コード例 #1
0
ファイル: Program.cs プロジェクト: IlyichExperiments/UDP_XO
        static void Main(string[] args)
        {
            Program myProgram = new Program();
            myProgram.Establish();

            Game myGame = new Game();
            myGame.getdatafromplayer1 = ReadFromConsole;
            myGame.getdatafromplayer2 = myProgram.ReceiveMsgFromClient;
            myGame.writemessagePlayer1 = WriteToConsole;
            myGame.writemessagePlayer2 = myProgram.SendMsgToClient;
            myGame.Go();
        }
コード例 #2
0
        public bool initializeGame(Int32 starterplayerid, Int32 secondplayerid, Object gameField)
        {
            Game currgame = new Game(new ServerClient(lobby.getbyId(starterplayerid)), new ServerClient(lobby.getbyId(secondplayerid)),gameField);
            gamelist.Add(currgame);

            byte[] data = serializeObject(gameField);
            Socket socketsendto = clientsockets[secondplayerid - 1];
            socketsendto.Send(data);
            byte[] id = serializeObject(starterplayerid);
            socketsendto.Send(id);
            currgame.gamestarted = true;

            return recieveReaction(socketsendto, 100);
        }
コード例 #3
0
ファイル: BigStaticClass.cs プロジェクト: Boykooo/Boom
 public static void TryCreateGame()
 {
     List<Client> tmp = clients.Where(x => x.search).ToList();
     if (tmp.Count > 1)
     {
         if (tmp.Count % 2 == 1)
         {
             tmp.RemoveAt(tmp.Count - 1);
         }
         for (int i = 0; i < tmp.Count; i += 2)
         {
             Client[] newGamers = new Client[]{tmp[i], tmp[i+1]};
             Game game = new Game(newGamers);
         }
     }
 }
コード例 #4
0
ファイル: ServerMain.cs プロジェクト: Rayke86/MiniGameChat
 public void RemoveGame(Game game)
 {
     foreach (string player in game.Players)
     {
         currentGames[player].Remove(game);
     }
 }
コード例 #5
0
ファイル: Server.cs プロジェクト: ICanHaz/Visual-C-
        public static void ReceiveMessage(Socket s)
        {
            int k = s.Receive(b);
            Console.WriteLine("Received:");
            string receivedMessage = "";
            for (int i = 0; i < k; i++)
                receivedMessage += Convert.ToChar(b[i]);
            Console.WriteLine(receivedMessage);

            string[] tokens = receivedMessage.Split(' ');

            switch (tokens[0])
            {
                case "isgameover?":
                {
                    if (game.IsOver())
                    {
                        Stats.AddVictory();
                        s.Send(enc.GetBytes("gameisover " + Stats.Victories));
                    }
                    else
                        s.Send(enc.GetBytes("gamenotover"));
                    break;
                }
                case "start":
                {
                    try
                    {
                        game = new Game(Convert.ToInt32(tokens[1]), Convert.ToInt32(tokens[2]), Convert.ToInt32(tokens[3]));
                        s.Send(enc.GetBytes("ok"));
                    }
                    catch (Exception e)
                    {
                        Console.WriteLine(e);
                    }
                    break;
                }

                case "leftclick":
                {

                    string response = game.LeftClick(
                        Convert.ToInt32(tokens[1]),
                        Convert.ToInt32(tokens[2]));
                    //Console.WriteLine(response);
                    s.Send(enc.GetBytes(response));
                    break;
                }

                case "elapsedtime":
                {
                    s.Send(enc.GetBytes("elapsedtime " + game.time.ToString()));
                    break;
                }
                case "rightclick":
                {

                    string response = game.RightClick(Convert.ToInt32(tokens[1]), Convert.ToInt32(tokens[2]));
                    //Console.WriteLine(response);
                    s.Send(enc.GetBytes(response));
                    break;
                }

                case "minesleft":
                {
                    string response = "minesleft " + game.MinesLeft;
                    s.Send(enc.GetBytes(response));
                    break;
                }

            }

            //s.Send(enc.GetBytes(receivedMessage.Split(' ')[0]));
            //Console.WriteLine("Sent Response");
        }
コード例 #6
0
ファイル: Player.cs プロジェクト: JLF8086/Visual-C-
        public void ReceiveMessage(Socket s)
        {
            int k = s.Receive(buffer);
            StringBuilder receivedMessageBuilder = new StringBuilder();
            for (int i = 0; i < k; i++)
                receivedMessageBuilder.Append((char)buffer[i]);
            string receivedMessage = receivedMessageBuilder.ToString();
            if (receivedMessage != "elapsedtime" && receivedMessage != "isgameover?" && receivedMessage != "minesleft")
            {
                Console.Write("Received [" + s.RemoteEndPoint + "]: ");
                Console.WriteLine(receivedMessage);
            }

            string[] tokens = receivedMessage.Split(' ');

            switch (tokens[0])
            {
                case "isgameover?":
                    {
                        if (game.IsOver())
                        {
                            Stats.AddVictory();
                            s.Send(enc.GetBytes("gameisover " + Stats.Victories));
                        }
                        else
                            s.Send(enc.GetBytes("gamenotover"));
                        break;
                    }
                case "start":
                    {
                        try
                        {
                            game = new Game(Convert.ToInt32(tokens[1]), Convert.ToInt32(tokens[2]), Convert.ToInt32(tokens[3]));
                            s.Send(enc.GetBytes("ok"));
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine(e.Message);
                        }
                        break;
                    }

                case "leftclick":
                    {

                        string response = game.LeftClick(
                            Convert.ToInt32(tokens[1]),
                            Convert.ToInt32(tokens[2]));
                        //Console.WriteLine(response);
                        s.Send(enc.GetBytes(response));
                        break;
                    }

                case "elapsedtime":
                    {
                        s.Send(enc.GetBytes("elapsedtime " + game.time.ToString()));
                        break;
                    }
                case "rightclick":
                    {

                        string response = game.RightClick(Convert.ToInt32(tokens[1]), Convert.ToInt32(tokens[2]));
                        //Console.WriteLine(response);
                        s.Send(enc.GetBytes(response));
                        break;
                    }

                case "minesleft":
                    {
                        string response = "minesleft " + game.MinesLeft;
                        s.Send(enc.GetBytes(response));
                        break;
                    }
            }
        }
コード例 #7
0
ファイル: BigStaticClass.cs プロジェクト: Boykooo/Boom
 public static void GameOver(Game game)
 {
     games.Remove(game);
 }