private static void SerializeChannels(GenericWriter writer) { writer.SetVersion(0); writer.WriteBlockArray(_PermaChannels, (w, c) => c.Serialize(w)); writer.WriteBlockList( _Channels, (w, c) => w.WriteType( c, t => { if (t != null) { c.Serialize(w); } })); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); int version = writer.SetVersion(1); switch (version) { case 1: SpectateGate.Serialize(writer); goto case 0; case 0: { writer.Write(Map); writer.Write(BattlePriority); Eject.Serialize(writer); writer.Write(SpectateJoin); writer.WriteBlockList(BattleBounds, (w, b) => w.Write(b)); writer.WriteBlockList(SpectateBounds, (w, b) => w.Write(b)); } break; } }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); var version = writer.SetVersion(2); switch (version) { case 2: writer.Write(NotifyPlayer); goto case 1; case 1: { writer.WriteFlag(SearchMode); writer.Write(SearchCapsIgnore); } goto case 0; case 0: { writer.WriteBlockList(WhitespaceAliases, (w, a) => w.Write(a)); writer.WriteBlockList(KeyWords, (w, k) => w.Write(k)); writer.Write(LogEnabled); writer.Write(ConsoleWrite); writer.Write(PageStaff); writer.Write(NotifyStaff); writer.WriteFlag(NotifyAccess); writer.Write(Jail); JailPoint.Serialize(writer); writer.Write(Squelch); writer.Write(Kick); writer.Write(Ban); } break; } }
public virtual void Serialize(GenericWriter writer) { int version = writer.SetVersion(7); if (version > 5) { writer.WriteBlock( w => { if (version > 6) { Serial.Serialize(w); } else { w.WriteType(Serial, t => Serial.Serialize(w)); } }); } switch (version) { case 7: case 6: case 5: writer.Write(Hidden); goto case 4; case 4: writer.Write(FloorItemDelete); goto case 3; case 3: case 2: writer.Write(Gate); goto case 1; case 1: { writer.Write(Category); writer.Write(Ranked); writer.Write(InviteWhileRunning); } goto case 0; case 0: { if (version < 6) { writer.WriteBlock(w => w.WriteType(Serial, t => Serial.Serialize(w))); } writer.Write(DebugMode); writer.WriteFlag(State); writer.Write(Name); writer.Write(Description); writer.Write(AutoAssign); writer.Write(UseTeamColors); writer.Write(IgnoreCapacity); writer.Write(SubCommandPrefix); writer.Write(QueueAllowed); writer.Write(SpectateAllowed); writer.Write(KillPoints); writer.Write(PointsBase); writer.Write(PointsRankFactor); writer.Write(IdleKick); writer.Write(IdleThreshold); writer.WriteFlag(LastState); writer.Write(LastStateChange); writer.Write(LightLevel); writer.Write(LogoutDelay); writer.WriteItemList(Doors, true); writer.WriteBlock(w => w.WriteType(Options, t => Options.Serialize(w))); writer.WriteBlock(w => w.WriteType(Schedule, t => Schedule.Serialize(w))); writer.WriteBlock(w => w.WriteType(BattleRegion, t => BattleRegion.Serialize(w))); writer.WriteBlock(w => w.WriteType(SpectateRegion, t => SpectateRegion.Serialize(w))); writer.WriteBlockList(Teams, (w, team) => w.WriteType(team, t => team.Serialize(w))); } break; } }
private static void SerializeReports(GenericWriter writer) { writer.SetVersion(0); writer.WriteBlockList(Reports, (w, r) => r.Serialize(w)); }
public void Serialize(GenericWriter writer) { int version = writer.SetVersion(0); switch (version) { case 0: { writer.Write(Owner); writer.Write(Deleted); if (!Deleted) { writer.WriteBlockDictionary( History, (k, v) => { writer.Write(k.Stamp); writer.WriteBlockList(v, e => e.Serialize(writer)); }); } } break; } }
private static bool SerializeHandlers(GenericWriter writer) { writer.WriteBlockList( new List<BaseTrashHandler>(Handlers.Values), obj => writer.WriteType( obj, t => { if (t != null) { obj.Serialize(writer); } })); return true; }