protected void InvokeDamaged(DamagedEventArgs args) { if (Damaged != null) { Damaged(this, args); } }
protected void InvokeDamaged( DamagedEventArgs args ) { if ( Damaged != null ) Damaged( this, args ); }
private static void Mobile_Damaged( Mobile sender, DamagedEventArgs e ) { if ( !sender.Alive ) return; var spellsong = Spellsong.GetEffectSpellsong<Tribulation>( sender ); if ( spellsong != null ) spellsong.OnDamage( sender, e.Amount ); }