add(castCommand, info); }
public IconsModule(Serial serial, IconInfo info) : base(serial) { //m_Icons = new Hashtable(); m_Icons = new Dictionary<Type, IconInfo>(); Add(info); }
public greencarrot( Serial serial ) : base( serial ) { /*} public override Item Dupe( int amount ) { return base.Dupe( new greencarrot( amount ), amount );*/ }
public DiamondHoopEarrings( Serial serial ) : base( serial ) { /*} public override Item Dupe( int amount ) { return base.Dupe( new DiamondHoopEarrings( amount ), amount );*/ }
public ArrianasClips( Serial serial ) : base( serial ) { /*} public override Item Dupe( int amount ) { return base.Dupe( new ArrianasClips( amount ), amount );*/ }
public GoldenMandrakeRoot( Serial serial ) : base( serial ) { /*} public override Item Dupe( int amount ) { return base.Dupe( new GoldenMandrakeRoot( amount ), amount );*/ }
public goldenegg( Serial serial ) : base( serial ) { /*} public override Item Dupe( int amount ) { return base.Dupe( new goldenegg( amount ), amount );*/ }
public FireSilk( Serial serial ) : base( serial ) { /*} public override Item Dupe( int amount ) { return base.Dupe( new FireSilk( amount ), amount );*/ }
public GroupDungeonTeleporter(Serial serial) : base(serial) { Name = "an instance zone-in teleporter"; Hue = 1157; Visible = true; base.MapDest = this.Map; base.PointDest = this.Location; }
public MarketEntry( Mobile seller ) { _active = true; _category = Category.Misc; _cost = 0; _description = ""; _objectSerial = Serial.MinusOne; _seller = seller; _tableId = -1; }
public Module( Serial ser ) { m_Owner = ser; Type type = this.GetType(); m_TypeRef = CentralMemory.m_Types.IndexOf( type ); if( m_TypeRef == -1 ) m_TypeRef = CentralMemory.m_Types.Add( type ); }
public ResourceTransaction(TransactionType ttype) { m_TransType = ttype; m_TransactionID = ResourceLogger.GetTransID(); m_Date = DateTime.Now; ResName = ""; Amount = 0; Price = 0; NewAmount = 0; VendorID = 0; }
public VirtueStone(Serial serial): base(serial) { VirtueArtifactSystem.Enabled = false; if ( VirtueArtifactSystem.Enabled ) Hue = 2114; else Hue = 2103; m_Timer = new RefreshTimer(this); m_Timer.Start(); if (VirtueState.serial == 0) { VirtueState.serial = Serial; } InvalidateProperties(); }
public void AddProperties(Serial serial) { if (!serial.IsValid) { return; } if (_AddItemPropertyImpl != null) { try { _AddItemPropertyImpl.Invoke(this, new object[] {serial.Value}); return; } catch { } } Add(new GumpOPL(serial)); }
public void AddItemProperty(Serial serial) { if (_ItemPropertyWarning || !serial.IsValid) { return; } var mi = typeof(Gump).GetMethod("AddItemProperty", new[] {typeof(int)}); if (mi != null) { mi.Invoke(this, new object[] {serial.Value}); return; } Utility.PushColor(ConsoleColor.Red); Console.WriteLine(GetType().FullName); Console.WriteLine("Server.Gump does not support method AddItemProperty( int serial )"); Utility.PopColor(); _ItemPropertyWarning = true; }
public PolarBearRugSouthDeed( Serial serial ) : base( serial ) { }
public BrownBearRugEastAddon( Serial serial ) : base( serial ) { }
public PolarBearRugSouthAddon( Serial serial ) : base( serial ) { }
public PolarBearRugEastDeed( Serial serial ) : base( serial ) { }
public PolarBearRugEastAddon( Serial serial ) : base( serial ) { }
public BrownBearRugSouthDeed( Serial serial ) : base( serial ) { }
public FirepitsmallAddon( Serial serial ) : base( serial ) { }
public AnimalTrainer( Serial serial ) : base( serial ) { }
public BrownBearRugEastDeed( Serial serial ) : base( serial ) { }
public BrownBearRugSouthAddon( Serial serial ) : base( serial ) { }
//[/s7] public GMHidingStone(Serial serial) : base(serial) { }