コード例 #1
0
 public static void Initialize()
 {
     if (Enabled)
     {
         RegionPopularityWatcher.Load(true);
     }
 }
コード例 #2
0
ファイル: StatusServer.cs プロジェクト: Delphi79/RunUO-Ulmeta
        public static string BuildStatus()
        {
            StringBuilder   resultsBuilder = new StringBuilder("<status>");
            List <NetState> userList       = new List <NetState>(NetState.Instances);

            userList.Sort(NetStateComparer.Instance);

            Mobile m;
            int    serial;
            string name, guild, accessLevel, mapName, fullName, profile;

            for (int i = 0; i < userList.Count; i++)
            {
                m    = userList[i].Mobile;
                name = guild = accessLevel = mapName = fullName = profile = "";

                if (m == null)
                {
                    continue;
                }

                serial = m.Serial;
                name   = Encode(m.RawName);

                if (((Guild)m.Guild) != null)
                {
                    guild = Encode(((Guild)m.Guild).Abbreviation);
                }

                if (m.AccessLevel > AccessLevel.Player)
                {
                    accessLevel = Encode(m.AccessLevel.ToString());
                }

                if (IsHidden(m))
                {
                    mapName = "unknown";
                }
                else
                {
                    Region reg = Region.Find(m.Location, m.Map);

                    if (reg != null)
                    {
                        if (reg.Name != null && reg.Name != "world")
                        {
                            mapName = Encode(Util.SplitString(reg.Name));
                        }
                        else if (reg is HouseRegion && Server.Multis.BaseHouse.FindHouseAt(m) != null)
                        {
                            mapName = "inside a house";
                        }
                    }
                }

                if (String.IsNullOrEmpty(mapName))
                {
                    mapName = Encode(String.Format("somewhere in {0}", m.Map.Name));
                }

                fullName = Encode(String.Format("{0}\n{1}", Titles.GetNameTitle(m, m), Titles.GetSkillTitle(m)));
                profile  = Encode(m.Profile);

                resultsBuilder.AppendFormat("<mobile name='{0}' guild='{1}' access='{2}' map='{3}' fullName='{4}' profile='{5}' serial='{6}'/>",
                                            name, guild, accessLevel, mapName, fullName, profile, serial);
            }

            userList.Clear();

            Dictionary <string, uint>  colorList       = LoadRegionColors();
            List <RegionWatcherObject> regionWatchList = RegionPopularityWatcher.Load(false);
            RegionWatcherObject        obj;

            regionWatchList.Sort(
                delegate(RegionWatcherObject x, RegionWatcherObject y)
            {
                return(GetRegionColor(x, colorList).CompareTo(GetRegionColor(y, colorList)));
            });

            for (int i = 0; i < regionWatchList.Count; i++)
            {
                obj = regionWatchList[i];

                resultsBuilder.AppendFormat("<region name='{0}' map='{1}' popularity='{2}' color='{3}'/>",
                                            Encode(Util.SplitString(obj.Name)), obj.Map == Map.Ilshenar ? Encode(Map.Backtrol.Name) : Encode(obj.Map.Name), obj.PopularityPercent, GetRegionColor(obj, colorList));
            }

            string uptime   = Util.FormatLongTimeSpan(DateTime.Now - Server.Items.Clock.ServerStart);
            string ramUsage = Util.FormatByteAmount(System.Diagnostics.Process.GetCurrentProcess().WorkingSet64);
            string cycles   = Core.AverageCPS.ToString("N2");

            resultsBuilder.AppendFormat("<stats uptime='{0}' ram='{1}' cycles='{2}'/>", uptime, ramUsage, cycles);
            resultsBuilder.Append("</status>");

            return(resultsBuilder.ToString());
        }