public void ItemsUpdateForOther( PlayerHandler ph ) { int t = 0;// all.Count; foreach( Item i in Items ) if ( i != null ) t++; int offset = 4; Converter.ToBytes( (short)1, tempBuff, ref offset ); Converter.ToBytes( (int)0, tempBuff, ref offset ); Converter.ToBytes( Guid, tempBuff, ref offset ); ResetBitmap(); int pos = 0; int last = 1; for( pos = 0;pos < 19;pos++) { Item i = Items[ pos ]; if ( i != null ) { setUpdateValue( (int)UpdateFields.PLAYER_VISIBLE_ITEM_1_0 + pos * 12, i.Id ); } else setUpdateValue( (int)UpdateFields.PLAYER_VISIBLE_ITEM_1_0 + pos * 12, 0 ); } pos = 0; for(int j = 0;j < 19;j++ ) { Item i = Items[ j ]; if ( i != null ) { setUpdateValue( last = (int)UpdateFields.PLAYER_FIELD_INV_SLOT_HEAD + ( 2 * pos ), i.Guid ); } pos++; } FlushUpdateData( tempBuff, ref offset, 1 + ( last / 32 ) ); ph.Send( 0xA9, tempBuff, offset ); return; }
public void MovementHeartBeat( PlayerHandler ph, Character from ) { if ( true ) {/* byte []movePacket = { 0x00, 0x33, 0xDD, 0x00, 0x52, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6A, 0xFC, 0x3A, 0xC4, 0x7C, 0xBD, 0x96, 0xC5, 0x8B, 0x9D, 0xA0, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF6, 0x06, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x16, 0xE4, 0x39, 0xC4, 0x71, 0xBB, 0x96, 0xC5, 0xD2, 0xE5, 0xA6, 0x41}; */ byte []movePacket = { 0,0,0,0, 0xD1, 0x1C, 0x25, 0x00, 0x00, 0xA0, 0x00, 0xF0, 0x50, 0x45, 0xD4, 0xC3, 0x26, 0xDE, 0x21, 0xC5, 0x79, 0xCF, 0xBF, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x45, 0xD4, 0xC3, 0x26, 0xDE, 0x21, 0xC5, 0x79, 0xCF, 0xBF, 0x42 }; int offset = 4; Converter.ToBytes( Guid, movePacket, ref offset ); Converter.ToBytes( (float)from.X, movePacket, ref offset );// X Converter.ToBytes( (float)from.Y, movePacket, ref offset );// Y Converter.ToBytes( (float)from.Z, movePacket, ref offset );// Z Converter.ToBytes( (int)0, movePacket, ref offset );// Z Converter.ToBytes( (int)0, movePacket, ref offset );// Z Converter.ToBytes( (byte)0, movePacket, ref offset );// Z Converter.ToBytes( (int)0x23F, movePacket, ref offset );// Z Converter.ToBytes( (int)1, movePacket, ref offset );// Z Converter.ToBytes( (float)from.X + 20, movePacket, ref offset );// X Converter.ToBytes( (float)from.Y, movePacket, ref offset );// Y Converter.ToBytes( (float)from.Z, movePacket, ref offset );// Z ph.Send( 0xDD, movePacket, offset ); } }