コード例 #1
0
        public MultiComponentList(MultiComponentList toCopy)
        {
            m_Min = toCopy.m_Min;
            m_Max = toCopy.m_Max;

            m_Center = toCopy.m_Center;

            m_Width  = toCopy.m_Width;
            m_Height = toCopy.m_Height;

            m_Tiles = new StaticTile[m_Width][][];

            for (int x = 0; x < m_Width; ++x)
            {
                m_Tiles[x] = new StaticTile[m_Height][];

                for (int y = 0; y < m_Height; ++y)
                {
                    m_Tiles[x][y] = new StaticTile[toCopy.m_Tiles[x][y].Length];

                    for (int i = 0; i < m_Tiles[x][y].Length; ++i)
                    {
                        m_Tiles[x][y][i] = toCopy.m_Tiles[x][y][i];
                    }
                }
            }

            m_List = new MultiTileEntry[toCopy.m_List.Length];

            for (int i = 0; i < m_List.Length; ++i)
            {
                m_List[i] = toCopy.m_List[i];
            }
        }
コード例 #2
0
ファイル: Map.cs プロジェクト: FreeReign/xrunuo
        private IEnumerable <Tile[]> InternalGetMultiTilesAt(int x, int y)
        {
            foreach (BaseMulti multi in GetSector(x, y).Multis)
            {
                if (multi != null && !multi.Deleted)
                {
                    MultiComponentList list = multi.Components;

                    int xOffset = x - (multi.Location.X + list.Min.X);
                    int yOffset = y - (multi.Location.Y + list.Min.Y);

                    if (xOffset >= 0 && xOffset < list.Width && yOffset >= 0 && yOffset < list.Height)
                    {
                        Tile[] tiles = list.Tiles[xOffset][yOffset];

                        if (tiles.Length > 0)
                        {
                            // TODO: How to avoid this copy?
                            Tile[] copy = new Tile[tiles.Length];

                            for (int i = 0; i < copy.Length; ++i)
                            {
                                copy[i]    = tiles[i];
                                copy[i].Z += multi.Z;
                            }

                            yield return(copy);
                        }
                    }
                }
            }
        }
コード例 #3
0
ファイル: MultiData.cs プロジェクト: Godkong/Origins
        public MultiComponentList( MultiComponentList toCopy )
        {
            m_Min = toCopy.m_Min;
            m_Max = toCopy.m_Max;

            m_Center = toCopy.m_Center;

            m_Width = toCopy.m_Width;
            m_Height = toCopy.m_Height;

            m_Tiles = new StaticTile[m_Width][][];

            for ( int x = 0; x < m_Width; ++x )
            {
                m_Tiles[x] = new StaticTile[m_Height][];

                for ( int y = 0; y < m_Height; ++y )
                {
                    m_Tiles[x][y] = new StaticTile[toCopy.m_Tiles[x][y].Length];

                    for ( int i = 0; i < m_Tiles[x][y].Length; ++i )
                        m_Tiles[x][y][i] = toCopy.m_Tiles[x][y][i];
                }
            }

            m_List = new MultiTileEntry[toCopy.m_List.Length];

            for ( int i = 0; i < m_List.Length; ++i )
                m_List[i] = toCopy.m_List[i];
        }
コード例 #4
0
        public MultiComponentList(MultiComponentList toCopy)
        {
            m_Min = toCopy.m_Min;
            m_Max = toCopy.m_Max;

            Center = toCopy.Center;

            Width  = toCopy.Width;
            Height = toCopy.Height;

            Tiles = new StaticTile[Width][][];

            for (int x = 0; x < Width; ++x)
            {
                Tiles[x] = new StaticTile[Height][];

                for (int y = 0; y < Height; ++y)
                {
                    Tiles[x][y] = new StaticTile[toCopy.Tiles[x][y].Length];

                    for (int i = 0; i < Tiles[x][y].Length; ++i)
                    {
                        Tiles[x][y][i] = toCopy.Tiles[x][y][i];
                    }
                }
            }

            List = new MultiTileEntry[toCopy.List.Length];

            for (int i = 0; i < List.Length; ++i)
            {
                List[i] = toCopy.List[i];
            }
        }
コード例 #5
0
ファイル: GumpMulti.cs プロジェクト: somedude373/NeverFade
 public GumpMulti(int x, int y, int hue, MultiComponentList components)
 {
     _X          = x;
     _Y          = y;
     _Hue        = hue;
     _Components = components ?? MultiComponentList.Empty;
 }
コード例 #6
0
ファイル: Map.cs プロジェクト: FreeReign/xrunuo
        public void OnMove(Point3D oldLocation, Item item)
        {
            if (this == Map.Internal)
            {
                return;
            }

            Sector oldSector = GetSector(oldLocation);
            Sector newSector = GetSector(item.Location);

            if (oldSector != newSector)
            {
                oldSector.OnLeave(item);
                newSector.OnEnter(item);
            }

            if (item is BaseMulti)
            {
                BaseMulti          m   = (BaseMulti)item;
                MultiComponentList mcl = m.Components;

                Sector start = GetMultiMinSector(item.Location, mcl);
                Sector end   = GetMultiMaxSector(item.Location, mcl);

                Sector oldStart = GetMultiMinSector(oldLocation, mcl);
                Sector oldEnd   = GetMultiMaxSector(oldLocation, mcl);

                if (oldStart != start || oldEnd != end)
                {
                    RemoveMulti(m, oldStart, oldEnd);
                    AddMulti(m, start, end);
                }
            }
        }
コード例 #7
0
ファイル: ArtExt.cs プロジェクト: somedude373/NeverFade
        public static Size GetImageSize(this Server.MultiComponentList mcl)
        {
            if (mcl == null)
            {
                return(Size.Empty);
            }

            Point o;
            Size  s;
            int   x1 = 0, y1 = 0, x2 = 0, y2 = 0;

            foreach (var t in OrderByRender(mcl))
            {
                o = GetImageOffset(t.m_ItemID);
                s = GetImageSize(t.m_ItemID);

                o.X += (t.m_OffsetX * TileHalfWxH) - (t.m_OffsetY * TileHalfWxH);
                o.Y += (t.m_OffsetY * TileHalfWxH) + (t.m_OffsetX * TileHalfWxH);
                o.Y -= t.m_OffsetZ * 4;

                x1 = Math.Min(x1, o.X);
                y1 = Math.Min(y1, o.Y);

                x2 = Math.Max(x2, o.X + s.Width);
                y2 = Math.Max(y2, o.Y + s.Height);
            }

            return(new Size(Math.Max(0, x2 - x1), Math.Max(0, y2 - y1)));
        }
コード例 #8
0
ファイル: MultiData.cs プロジェクト: rafaelfcsouza/ModernUO
        static MultiData()
        {
            string multiUOPPath = Core.FindDataFile("MultiCollection.uop");

            if (File.Exists(multiUOPPath))
            {
                LoadUOP(multiUOPPath);
                UsingUOPFormat = true;
                return;
            }

            string idxPath = Core.FindDataFile("multi.idx");
            string mulPath = Core.FindDataFile("multi.mul");

            if (File.Exists(idxPath) && File.Exists(mulPath))
            {
                var idx = new FileStream(idxPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                m_IndexReader = new BinaryReader(idx);

                var stream = new FileStream(mulPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                m_StreamReader = new BinaryReader(stream);

                string vdPath = Core.FindDataFile("verdata.mul");

                if (!File.Exists(vdPath))
                {
                    return;
                }

                using FileStream fs = new FileStream(vdPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                BinaryReader bin = new BinaryReader(fs);

                int count = bin.ReadInt32();

                for (int i = 0; i < count; ++i)
                {
                    int file   = bin.ReadInt32();
                    int index  = bin.ReadInt32();
                    int lookup = bin.ReadInt32();
                    int length = bin.ReadInt32();
                    bin.ReadInt32(); // extra

                    if (file == 14 && index >= 0 && lookup >= 0 && length > 0)
                    {
                        bin.BaseStream.Seek(lookup, SeekOrigin.Begin);

                        Components[index] = new MultiComponentList(bin, length / 12);

                        bin.BaseStream.Seek(24 + i * 20, SeekOrigin.Begin);
                    }
                }

                bin.Close();
            }
            else
            {
                Console.WriteLine("Warning: Multi data files not found");
            }
        }
コード例 #9
0
ファイル: MultiData.cs プロジェクト: dpisanu/xrunuo
        static MultiData()
        {
            string idxPath = Core.FindDataFile("Multi.idx");
            string mulPath = Core.FindDataFile("Multi.mul");

            if (File.Exists(idxPath) && File.Exists(mulPath))
            {
                m_Index       = new FileStream(idxPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                m_IndexReader = new BinaryReader(m_Index);

                m_Stream       = new FileStream(mulPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                m_StreamReader = new BinaryReader(m_Stream);

                m_Components = new MultiComponentList[(int)(m_Index.Length / 12)];

                string vdPath = Core.FindDataFile("Verdata.mul");

                if (File.Exists(vdPath))
                {
                    using (FileStream fs = new FileStream(vdPath, FileMode.Open, FileAccess.Read, FileShare.Read))
                    {
                        BinaryReader bin = new BinaryReader(fs);

                        int count = bin.ReadInt32();

                        for (int i = 0; i < count; ++i)
                        {
                            int file   = bin.ReadInt32();
                            int index  = bin.ReadInt32();
                            int lookup = bin.ReadInt32();
                            int length = bin.ReadInt32();
                            /*int extra = */
                            bin.ReadInt32();

                            if (file == 14 && index >= 0 && index < m_Components.Length && lookup >= 0 && length > 0)
                            {
                                bin.BaseStream.Seek(lookup, SeekOrigin.Begin);

                                m_Components[index] = new MultiComponentList(bin, length / 12);

                                bin.BaseStream.Seek(24 + (i * 20), SeekOrigin.Begin);
                            }
                        }

                        bin.Close();
                    }
                }
            }
            else
            {
                log.Warning("Multi data files not found");

                m_Components = new MultiComponentList[0];
            }
        }
コード例 #10
0
ファイル: MultiData.cs プロジェクト: silky/ModernUO
        static MultiData()
        {
            var multiUOPPath = Core.FindDataFile("MultiCollection.uop", false);

            if (File.Exists(multiUOPPath))
            {
                LoadUOP(multiUOPPath);
                UsingUOPFormat = true;
                return;
            }

            var idxPath = Core.FindDataFile("multi.idx");
            var mulPath = Core.FindDataFile("multi.mul");

            var idx = new FileStream(idxPath, FileMode.Open, FileAccess.Read, FileShare.Read);

            m_IndexReader = new BinaryReader(idx);

            var stream = new FileStream(mulPath, FileMode.Open, FileAccess.Read, FileShare.Read);

            m_StreamReader = new BinaryReader(stream);

            var vdPath = Core.FindDataFile("verdata.mul", false);

            if (!File.Exists(vdPath))
            {
                return;
            }

            using var fs = new FileStream(vdPath, FileMode.Open, FileAccess.Read, FileShare.Read);
            var bin = new BinaryReader(fs);

            var count = bin.ReadInt32();

            for (var i = 0; i < count; ++i)
            {
                var file   = bin.ReadInt32();
                var index  = bin.ReadInt32();
                var lookup = bin.ReadInt32();
                var length = bin.ReadInt32();
                bin.ReadInt32(); // extra

                if (file == 14 && index >= 0 && lookup >= 0 && length > 0)
                {
                    bin.BaseStream.Seek(lookup, SeekOrigin.Begin);

                    Components[index] = new MultiComponentList(bin, length / 12);

                    bin.BaseStream.Seek(24 + i * 20, SeekOrigin.Begin);
                }
            }

            bin.Close();
        }
コード例 #11
0
        static MultiData()
        {
            string idxPath = Core.FindDataFile("multi.idx");
            string mulPath = Core.FindDataFile("multi.mul");

            if (File.Exists(idxPath) && File.Exists(mulPath))
            {
                Index       = new FileStream(idxPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                IndexReader = new BinaryReader(Index);

                Stream       = new FileStream(mulPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                StreamReader = new BinaryReader(Stream);

                Components = new MultiComponentList[(int)(Index.Length / 12)];

                string vdPath = Core.FindDataFile("verdata.mul");

                if (File.Exists(vdPath))
                {
                    using FileStream fs = new(vdPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                    BinaryReader bin = new BinaryReader(fs);

                    int count = bin.ReadInt32();

                    for (int i = 0; i < count; ++i)
                    {
                        int file   = bin.ReadInt32();
                        int index  = bin.ReadInt32();
                        int lookup = bin.ReadInt32();
                        int length = bin.ReadInt32();
                        _ = bin.ReadInt32();

                        if (file == 14 && index >= 0 && index < Components.Length && lookup >= 0 && length > 0)
                        {
                            bin.BaseStream.Seek(lookup, SeekOrigin.Begin);

                            Components[index] = new MultiComponentList(bin, length / 12);

                            bin.BaseStream.Seek(24 + (i * 20), SeekOrigin.Begin);
                        }
                    }

                    bin.Close();
                }
            }
            else
            {
                Console.WriteLine("Warning: Multi data files not found");

                Components = Array.Empty <MultiComponentList>();
            }
        }
コード例 #12
0
ファイル: MultiExt.cs プロジェクト: AllanNisbet/runuo
 public static void TileAdd(this MultiComponentList mcl, int itemID, Rectangle3D bounds)
 {
     for (var z = bounds.Start.Z; z < bounds.End.Z; z++)
     {
         for (var x = bounds.Start.X; x < bounds.End.X; x++)
         {
             for (var y = bounds.Start.Y; y < bounds.End.Y; y++)
             {
                 mcl.Add(itemID, x, y, z);
             }
         }
     }
 }
コード例 #13
0
ファイル: Map.cs プロジェクト: phpjunkie420/RunUO
		public void OnLeave( Item item )
		{
			if ( this == Map.Internal )
				return;

			GetSector( item ).OnLeave( item );

			if ( item is BaseMulti )
			{
				BaseMulti m = (BaseMulti)item;
				MultiComponentList mcl = m.Components;

				Sector start = GetMultiMinSector( item.Location, mcl );
				Sector end = GetMultiMaxSector( item.Location, mcl );

				RemoveMulti( m, start, end );
			}
		}
コード例 #14
0
ファイル: MultiExt.cs プロジェクト: AllanNisbet/runuo
        public static Wireframe GetWireframe(this MultiComponentList mcl)
        {
            if (mcl == null)
            {
                return(Wireframe.Empty);
            }

            var frame = new Block3D[mcl.List.Length];

            frame.SetAll(
                i =>
                new Block3D(
                    mcl.List[i].m_OffsetX,
                    mcl.List[i].m_OffsetY,
                    mcl.List[i].m_OffsetZ,
                    TileData.ItemTable[mcl.List[i].m_ItemID].CalcHeight + 5));

            return(new Wireframe(frame));
        }
コード例 #15
0
        public static Wireframe GetWireframe(this MultiComponentList mcl)
        {
            if (mcl == null)
            {
                return(Wireframe.Empty);
            }

            var frame = new Block3D[mcl.List.Length];

            frame.SetAll(
                i =>
            {
                var o = mcl.List[i];
                var h = Math.Max(5, TileData.ItemTable[o.m_ItemID].Height);

                return(new Block3D(o.m_OffsetX, o.m_OffsetY, o.m_OffsetZ, h));
            });

            return(new Wireframe(frame));
        }
コード例 #16
0
ファイル: ArtExt.cs プロジェクト: somedude373/NeverFade
        public static IEnumerable <MultiTileEntry> OrderByRender(this Server.MultiComponentList mcl)
        {
            if (mcl == null)
            {
                yield break;
            }

            // ReSharper disable RedundantCast
            foreach (var e in mcl.List             //
                     .OrderBy(o => ((o.m_OffsetX * mcl.Height) + o.m_OffsetY) * 2)
                     .ThenBy(zt => zt.m_OffsetZ)
                     .ThenByDescending(zt => ((ulong)zt.m_Flags & (ulong)Server.TileFlag.Surface) != 0)
                     .ThenByDescending(zt => ((ulong)zt.m_Flags & (ulong)Server.TileFlag.Wall) != 0)
                     .ThenBy(zt => ((ulong)zt.m_Flags & (ulong)Server.TileFlag.Roof) != 0)
                     .ThenBy(zt => Server.TileData.ItemTable[zt.m_ItemID].CalcHeight))
            {
                yield return(e);
            }
            // ReSharper restore RedundantCast
        }
コード例 #17
0
ファイル: ArtExt.cs プロジェクト: somedude373/NeverFade
        public static void EnumerateByRender(this Server.MultiComponentList mcl, Action <Point, MultiTileEntry> action)
        {
            if (mcl == null || action == null)
            {
                return;
            }

            Point o;

            foreach (var t in mcl.OrderByRender())
            {
                o = GetImageOffset(t.m_ItemID);

                o.X += (t.m_OffsetX * TileHalfWxH) - (t.m_OffsetY * TileHalfWxH);
                o.Y += (t.m_OffsetY * TileHalfWxH) + (t.m_OffsetX * TileHalfWxH);
                o.Y -= t.m_OffsetZ * 4;

                action(o, t);
            }
        }
コード例 #18
0
ファイル: ArtExt.cs プロジェクト: somedude373/NeverFade
        public static int GetImageWidth(this Server.MultiComponentList mcl)
        {
            if (mcl == null)
            {
                return(0);
            }

            Point o;
            int   x1 = 0, x2 = 0, w;

            foreach (var t in OrderByRender(mcl))
            {
                o = GetImageOffset(t.m_ItemID);
                w = GetImageWidth(t.m_ItemID);

                o.X += (t.m_OffsetX * TileHalfWxH) - (t.m_OffsetY * TileHalfWxH);

                x1 = Math.Min(x1, o.X);
                x2 = Math.Max(x2, o.X + w);
            }

            return(Math.Max(0, x2 - x1));
        }
コード例 #19
0
ファイル: ArtExt.cs プロジェクト: somedude373/NeverFade
        public static Point GetImageOffset(this Server.MultiComponentList mcl)
        {
            if (mcl == null)
            {
                return(Point.Empty);
            }

            Point o, p = Point.Empty;

            foreach (var t in OrderByRender(mcl))
            {
                o = GetImageOffset(t.m_ItemID);

                o.X += (t.m_OffsetX * TileHalfWxH) - (t.m_OffsetY * TileHalfWxH);
                o.Y += (t.m_OffsetY * TileHalfWxH) + (t.m_OffsetX * TileHalfWxH);
                o.Y -= t.m_OffsetZ * 4;

                p.X = Math.Min(p.X, o.X);
                p.Y = Math.Min(p.Y, o.Y);
            }

            return(p);
        }
コード例 #20
0
ファイル: Map.cs プロジェクト: phpjunkie420/RunUO
			public bool MoveNext()
			{
				while ( ++m_Index < m_List.Count )
				{
					BaseMulti m = m_List[m_Index];

					if ( m != null && !m.Deleted )
					{
						MultiComponentList list = m.Components;

						int xOffset = m_Location.m_X - ( m.Location.m_X + list.Min.m_X );
						int yOffset = m_Location.m_Y - ( m.Location.m_Y + list.Min.m_Y );

						if ( xOffset >= 0 && xOffset < list.Width && yOffset >= 0 && yOffset < list.Height )
						{
							StaticTile[] tiles = list.Tiles[xOffset][yOffset];

							if ( tiles.Length > 0 )
							{
								// TODO: How to avoid this copy?
								StaticTile[] copy = new StaticTile[tiles.Length];

								for ( int i = 0; i < copy.Length; ++i )
								{
									copy[i] = tiles[i];
									copy[i].Z += m.Z;
								}

								m_Current = copy;
								return true;
							}
						}
					}
				}

				return false;
			}
コード例 #21
0
ファイル: ArtExt.cs プロジェクト: somedude373/NeverFade
        public static int GetImageHeight(this Server.MultiComponentList mcl)
        {
            if (mcl == null)
            {
                return(0);
            }

            Point o;
            int   y1 = 0, y2 = 0, h;

            foreach (var t in OrderByRender(mcl))
            {
                o = GetImageOffset(t.m_ItemID);
                h = GetImageHeight(t.m_ItemID);

                o.Y += (t.m_OffsetY * TileHalfWxH) + (t.m_OffsetX * TileHalfWxH);
                o.Y -= t.m_OffsetZ * 4;

                y1 = Math.Min(y1, o.Y);
                y2 = Math.Max(y2, o.Y + h);
            }

            return(Math.Max(0, y2 - y1));
        }
コード例 #22
0
ファイル: MultiData.cs プロジェクト: RedArcaneArcher/ServUO
        static MultiData()
        {
            Components = new Dictionary <int, MultiComponentList>();

            var multicollectionPath = Core.FindDataFile("MultiCollection.uop");

            if (File.Exists(multicollectionPath))
            {
                UOPLoad(multicollectionPath);
                UsingUOPFormat = true;
            }
            else
            {
                var idxPath = Core.FindDataFile("multi.idx");
                var mulPath = Core.FindDataFile("multi.mul");

                if (File.Exists(idxPath) && File.Exists(mulPath))
                {
                    var idx = new FileStream(idxPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                    m_IndexReader = new BinaryReader(idx);

                    var stream = new FileStream(mulPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                    m_StreamReader = new BinaryReader(stream);

                    var vdPath = Core.FindDataFile("verdata.mul");

                    if (File.Exists(vdPath))
                    {
                        using (var fs = new FileStream(vdPath, FileMode.Open, FileAccess.Read, FileShare.Read))
                        {
                            var bin = new BinaryReader(fs);

                            var count = bin.ReadInt32();

                            for (var i = 0; i < count; ++i)
                            {
                                var file   = bin.ReadInt32();
                                var index  = bin.ReadInt32();
                                var lookup = bin.ReadInt32();
                                var length = bin.ReadInt32();
                                /*int extra = */
                                bin.ReadInt32();

                                if (file == 14 && index >= 0 && lookup >= 0 && length > 0)
                                {
                                    bin.BaseStream.Seek(lookup, SeekOrigin.Begin);

                                    Components[index] = new MultiComponentList(bin, length / 12);

                                    bin.BaseStream.Seek(24 + (i * 20), SeekOrigin.Begin);
                                }
                            }

                            bin.Close();
                        }
                    }
                    else
                    {
                        Console.WriteLine("Warning: Multi data files not found!");
                    }
                }
            }
        }
コード例 #23
0
ファイル: MultiData.cs プロジェクト: RedArcaneArcher/ServUO
        public static void UOPLoad(string path)
        {
            var stream       = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
            var streamReader = new BinaryReader(stream);

            // Head Information Start
            if (streamReader.ReadInt32() != 0x0050594D) // Not a UOP Files
            {
                return;
            }

            if (streamReader.ReadInt32() > 5) // Bad Version
            {
                return;
            }

            // Multi ID List Array Start
            var chunkIds  = new Dictionary <ulong, int>();
            var chunkIds2 = new Dictionary <ulong, int>();

            UOPHash.BuildChunkIDs(ref chunkIds, ref chunkIds2);
            // Multi ID List Array End

            streamReader.ReadUInt32();                      // format timestamp? 0xFD23EC43
            var startAddress = streamReader.ReadInt64();

            var blockSize = streamReader.ReadInt32();       // files in each block
            var totalSize = streamReader.ReadInt32();       // Total File Count

            stream.Seek(startAddress, SeekOrigin.Begin);    // Head Information End

            long nextBlock;

            do
            {
                var blockFileCount = streamReader.ReadInt32();
                nextBlock = streamReader.ReadInt64();

                var index = 0;

                do
                {
                    var offset = streamReader.ReadInt64();

                    var headerSize       = streamReader.ReadInt32();  // header length
                    var compressedSize   = streamReader.ReadInt32();  // compressed size
                    var decompressedSize = streamReader.ReadInt32();  // decompressed size

                    var filehash      = streamReader.ReadUInt64();    // filename hash (HashLittle2)
                    var datablockhash = streamReader.ReadUInt32();    // data hash (Adler32)
                    var flag          = streamReader.ReadInt16();     // compression method (0 = none, 1 = zlib)

                    index++;

                    if (offset == 0 || decompressedSize == 0 || filehash == 0x126D1E99DDEDEE0A) // Exclude housing.bin
                    {
                        continue;
                    }

                    // Multi ID Search Start
                    var chunkID = -1;

                    if (!chunkIds.TryGetValue(filehash, out chunkID))
                    {
                        if (chunkIds2.TryGetValue(filehash, out var tmpChunkID))
                        {
                            chunkID = tmpChunkID;
                        }
                    }
                    // Multi ID Search End

                    var positionpoint = stream.Position;  // save current position

                    // Decompress Data Start
                    stream.Seek(offset + headerSize, SeekOrigin.Begin);

                    var sourceData = new byte[compressedSize];

                    if (stream.Read(sourceData, 0, compressedSize) != compressedSize)
                    {
                        continue;
                    }

                    byte[] data;

                    if (flag == 1)
                    {
                        var destData = new byte[decompressedSize];
                        /*ZLibError error = */
                        Compression.Compressor.Decompress(destData, ref decompressedSize, sourceData, compressedSize);

                        data = destData;
                    }
                    else
                    {
                        data = sourceData;
                    }
                    // End Decompress Data

                    var tileList = new List <MultiTileEntry>();

                    using (var fs = new MemoryStream(data))
                    {
                        using (var reader = new BinaryReader(fs))
                        {
                            var a     = reader.ReadUInt32();
                            var count = reader.ReadUInt32();

                            for (uint i = 0; i < count; i++)
                            {
                                var ItemId = reader.ReadUInt16();
                                var x      = reader.ReadInt16();
                                var y      = reader.ReadInt16();
                                var z      = reader.ReadInt16();

                                var flagint = reader.ReadUInt16();

                                TileFlag flagg;

                                switch (flagint)
                                {
                                default:
                                case 0:
                                    flagg = TileFlag.Background;
                                    break;

                                case 1:
                                    flagg = TileFlag.None;
                                    break;

                                case 257:
                                    flagg = TileFlag.Generic;
                                    break;
                                }

                                var clilocsCount = reader.ReadUInt32();

                                if (clilocsCount != 0)
                                {
                                    fs.Seek(fs.Position + (clilocsCount * 4), SeekOrigin.Begin); // binary block bypass
                                }

                                tileList.Add(new MultiTileEntry(ItemId, x, y, z, flagg));
                            }

                            reader.Close();
                        }
                    }

                    Components[chunkID] = new MultiComponentList(tileList);

                    stream.Seek(positionpoint, SeekOrigin.Begin); // back to position
                }while (index < blockFileCount);
            }while (stream.Seek(nextBlock, SeekOrigin.Begin) != 0);

            chunkIds.Clear();
            chunkIds2.Clear();
        }
コード例 #24
0
ファイル: MultiExt.cs プロジェクト: AllanNisbet/runuo
 public static void TileAdd(this MultiComponentList mcl, int itemID, Rectangle2D bounds, int z = 0, int d = 1)
 {
     TileAdd(mcl, itemID, bounds.ToRectangle3D(z, d));
 }
コード例 #25
0
ファイル: StaticHouse.cs プロジェクト: zerodowned/angelisland
        public override void SetInitialState()
        {
            m_Current = new DesignState(this, GetEmptyFoundation());

            // explicitly unused in StaticHousing
			m_Design = null;
			m_Backup = null;
            
            //init the other two design states just so they don't crash the base's serilization      
            MultiComponentList y = new MultiComponentList(m_Current.Components);
            MultiComponentList x = new MultiComponentList(StaticHouseHelper.GetComponents(m_HouseBlueprintID));
            
            //merge x into y.
            //first, remove all in y
            for (int i = y.List.Length - 1; i >= 0; i--)
            {
                y.Remove(y.List[i].m_ItemID, y.List[i].m_OffsetX, y.List[i].m_OffsetY, y.List[i].m_OffsetZ);
            }

            //then add all the ones we want to the list
            for (int i = 0; i < x.List.Length; ++i)
            {
                y.Add(x.List[i].m_ItemID, x.List[i].m_OffsetX, x.List[i].m_OffsetY, x.List[i].m_OffsetZ,true);
            }

            m_Current.Components = y;

			return;
        }
コード例 #26
0
 public virtual void ErectBuilding()
 {
     m_Components = EmptyList;
 }
コード例 #27
0
ファイル: MultiExt.cs プロジェクト: AllanNisbet/runuo
 public static void TileAdd(this MultiComponentList mcl, int itemID, int x, int y, int w, int h, int z = 0, int d = 1)
 {
     TileAdd(mcl, itemID, new Rectangle2D(x, y, w, h), z, d);
 }
コード例 #28
0
        public DesignState( DesignState toCopy )
        {
            m_Foundation = toCopy.m_Foundation;
            m_Components = new MultiComponentList( toCopy.m_Components );
            m_Revision = toCopy.m_Revision;
            m_Fixtures = new MultiTileEntry[toCopy.m_Fixtures.Length];

            for ( int i = 0; i < m_Fixtures.Length; ++i )
                m_Fixtures[i] = toCopy.m_Fixtures[i];
        }
コード例 #29
0
        public static bool DeleteStairs( MultiComponentList mcl, int id, int x, int y, int z )
        {
            int ax = x + mcl.Center.X;
            int ay = y + mcl.Center.Y;

            if ( ax < 0 || ay < 0 || ax >= mcl.Width || ay >= (mcl.Height - 1) || z < 7 || ((z - 7) % 5) != 0 )
                return false;

            if ( IsStairBlock( id ) )
            {
                Tile[] tiles = mcl.Tiles[ax][ay];

                for ( int i = 0; i < tiles.Length; ++i )
                {
                    Tile tile = tiles[i];

                    if ( tile.Z == (z + 5) )
                    {
                        id = tile.ID;
                        z = tile.Z;

                        if ( !IsStairBlock( id ) )
                            break;
                    }
                }
            }

            int dir = 0;

            if ( !IsStair( id, ref dir ) )
                return false;

            int height = ((z - 7) % 20) / 5;

            int xStart, yStart;
            int xInc, yInc;

            switch ( dir )
            {
                default:
                case 0: // North
                {
                    xStart = x;
                    yStart = y + height;
                    xInc = 0;
                    yInc = -1;
                    break;
                }
                case 1: // West
                {
                    xStart = x + height;
                    yStart = y;
                    xInc = -1;
                    yInc = 0;
                    break;
                }
                case 2: // South
                {
                    xStart = x;
                    yStart = y - height;
                    xInc = 0;
                    yInc = 1;
                    break;
                }
                case 3: // East
                {
                    xStart = x - height;
                    yStart = y;
                    xInc = 1;
                    yInc = 0;
                    break;
                }
            }

            int zStart = z - (height * 5);

            for ( int i = 0; i < 4; ++i )
            {
                x = xStart + (i * xInc);
                y = yStart + (i * yInc);

                for ( int j = 0; j <= i; ++j )
                    mcl.RemoveXYZH( x, y, zStart + (j * 5), 5 );

                ax = x + mcl.Center.X;
                ay = y + mcl.Center.Y;

                if ( ax >= 1 && ax < mcl.Width && ay >= 1 && ay < mcl.Height - 1 )
                {
                    Tile[] tiles = mcl.Tiles[ax][ay];

                    bool hasBaseFloor = false;

                    for ( int j = 0; !hasBaseFloor && j < tiles.Length; ++j )
                        hasBaseFloor = ( tiles[j].Z == 7 && (tiles[j].ID & 0x3FFF) != 1 );

                    if ( !hasBaseFloor )
                        mcl.Add( 0x31F4, x, y, 7 );
                }
            }

            return true;
        }
コード例 #30
0
ファイル: MultiExt.cs プロジェクト: AllanNisbet/runuo
 public static Wireframe GetWireframe(this MultiComponentList mcl, IBlock3D offset)
 {
     return
         (new Wireframe(
              GetWireframe(mcl).Select(box => new Block3D(box.Clone3D(offset.X, offset.Y, offset.Z), box.H + offset.H))));
 }
コード例 #31
0
        public MultiComponentList GetEmptyFoundation()
        {
            // Copy original foundation layout
            MultiComponentList mcl = new MultiComponentList( MultiData.GetComponents( ItemID ) );

            mcl.Resize( mcl.Width, mcl.Height + 1 );

            int xCenter = mcl.Center.X;
            int yCenter = mcl.Center.Y;
            int y = mcl.Height - 1;

            ApplyFoundation( m_Type, mcl );

            for ( int x = 1; x < mcl.Width; ++x )
                mcl.Add( 0x751, x - xCenter, y - yCenter, 0 );

            return mcl;
        }
コード例 #32
0
        static MultiData()
        {
            m_Components = new Dictionary <int, MultiComponentList>();

            string multicollectionPath = Core.FindDataFile("MultiCollection.uop");

            if (File.Exists(multicollectionPath))
            {
                UOPLoad(multicollectionPath);
                UsingUOPFormat = true;
            }
            else
            {
                string idxPath = Core.FindDataFile("multi.idx");
                string mulPath = Core.FindDataFile("multi.mul");

                if (File.Exists(idxPath) && File.Exists(mulPath))
                {
                    FileStream idx = new FileStream(idxPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                    m_IndexReader = new BinaryReader(idx);

                    FileStream stream = new FileStream(mulPath, FileMode.Open, FileAccess.Read, FileShare.Read);
                    m_StreamReader = new BinaryReader(stream);

                    string vdPath = Core.FindDataFile("verdata.mul");

                    if (File.Exists(vdPath))
                    {
                        using (FileStream fs = new FileStream(vdPath, FileMode.Open, FileAccess.Read, FileShare.Read))
                        {
                            BinaryReader bin = new BinaryReader(fs);

                            int count = bin.ReadInt32();

                            for (int i = 0; i < count; ++i)
                            {
                                int file   = bin.ReadInt32();
                                int index  = bin.ReadInt32();
                                int lookup = bin.ReadInt32();
                                int length = bin.ReadInt32();
                                /*int extra = */
                                bin.ReadInt32();

                                if (file == 14 && index >= 0 && lookup >= 0 && length > 0)
                                {
                                    bin.BaseStream.Seek(lookup, SeekOrigin.Begin);

                                    m_Components[index] = new MultiComponentList(bin, length / 12);

                                    bin.BaseStream.Seek(24 + (i * 20), SeekOrigin.Begin);
                                }
                            }

                            bin.Close();
                        }
                    }
                    else
                    {
                        Console.WriteLine("Warning: verdata.mul not found. This is okay, modern clients have this deprecated.");
                    }
                }
            }
        }
コード例 #33
0
ファイル: Map.cs プロジェクト: BackupTheBerlios/sunuo-svn
 public Sector GetMultiMinSector( Point3D loc, MultiComponentList mcl )
 {
     return GetSector( Bound( new Point2D( loc.m_X + mcl.Min.m_X, loc.m_Y + mcl.Min.m_Y ) ) );
 }
コード例 #34
0
ファイル: MultiData.cs プロジェクト: silky/ModernUO
        public static void LoadUOP(string path)
        {
            var stream       = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
            var streamReader = new BinaryReader(stream);

            // Head Information Start
            if (streamReader.ReadInt32() != 0x0050594D) // Not a UOP Files
            {
                return;
            }

            if (streamReader.ReadInt32() > 5) // Bad Version
            {
                return;
            }

            // Multi ID List Array Start
            UOPHash.BuildChunkIDs(out var chunkIds);
            // Multi ID List Array End

            streamReader.ReadUInt32(); // format timestamp? 0xFD23EC43
            var startAddress = streamReader.ReadInt64();

            streamReader.ReadInt32();
            streamReader.ReadInt32();

            stream.Seek(startAddress, SeekOrigin.Begin); // Head Information End

            long nextBlock;

            do
            {
                var blockFileCount = streamReader.ReadInt32();
                nextBlock = streamReader.ReadInt64();

                var index = 0;

                do
                {
                    var offset = streamReader.ReadInt64();

                    var headerSize       = streamReader.ReadInt32();  // header length
                    var compressedSize   = streamReader.ReadInt32();  // compressed size
                    var decompressedSize = streamReader.ReadInt32();  // decompressed size

                    var filehash = streamReader.ReadUInt64();         // filename hash (HashLittle2)
                    streamReader.ReadUInt32();
                    var compressionMethod = streamReader.ReadInt16(); // compression method (0 = none, 1 = zlib)

                    index++;

                    if (offset == 0 || decompressedSize == 0 || filehash == 0x126D1E99DDEDEE0A) // Exclude housing.bin
                    {
                        continue;
                    }

                    chunkIds.TryGetValue(filehash, out var chunkID);

                    var position = stream.Position; // save current position

                    stream.Seek(offset + headerSize, SeekOrigin.Begin);

                    Span <byte> sourceData = new byte[compressedSize];

                    if (stream.Read(sourceData) != compressedSize)
                    {
                        continue;
                    }

                    Span <byte> data;

                    if (compressionMethod == 1)
                    {
                        data = new byte[decompressedSize];
                        Zlib.Unpack(data, ref decompressedSize, sourceData, compressedSize);
                    }
                    else
                    {
                        data = sourceData;
                    }

                    var tileList = new List <MultiTileEntry>();

                    // Skip the first 4 bytes
                    var reader = new BufferReader <byte>(data);

                    reader.Advance(4); // ???
                    reader.TryReadLittleEndian(out uint count);

                    for (uint i = 0; i < count; i++)
                    {
                        reader.TryReadLittleEndian(out ushort itemid);
                        reader.TryReadLittleEndian(out short x);
                        reader.TryReadLittleEndian(out short y);
                        reader.TryReadLittleEndian(out short z);
                        reader.TryReadLittleEndian(out ushort flagValue);

                        var tileFlag = flagValue switch
                        {
                            1 => TileFlag.None,
                            257 => TileFlag.Generic,
                            _ => TileFlag.Background   // 0
                        };

                        reader.TryReadLittleEndian(out uint clilocsCount);
                        reader.Advance(clilocsCount * 4); // bypass binary block

                        tileList.Add(new MultiTileEntry(itemid, x, y, z, tileFlag));
                    }

                    Components[chunkID] = new MultiComponentList(tileList);

                    stream.Seek(position, SeekOrigin.Begin); // back to position
                } while (index < blockFileCount);
            } while (stream.Seek(nextBlock, SeekOrigin.Begin) != 0);
        }
コード例 #35
0
        public static void AddStairsTo( ref MultiComponentList mcl )
        {
            // copy the original..
            mcl = new MultiComponentList( mcl );

            mcl.Resize( mcl.Width, mcl.Height + 1 );

            int xCenter = mcl.Center.X;
            int yCenter = mcl.Center.Y;
            int y = mcl.Height - 1;

            for ( int x = 0; x < mcl.Width; ++x )
                mcl.Add( 0x63, x - xCenter, y - yCenter, 0 );
        }
コード例 #36
0
 public override void Deserialize(GenericReader reader)
 {
     m_Components = new MultiComponentList(reader);
     base.Deserialize(reader);
 }
コード例 #37
0
        public static void ApplyFoundation( FoundationType type, MultiComponentList mcl )
        {
            int east, south, post, corner;

            GetFoundationGraphics( type, out east, out south, out post, out corner );

            int xCenter = mcl.Center.X;
            int yCenter = mcl.Center.Y;

            mcl.Add( post, 0 - xCenter, 0 - yCenter, 0 );
            mcl.Add( corner, mcl.Width - 1 - xCenter, mcl.Height - 2 - yCenter, 0 );

            for ( int x = 1; x < mcl.Width; ++x )
            {
                mcl.Add( south, x - xCenter, 0 - yCenter, 0 );

                if ( x < mcl.Width-1 )
                    mcl.Add( south, x - xCenter, mcl.Height - 2 - yCenter, 0 );
            }

            for ( int y = 1; y < mcl.Height - 1; ++y )
            {
                mcl.Add( east, 0 - xCenter, y - yCenter, 0 );

                if ( y < mcl.Height - 2 )
                    mcl.Add( east, mcl.Width - 1 - xCenter, y - yCenter, 0 );
            }
        }
コード例 #38
0
ファイル: MultiExt.cs プロジェクト: AllanNisbet/runuo
 public static Rectangle2D GetAbsoluteBounds(this MultiComponentList mcl)
 {
     return(new Rectangle2D(mcl.Min.X, mcl.Min.Y, mcl.Width, mcl.Height));
 }
コード例 #39
0
        public bool CheckWall( MultiComponentList mcl, int x, int y )
        {
            x += mcl.Center.X;
            y += mcl.Center.Y;

            if ( x >= 0 && x < mcl.Width && y >= 0 && y < mcl.Height )
            {
                Tile[] tiles = mcl.Tiles[x][y];

                for ( int i = 0; i < tiles.Length; ++i )
                {
                    Tile tile = tiles[i];

                    if ( tile.Z == 7 && tile.Height == 20 )
                        return true;
                }
            }

            return false;
        }
コード例 #40
0
ファイル: MultiData.cs プロジェクト: Godkong/Origins
        static MultiData()
        {
            string idxPath = Core.FindDataFile( "multi.idx" );
            string mulPath = Core.FindDataFile( "multi.mul" );

            if ( File.Exists( idxPath ) && File.Exists( mulPath ) )
            {
                m_Index = new FileStream( idxPath, FileMode.Open, FileAccess.Read, FileShare.Read );
                m_IndexReader = new BinaryReader( m_Index );

                m_Stream = new FileStream( mulPath, FileMode.Open, FileAccess.Read, FileShare.Read );
                m_StreamReader = new BinaryReader( m_Stream );

                m_Components = new MultiComponentList[(int)(m_Index.Length / 12)];

                string vdPath = Core.FindDataFile( "verdata.mul" );

                if ( File.Exists( vdPath ) )
                {
                    using ( FileStream fs = new FileStream( vdPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
                    {
                        BinaryReader bin = new BinaryReader( fs );

                        int count = bin.ReadInt32();

                        for ( int i = 0; i < count; ++i )
                        {
                            int file = bin.ReadInt32();
                            int index = bin.ReadInt32();
                            int lookup = bin.ReadInt32();
                            int length = bin.ReadInt32();
                            int extra = bin.ReadInt32();

                            if ( file == 14 && index >= 0 && index < m_Components.Length && lookup >= 0 && length > 0 )
                            {
                                bin.BaseStream.Seek( lookup, SeekOrigin.Begin );

                                m_Components[index] = new MultiComponentList( bin, length / 12 );

                                bin.BaseStream.Seek( 24 + (i * 20), SeekOrigin.Begin );
                            }
                        }

                        bin.Close();
                    }
                }
            }
            else
            {
                Console.WriteLine( "Warning: Multi data files not found" );

                m_Components = new MultiComponentList[0];
            }
        }
コード例 #41
0
 public DesignState( HouseFoundation foundation, MultiComponentList components )
 {
     m_Foundation = foundation;
     m_Components = components;
     m_Fixtures = new MultiTileEntry[0];
 }
コード例 #42
0
ファイル: MultiExt.cs プロジェクト: AllanNisbet/runuo
        /*
         * public static bool Contains(Point2D p)
         * {
         *      return Contains(p.m_X, p.m_Y);
         * }
         *
         * public static bool Contains(Point3D p)
         * {
         *      return Contains(p.m_X, p.m_Y);
         * }
         *
         * public static bool Contains(IPoint3D p)
         * {
         *      return Contains(p.X, p.Y);
         * }
         *
         * public static bool Contains(int x, int y)
         * {
         *      MultiComponentList mcl = Components;
         *
         *      x -= X + mcl.Min.m_X;
         *      y -= Y + mcl.Min.m_Y;
         *
         *      return x >= 0 && x < mcl.Width && y >= 0 && y < mcl.Height && mcl.Tiles[x][y].Length > 0;
         * }
         */

        public static bool IsEmpty(this MultiComponentList mcl, int x, int y)
        {
            return(x < 0 || x >= mcl.Width || y < 0 || y >= mcl.Height || mcl.Tiles[x][y].Length == 0);
        }
コード例 #43
0
        public DesignState( HouseFoundation foundation, GenericReader reader )
        {
            m_Foundation = foundation;

            int version = reader.ReadInt();

            switch ( version )
            {
                case 0:
                {
                    m_Components = new MultiComponentList( reader );

                    int length = reader.ReadInt();

                    m_Fixtures = new MultiTileEntry[length];

                    for ( int i = 0; i < length; ++i )
                    {
                        m_Fixtures[i].m_ItemID = reader.ReadShort();
                        m_Fixtures[i].m_OffsetX = reader.ReadShort();
                        m_Fixtures[i].m_OffsetY = reader.ReadShort();
                        m_Fixtures[i].m_OffsetZ = reader.ReadShort();
                        m_Fixtures[i].m_Flags = reader.ReadInt();
                    }

                    m_Revision = reader.ReadInt();

                    break;
                }
            }
        }
コード例 #44
0
ファイル: MultiExt.cs プロジェクト: AllanNisbet/runuo
 public static bool HasEntry(this MultiComponentList mcl, int itemID, int x, int y)
 {
     return(!IsEmpty(mcl, x, y) && mcl.Tiles[x][y].Any(t => t.ID == itemID));
 }