public static void AppendHideNPCsAction(StoryBuilderSegment story) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.HideNPCs; story.Segments.Add(segment); }
public static void AppendChangeWeatherAction(StoryBuilderSegment story, Enums.Weather weather) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.ChangeWeather; segment.AddParameter("Weather", ((int)weather).ToString()); story.Segments.Add(segment); }
public static void AppendShowPlayersAction(StoryBuilderSegment story) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.ShowPlayers; story.Segments.Add(segment); }
public static void AppendStopMusicAction(StoryBuilderSegment story) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.StopMusic; story.Segments.Add(segment); }
public static void AppendPauseAction(StoryBuilderSegment story, int length) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.Pause; segment.AddParameter("Length", length.ToString()); story.Segments.Add(segment); }
public static void AppendChangeFNPCDirAction(StoryBuilderSegment story, string id, Enums.Direction direction) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.ChangeFNPCDir; segment.AddParameter("ID", id); segment.AddParameter("Direction", ((int)direction).ToString()); story.Segments.Add(segment); }
public static void AppendDeleteFNPCAction(StoryBuilderSegment story, string id) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.DeleteFNPC; segment.AddParameter("ID", id); story.Segments.Add(segment); }
public static void AppendChangeWeatherAction(StoryBuilderSegment story, Enums.Weather weather) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.ChangeWeather; segment.AddParameter("Weather", ((int)weather).ToString()); story.Segments.Add(segment); }
public static void AppendMapVisibilityAction(StoryBuilderSegment story, bool visible) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.MapVisibility; segment.AddParameter("Visible", visible.ToString()); story.Segments.Add(segment); }
public static void AppendShowBackgroundAction(StoryBuilderSegment story, string file) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.ShowBackground; segment.AddParameter("File", file); story.Segments.Add(segment); }
public static void AppendPlayerPadlockAction(StoryBuilderSegment story, string state) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.PlayerPadlock; segment.AddParameter("MovementState", state); story.Segments.Add(segment); }
public static void AppendHideImageAction(StoryBuilderSegment story, string imageID) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.HideImage; segment.AddParameter("ImageID", imageID); story.Segments.Add(segment); }
public static void AppendWaitForMapAction(StoryBuilderSegment story, string map) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.WaitForMap; segment.AddParameter("MapID", map); story.Segments.Add(segment); }
public static void AppendChangeFNPCDirAction(StoryBuilderSegment story, string id, Enums.Direction direction) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.ChangeFNPCDir; segment.AddParameter("ID", id); segment.AddParameter("Direction", ((int)direction).ToString()); story.Segments.Add(segment); }
public static void AppendGoToSegmentAction(StoryBuilderSegment story, int segment) { StorySegment tempSegment = new StorySegment(); tempSegment.Action = Enums.StoryAction.GoToSegment; tempSegment.AddParameter("Segment", segment.ToString()); story.Segments.Add(tempSegment); }
public static void AppendFNPCEmotionAction(StoryBuilderSegment story, string id, int emotion) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.FNPCEmotion; segment.AddParameter("ID", id); segment.AddParameter("Emotion", emotion.ToString()); story.Segments.Add(segment); }
public static void AppendWarpFNPCAction(StoryBuilderSegment story, string id, int x, int y) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.WarpFNPC; segment.AddParameter("ID", id); segment.AddParameter("X", x.ToString()); segment.AddParameter("Y", y.ToString()); story.Segments.Add(segment); }
public static void AppendPlayMusicAction(StoryBuilderSegment story, string file, bool honorSettings, bool loop) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.PlayMusic; segment.AddParameter("File", file); segment.AddParameter("HonorSettings", honorSettings.ToString()); segment.AddParameter("Loop", loop.ToString()); story.Segments.Add(segment); }
public static void AppendShowImageAction(StoryBuilderSegment story, string file, string imageID, int x, int y) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.ShowImage; segment.AddParameter("File", file); segment.AddParameter("ImageID", imageID); segment.AddParameter("X", x.ToString()); segment.AddParameter("Y", y.ToString()); story.Segments.Add(segment); }
public static void AppendAskQuestionAction(StoryBuilderSegment story, string question, int segmentOnYes, int segmentOnNo, int mugshot) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", question); segment.AddParameter("SegmentOnYes", segmentOnYes.ToString()); segment.AddParameter("SegmentOnNo", segmentOnNo.ToString()); segment.AddParameter("Mugshot", mugshot.ToString()); story.Segments.Add(segment); }
public static void AppendSaySegment(StoryBuilderSegment story, string text, int mugshot, int speed, int pauseLocation) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.Say; segment.AddParameter("Text", text); segment.AddParameter("Mugshot", mugshot.ToString()); segment.Parameters.Add("Speed", speed.ToString()); segment.Parameters.Add("PauseLocation", pauseLocation.ToString()); story.Segments.Add(segment); }
public static void AppendCreateFNPCAction(StoryBuilderSegment story, string id, string parentMapID, int x, int y, int sprite) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.CreateFNPC; segment.AddParameter("ID", id); segment.AddParameter("ParentMapID", parentMapID); segment.AddParameter("X", x.ToString()); segment.AddParameter("Y", y.ToString()); segment.AddParameter("Sprite", sprite.ToString()); story.Segments.Add(segment); }
public static void AppendMoveFNPCAction(StoryBuilderSegment story, string id, int x, int y, Enums.Speed speed, bool pause) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.MoveFNPC; segment.AddParameter("ID", id); segment.AddParameter("X", x.ToString()); segment.AddParameter("Y", y.ToString()); segment.AddParameter("Speed", ((int)speed).ToString()); segment.AddParameter("Pause", pause.ToIntString()); story.Segments.Add(segment); }
public static void AppendMovePlayerAction(StoryBuilderSegment story, int targetX, int targetY, Enums.Speed speed, bool pause) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.MovePlayer; segment.AddParameter("X", targetX.ToString()); segment.AddParameter("Y", targetY.ToString()); segment.AddParameter("Speed", ((int)speed).ToString()); segment.AddParameter("Pause", pause.ToString()); story.Segments.Add(segment); }
public static void AppendRunScriptAction(StoryBuilderSegment story, int scriptIndex, string param1, string param2, string param3, bool pause) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.RunScript; segment.AddParameter("ScriptIndex", scriptIndex.ToString()); segment.AddParameter("ScriptParam1", param1); segment.AddParameter("ScriptParam2", param2); segment.AddParameter("ScriptParam3", param3); segment.AddParameter("Pause", pause.ToIntString()); story.Segments.Add(segment); }
public static void AppendAskQuestionAction(StoryBuilderSegment story, string question, int segmentOnYes, int segmentOnNo, int mugshot) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", question); segment.AddParameter("SegmentOnYes", segmentOnYes.ToString()); segment.AddParameter("SegmentOnNo", segmentOnNo.ToString()); segment.AddParameter("Mugshot", mugshot.ToString()); story.Segments.Add(segment); }
public static void AppendCreateFNPCAction(StoryBuilderSegment story, string id, string parentMapID, int x, int y, int sprite) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.CreateFNPC; segment.AddParameter("ID", id); segment.AddParameter("ParentMapID", parentMapID); segment.AddParameter("X", x.ToString()); segment.AddParameter("Y", y.ToString()); segment.AddParameter("Sprite", sprite.ToString()); story.Segments.Add(segment); }
public static void AppendEntranceReqs(Story story, string dungeonName, string[] reqString) { //if (DungeonManager.Dungeons[dungeonIndex].ScriptList.ContainsKey(2)) { StorySegment segment = new StorySegment(); if (reqString.Length == 1) { string req = GetRequirementString(reqString[0].Split(',')); string start = req.Substring(0, 1).ToLower(); segment.Action = Enums.StoryAction.Say; segment.AddParameter("Text", "Notice: In order to enter " + dungeonName + ", " + start + req.Substring(1, req.Length - 1)); segment.AddParameter("Mugshot", "-1"); segment.Parameters.Add("Speed", "0"); segment.Parameters.Add("PauseLocation", "0"); story.Segments.Add(segment); return; } else { segment.Action = Enums.StoryAction.Say; segment.AddParameter("Text", "Notice: You must meet certain requirements before entering " + dungeonName + "."); segment.AddParameter("Mugshot", "-1"); segment.Parameters.Add("Speed", "0"); segment.Parameters.Add("PauseLocation", "0"); story.Segments.Add(segment); } for (int i = 0; i < reqString.Length; i++) { string req = GetRequirementString(reqString[i].Split(',')); segment = new StorySegment(); segment.Action = Enums.StoryAction.Say; if (i == reqString.Length - 1) { string start = req.Substring(0, 1).ToLower(); segment.AddParameter("Text", "Also, " + start + req.Substring(1, req.Length - 1)); } else { segment.AddParameter("Text", req + ".."); } segment.AddParameter("Mugshot", "-1"); segment.Parameters.Add("Speed", "0"); segment.Parameters.Add("PauseLocation", "0"); story.Segments.Add(segment); } //} else { // return null; //} }
public static void AppendAskQuestionAction(StoryBuilderSegment story, string question, string questionID, int mugshot, string[] options) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", question); segment.AddParameter("SegmentOnYes", "-1"); segment.AddParameter("SegmentOnNo", "-1"); segment.AddParameter("Mugshot", mugshot.ToString()); StringBuilder optionsString = new StringBuilder(); for (int i = 0; i < options.Length; i++) { optionsString.Append(options[i]); optionsString.Append("\\"); } segment.AddParameter("Options", optionsString.ToString()); segment.AddParameter("QuestionID", questionID); story.Segments.Add(segment); }
public static void AppendAskQuestionAction(StoryBuilderSegment story, string question, string questionID, int mugshot, string[] options) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", question); segment.AddParameter("SegmentOnYes", "-1"); segment.AddParameter("SegmentOnNo", "-1"); segment.AddParameter("Mugshot", mugshot.ToString()); StringBuilder optionsString = new StringBuilder(); for (int i = 0; i < options.Length; i++) { optionsString.Append(options[i]); optionsString.Append("\\"); } segment.AddParameter("Options", optionsString.ToString()); segment.AddParameter("QuestionID", questionID); story.Segments.Add(segment); }
public static void AppendMapVisibilityAction(StoryBuilderSegment story, bool visible) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.MapVisibility; segment.AddParameter("Visible", visible.ToString()); story.Segments.Add(segment); }
public static void AppendWarpFNPCAction(StoryBuilderSegment story, string id, int x, int y) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.WarpFNPC; segment.AddParameter("ID", id); segment.AddParameter("X", x.ToString()); segment.AddParameter("Y", y.ToString()); story.Segments.Add(segment); }
public static Story CreatePreDungeonStory(Client client, string param1, string param2, string param3, bool random) { Story story = new Story(); StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.PlayerPadlock; segment.AddParameter("MovementState", "Lock"); story.Segments.Add(segment); if (param3 == "") { //continuing a dungeon segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", "Will you go on?"); segment.AddParameter("SegmentOnYes", (story.Segments.Count + 2).ToString()); segment.AddParameter("SegmentOnNo", (story.Segments.Count + 3).ToString()); segment.AddParameter("Mugshot", "-1"); story.Segments.Add(segment); } else { string dungeonName = ""; string reqString = ""; string restrictionString = ""; if (param3.IsNumeric()) { //official dungeon dungeonName = DungeonManager.Dungeons[param3.ToInt() - 1].Name; if (DungeonManager.Dungeons[param3.ToInt() - 1].ScriptList.ContainsKey(1)) { reqString = DungeonManager.Dungeons[param3.ToInt() - 1].ScriptList[1]; } if (DungeonManager.Dungeons[param3.ToInt() - 1].ScriptList.ContainsKey(2)) { restrictionString = DungeonManager.Dungeons[param3.ToInt() - 1].ScriptList[2]; } } else { //unofficial dungeon dungeonName = param3.Split(':')[0]; reqString = param3.Split(':')[1]; restrictionString = param3.Split(':')[2]; } if (CheckDungeonRequirements(client, reqString.Split(';'))) { if (restrictionString != "") { AppendEntranceWarning(story, dungeonName, restrictionString.Split(';')); segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", "Will you enter " + dungeonName + "?"); segment.AddParameter("SegmentOnYes", "3"); segment.AddParameter("SegmentOnNo", (story.Segments.Count + 4).ToString()); segment.AddParameter("Mugshot", "-1"); story.Segments.Insert(1, segment); segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", "Is that OK?"); segment.AddParameter("SegmentOnYes", (story.Segments.Count + 2).ToString()); segment.AddParameter("SegmentOnNo", (story.Segments.Count + 3).ToString()); segment.AddParameter("Mugshot", "-1"); story.Segments.Add(segment); } else { segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", "Will you enter " + dungeonName + "?"); segment.AddParameter("SegmentOnYes", (story.Segments.Count + 2).ToString()); segment.AddParameter("SegmentOnNo", (story.Segments.Count + 3).ToString()); segment.AddParameter("Mugshot", "-1"); story.Segments.Insert(1, segment); } } else { AppendEntranceReqs(story, dungeonName, reqString.Split(';')); segment = new StorySegment(); segment.Action = Enums.StoryAction.GoToSegment; segment.AddParameter("Segment", (story.Segments.Count + 3).ToString()); story.Segments.Add(segment); segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", "Will you enter " + dungeonName + "?"); segment.AddParameter("SegmentOnYes", "3"); segment.AddParameter("SegmentOnNo", (story.Segments.Count + 3).ToString()); segment.AddParameter("Mugshot", "-1"); story.Segments.Insert(1, segment); } } segment = new StorySegment(); segment.Action = Enums.StoryAction.RunScript; if (random) { segment.AddParameter("ScriptIndex", "42"); } else { segment.AddParameter("ScriptIndex", "52"); } segment.AddParameter("ScriptParam1", param1); segment.AddParameter("ScriptParam2", param2); segment.AddParameter("ScriptParam3", param3); segment.AddParameter("Pause", "1"); story.Segments.Add(segment); segment = new StorySegment(); segment.Action = Enums.StoryAction.PlayerPadlock; segment.AddParameter("MovementState", "Unlock"); story.Segments.Add(segment); foreach (StorySegment segments in story.Segments) { //Messenger.AdminMsg(segments.Action.ToString(), Text.Black); } return story; }
public static void AppendSaySegment(StoryBuilderSegment story, string text, int mugshot, int speed, int pauseLocation) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.Say; segment.AddParameter("Text", text); segment.AddParameter("Mugshot", mugshot.ToString()); segment.Parameters.Add("Speed", speed.ToString()); segment.Parameters.Add("PauseLocation", pauseLocation.ToString()); story.Segments.Add(segment); }
public static void AppendPlayMusicAction(StoryBuilderSegment story, string file, bool honorSettings, bool loop) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.PlayMusic; segment.AddParameter("File", file); segment.AddParameter("HonorSettings", honorSettings.ToString()); segment.AddParameter("Loop", loop.ToString()); story.Segments.Add(segment); }
public static void AppendPauseAction(StoryBuilderSegment story, int length) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.Pause; segment.AddParameter("Length", length.ToString()); story.Segments.Add(segment); }
public static void AppendMoveFNPCAction(StoryBuilderSegment story, string id, int x, int y, Enums.Speed speed, bool pause) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.MoveFNPC; segment.AddParameter("ID", id); segment.AddParameter("X", x.ToString()); segment.AddParameter("Y", y.ToString()); segment.AddParameter("Speed", ((int)speed).ToString()); segment.AddParameter("Pause", pause.ToIntString()); story.Segments.Add(segment); }
public static void AppendMovePlayerAction(StoryBuilderSegment story, int targetX, int targetY, Enums.Speed speed, bool pause) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.MovePlayer; segment.AddParameter("X", targetX.ToString()); segment.AddParameter("Y", targetY.ToString()); segment.AddParameter("Speed", ((int)speed).ToString()); segment.AddParameter("Pause", pause.ToString()); story.Segments.Add(segment); }
public static void ScriptedSign(Client client, int script, string string1, string string2, string string3, Enums.Direction dir) { try { switch (script) { case 0: { //Messenger.PlayerMsg(index, "High scores for: Pit of 100 Trials", Text.Black); //for (int i = 0; i < 10; i++) { // int scoreFloor = ((CXmlEditor)ObjectFactory.GetObject("pitof100trialsscores")).TryGetAttributeValue("score" + i.ToString(), "Scores", "floor").ToInt(-1); // if (scoreFloor > -1) { // NetScript.PlayerMsg(index, (i + 1).ToString() + ". Player: " + ((CXmlEditor)ObjectFactory.GetObject("pitof100trialsscores")).TryGetAttributeValue("score" + i.ToString(), "Scores", "player") + ", Floor: " + (scoreFloor + 1).ToString(), Text.Grey); // } else { // NetScript.PlayerMsg(index, (i + 1).ToString() + ". No score registered.", Text.Grey); // } //} } break; case 1: { if (dir == Enums.Direction.Up) { Messenger.PlayerMsg(client, "Read the back of this sign to win a prize!", Text.Yellow); } else if (dir == Enums.Direction.Down) { Messenger.PlayerMsg(client, "Read the front of this sign to learn how to win a prize!", Text.Yellow); } else if (dir == Enums.Direction.Left) { Messenger.PlayerMsg(client, "You didn't even think to read the sign from the right? WELL YOU SHOULD NEXT TIME", Text.Yellow); } else { Messenger.PlayerMsg(client, "Of course, reading this sign from the left is the way to go.", Text.Yellow); } } break; case 2: { IMap map = client.Player.Map; if (dir == Enums.Direction.Up) { if (map.Tile[client.Player.X, client.Player.Y - 2].Type == Enums.TileType.Walkable) { client.Player.Y -= 2; //Messenger.SendPlayerXY(client); Messenger.PlaySoundToMap(client.Player.MapID, "magic19.wav"); } else { Messenger.PlayerMsg(client, "You can't jump here!", Text.BrightRed); } } else if (dir == Enums.Direction.Down) { if (map.Tile[client.Player.X, client.Player.Y + 2].Type == Enums.TileType.Walkable) { client.Player.Y += 2; //Messenger.SendPlayerXY(client); Messenger.PlaySoundToMap(client.Player.MapID, "magic19.wav"); } else { Messenger.PlayerMsg(client, "You can't jump here!", Text.BrightRed); } } else if (dir == Enums.Direction.Left) { if (map.Tile[client.Player.X - 2, client.Player.Y].Type == Enums.TileType.Walkable) { client.Player.X -= 2; //Messenger.SendPlayerXY(client); Messenger.PlaySoundToMap(client.Player.MapID, "magic19.wav"); } else { Messenger.PlayerMsg(client, "You can't jump here!", Text.BrightRed); } } else { if (map.Tile[client.Player.X + 2, client.Player.Y].Type == Enums.TileType.Walkable) { client.Player.X += 2; //Messenger.SendPlayerXY(client); Messenger.PlaySoundToMap(client.Player.MapID, "magic19.wav"); } else { Messenger.PlayerMsg(client, "You can't jump here!", Text.BrightRed); } } } break; case 3: { StoryManager.PlayStory(client, 36); } break; case 4: {//FFF warp if (client.Player.GetDungeonCompletionCount(5) == 0) { StoryManager.PlayStory(client, 157); } else { StoryManager.PlayStory(client, 158); } } break; case 5: {// Lottery Board if (dir == Enums.Direction.Up) { if (DateTime.Now.DayOfWeek != Lottery.LOTTERY_DAY) { if (client.Player.HasItem(1) >= 25) { //if (DateTime.Now.DayOfWeek != LOTTERY_DAY) { // NetScript.PlayerMsg(index, "Remember: There is no draw today. Come back on " + LOTTERY_DAY.ToString() + " to enter in the draw!", Text.Grey); //} Messenger.AskQuestion(client, "buylotteryticket", "Would you like to purchase one lottery ticket for 25 Poké?", -1); } else { //NetScript.PlayerMsg(index, "There is no draw today. Come back on " + LOTTERY_DAY.ToString(), Text.BrightRed); Messenger.PlayerMsg(client, "You don't have enough money to buy a lottery ticket!", Text.BrightRed); } } else if (client.Player.HasItem(381) > 0) { Messenger.AskQuestion(client, "uselotteryticket", "Would you like to use your lottery ticket?", -1); //} else if (ObjectFactory.GetPlayer(index).HasItem(1) >= 25) { // NetScript.AskQuestion(index, "buylotteryticket", "Would you like to purchase one lottery ticket for 25 Poké?", -1); } else { Messenger.PlayerMsg(client, "Come back tomorrow to purchase next week's lottery tickets.", Text.BrightRed); } } } break; case 6: {//for rock climb Messenger.PlayerMsg(client, "This wall is very rocky... perhaps there is some way to scale it?", Text.Grey); } break; case 7: {//for waterfall Messenger.PlayerMsg(client, "A waterfall crashes down with a mighty roar...", Text.Grey); } break; case 8: {//for west wing if (client.Player.HasItem(249) > 0) { Messenger.AskQuestion(client, "AbandonedMansion", "Will you use the West Wing Key?", -1); } else { StoryManager.PlayStory(client, 298); } } break; case 9: {//chamber tile; doesn't do anything here } break; case 10: {//chamber key int slot = 0; for (int i = 1; i <= client.Player.Inventory.Count; i++) { if (client.Player.Inventory[i].Num == 356 && !client.Player.Inventory[i].Sticky) { slot = i; break; } } if (slot > 0) { Messenger.AskQuestion(client, "UseItem:356", "Will you use your Silver Key to open the chamber?", -1); } } break; case 11: {//secret room if (client.Player.HasItem(250) > 0) { StoryManager.PlayStory(client, 299); } else { StoryManager.PlayStory(client, 300); } } break; case 12: {//Hallowed Well Story story = new Story(); StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.Say; segment.AddParameter("Text", "This well makes you feel uneasy... It's feels as though it wants to suck you in..."); segment.AddParameter("Mugshot", "-1"); segment.Parameters.Add("Speed", "0"); segment.Parameters.Add("PauseLocation", "0"); story.Segments.Add(segment); segment = new StorySegment(); segment.Action = Enums.StoryAction.Say; segment.AddParameter("Text", "Something shiny seems to glint from the bottom..."); segment.AddParameter("Mugshot", "-1"); segment.Parameters.Add("Speed", "0"); segment.Parameters.Add("PauseLocation", "0"); story.Segments.Add(segment); StoryManager.PlayStory(client, story); //Messenger.AskQuestion(client, "HallowedWell", "Will you jump into the well?", -1); } break; case 13: {//for the Dive Whirlpool itself Messenger.PlayerMsg(client, "A powerful whirlpool is pulling pulling everything into the depths...", Text.Grey); } break; case 14: { Messenger.AskQuestion(client, "CliffsideTablet", "Will you rip one of the tablets off the wall?", -1); } break; case 15: { if (client.Player.HasItem(479) > 0) { StoryManager.PlayStory(client, 121); } else { StoryManager.PlayStory(client, 120); } } break; case 16: { // Register for tournament if (client.Player.Tournament == null) { if (TournamentManager.Tournaments.Count > 0) { Story story = new Story(); StoryBuilderSegment segment = StoryBuilder.BuildStory(); StoryBuilder.AppendSaySegment(segment, "Hello! I can help you join a tournament!", -1, 0, 0); StoryBuilder.AppendAskQuestionAction(segment, "Would you like to join a tournament?", 3, 5, -1); // "Yes" section StoryBuilder.AppendRunScriptAction(segment, 55, "", "", "", true); StoryBuilder.AppendGoToSegmentAction(segment, 6); // "No" section StoryBuilder.AppendSaySegment(segment, "Come back if you want to join a tournament!", -1, 0, 0); StoryBuilder.AppendPauseAction(segment, 1); segment.AppendToStory(story); StoryManager.PlayStory(client, story); } else { Story story = new Story(); StoryBuilderSegment segment = StoryBuilder.BuildStory(); StoryBuilder.AppendSaySegment(segment, "Sorry! No tournaments have been created yet! Come back when one has been made!", -1, 0, 0); segment.AppendToStory(story); StoryManager.PlayStory(client, story); } } } break; case 17: { int surfSlot = -1; for (int i = 0; i < Constants.MAX_PLAYER_MOVES; i++) { if (client.Player.GetActiveRecruit().Moves[i].MoveNum == 462) { surfSlot = i; } } if (surfSlot > -1) { Messenger.AskQuestion(client, "Surf", "Water currents lead into the distance... Would you like to use Surf?", -1); } } break; case 18: { // Start the tournament if (client.Player.Tournament != null) { Tournament tourny = client.Player.Tournament; if (tourny.RegisteredMembers[client].Admin) { Messenger.AskQuestion(client, "TournamentAdminOptions", "What would you like to do?", -1, new string[] { "Start Tournament", "Edit Rules" }); } } } break; case 19: { //if (client.Player.HasItem(479) > 0) { StoryManager.PlayStory(client, 184); //} else { // StoryManager.PlayStory(client, 120); //} } break; case 20: { int surfSlot = -1; for (int i = 0; i < Constants.MAX_PLAYER_MOVES; i++) { if (client.Player.GetActiveRecruit().Moves[i].MoveNum == 456) { surfSlot = i; } } if (surfSlot > -1) { Messenger.AskQuestion(client, "RockClimb", "This wall is very rocky. Would you like to use Rock Climb?", -1); } } break; case 21: { if (SnowballGame.IsGameOwner(client) == false) { string waitingGameOwner = SnowballGame.FindWaitingGame(); if (string.IsNullOrEmpty(waitingGameOwner)) { // There are no games waiting to start Messenger.AskQuestion(client, "SnowballGameNewGame", "Would you like to create a new game?", -1); } else { // There is a game waiting to start! Join in! Messenger.AskQuestion(client, "SnowballGameJoinGame", "Would you like to join the game?", -1); } } else { Messenger.AskQuestion(client, "SnowballGameStart", "Would you like to start the game with these players?", -1); } } break; } } catch (Exception ex) { Messenger.AdminMsg("Error: ScriptedSign", Text.Black); } }
public static void AppendPlayerPadlockAction(StoryBuilderSegment story, string state) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.PlayerPadlock; segment.AddParameter("MovementState", state); story.Segments.Add(segment); }
public static void LoadStory(int storyNum, PMDCP.DatabaseConnector.MySql.MySql database) { if (stories.Stories.ContainsKey(storyNum) == false) { stories.Stories.Add(storyNum, new Story(storyNum.ToString())); } Story story = new Story(storyNum.ToString()); string query = "SELECT revision, " + "name, " + "story_start, " + "is_sandboxed, " + "zone_id " + "FROM story WHERE story.num = \'" + storyNum + "\'"; DataColumnCollection row = database.RetrieveRow(query); if (row != null) { story.Revision = row["revision"].ValueString.ToInt(); story.Name = row["name"].ValueString; story.StoryStart = row["story_start"].ValueString.ToInt(); story.IsSandboxed = row["is_sandboxed"].ValueString.ToBool(); story.ZoneID = row["zone_id"].ValueString.ToInt(); } query = "SELECT segment, " + "action, " + "checkpoint " + "FROM story_segment WHERE story_segment.num = \'" + storyNum + "\'"; List <DataColumnCollection> columnCollections = database.RetrieveRows(query); if (columnCollections == null) { columnCollections = new List <DataColumnCollection>(); } foreach (DataColumnCollection columnCollection in columnCollections) { StorySegment segment = new StorySegment(); int segmentNum = columnCollection["segment"].ValueString.ToInt(); segment.Action = (Enums.StoryAction)columnCollection["action"].ValueString.ToInt(); bool isCheckpoint = columnCollection["checkpoint"].ValueString.ToBool(); string query2 = "SELECT param_key, " + "param_val " + "FROM story_param WHERE story_param.num = \'" + storyNum + "\' AND story_param.segment = \'" + segmentNum + "\'"; List <DataColumnCollection> columnCollections2 = database.RetrieveRows(query2); if (columnCollections2 == null) { columnCollections2 = new List <DataColumnCollection>(); } foreach (DataColumnCollection columnCollection2 in columnCollections2) { string paramKey = columnCollection2["param_key"].ValueString; string paramVal = columnCollection2["param_val"].ValueString; segment.Parameters.Add(paramKey, paramVal); } story.Segments.Add(segment); if (isCheckpoint) { story.ExitAndContinue.Add(segmentNum); } } stories.Stories[storyNum] = story; }
public static void AppendRunScriptAction(StoryBuilderSegment story, int scriptIndex, string param1, string param2, string param3, bool pause) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.RunScript; segment.AddParameter("ScriptIndex", scriptIndex.ToString()); segment.AddParameter("ScriptParam1", param1); segment.AddParameter("ScriptParam2", param2); segment.AddParameter("ScriptParam3", param3); segment.AddParameter("Pause", pause.ToIntString()); story.Segments.Add(segment); }
public static void AppendShowImageAction(StoryBuilderSegment story, string file, string imageID, int x, int y) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.ShowImage; segment.AddParameter("File", file); segment.AddParameter("ImageID", imageID); segment.AddParameter("X", x.ToString()); segment.AddParameter("Y", y.ToString()); story.Segments.Add(segment); }
public static void AppendShowBackgroundAction(StoryBuilderSegment story, string file) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.ShowBackground; segment.AddParameter("File", file); story.Segments.Add(segment); }
public static void AppendStopMusicAction(StoryBuilderSegment story) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.StopMusic; story.Segments.Add(segment); }
public static void AppendShowPlayersAction(StoryBuilderSegment story) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.ShowPlayers; story.Segments.Add(segment); }
public static void AppendFNPCEmotionAction(StoryBuilderSegment story, string id, int emotion) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.FNPCEmotion; segment.AddParameter("ID", id); segment.AddParameter("Emotion", emotion.ToString()); story.Segments.Add(segment); }
public static void AppendWaitForMapAction(StoryBuilderSegment story, string map) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.WaitForMap; segment.AddParameter("MapID", map); story.Segments.Add(segment); }
public static void AppendGoToSegmentAction(StoryBuilderSegment story, int segment) { StorySegment tempSegment = new StorySegment(); tempSegment.Action = Enums.StoryAction.GoToSegment; tempSegment.AddParameter("Segment", segment.ToString()); story.Segments.Add(tempSegment); }
public static void AppendHideImageAction(StoryBuilderSegment story, string imageID) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.HideImage; segment.AddParameter("ImageID", imageID); story.Segments.Add(segment); }
public static void AppendHideNPCsAction(StoryBuilderSegment story) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.HideNPCs; story.Segments.Add(segment); }
public static void ScriptedTile(IMap map, ICharacter character, int script, string param1, string param2, string param3, PacketHitList hitlist) { try { PacketHitList.MethodStart(ref hitlist); Client client = null; if (character.CharacterType == Enums.CharacterType.Recruit) { client = ((Recruit)character).Owner; } switch (script) { case 0: { if (character.CharacterType == Enums.CharacterType.Recruit) { hitlist.AddPacket(((Recruit)character).Owner, PacketBuilder.CreateChatMsg("Empty Script", Text.Black)); } } break; case 1: { // Story runner if (exPlayer.Get(client).StoryEnabled) { int storyNum = param1.ToInt() - 1; if (client.Player.GetStoryState(storyNum) == false) { StoryManager.PlayStory(client, storyNum); } } } break; case 2: {//Explosion trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on an Explosion Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 3: {//Chestnut Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Chestnut Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 4: {//PP-Zero Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on an PP-Zero Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 5: {//Grimy Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Grimy Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 6: {//Poison Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Poison Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 7: {//Random Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Random Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); if (Server.Math.Rand(0, 10) + 6 < map.Tile[character.X, character.Y].Data2) { RemoveTrap(map, character.X, character.Y, hitlist); } } } break; case 8: {//Appraisal; if (client != null) { int boxes = 0; for (int i = 1; i <= client.Player.Inventory.Count; i++) { if (client.Player.Inventory[i].Num != 0 && ItemManager.Items[client.Player.Inventory[i].Num].Type == Enums.ItemType.Scripted && ItemManager.Items[client.Player.Inventory[i].Num].Data1 == 12 && !client.Player.Inventory[i].Sticky) { boxes++; } } if (boxes > 0) { Messenger.AskQuestion(client, "Appraisal", "Will you have your boxes opened? It will cost " + 150 * boxes + " Poké.", -1); } else { Story story = new Story(); StoryBuilderSegment segment = StoryBuilder.BuildStory(); StoryBuilder.AppendSaySegment(segment, "You can bring your treasure boxes here to have them opened for 150 Poké each.", -1, 0, 0); segment.AppendToStory(story); StoryManager.PlayStory(client, story); } } } break; case 9: {//Un-sticky; if (client != null) { Messenger.AskQuestion(client, "Unsticky", "Will you have your sticky items cleansed?", -1); } } break; case 10: {//Full heal if (client != null) { for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) { if (client.Player.Team[i].Loaded) { // Yes, there needs to be a check client.Player.Team[i].HP = client.Player.Team[i].MaxHP; client.Player.Team[i].RestoreBelly(); client.Player.Team[i].StatusAilment = Enums.StatusAilment.OK; client.Player.Team[i].StatusAilmentCounter = 0; for (int j = 0; j < 4; j++) { if (client.Player.GetActiveRecruit().Moves[i].MoveNum != 0) { client.Player.Team[i].Moves[j].CurrentPP = client.Player.Team[i].Moves[j].MaxPP; } } } } hitlist.AddPacket(client, PacketBuilder.CreateBattleMsg("The entire party was fully healed!", Text.BrightGreen)); hitlist.AddPacket(client, PacketBuilder.CreateSoundPacket("magic25.wav")); PacketBuilder.AppendPlayerMoves(client, hitlist); PacketBuilder.AppendActiveTeamNum(client, hitlist); PacketBuilder.AppendStatusAilment(client, hitlist); } } break; case 11: {//Warp out of Destiny Cavern if (client != null) { if (Settings.NewCharForm > 0) { //for (int i = 0; i < 4; i++) { client.Player.GetActiveRecruit().GenerateMoveset(); client.Player.GetActiveRecruit().HP = client.Player.GetActiveRecruit().MaxHP; //if (client.Player.Team[i].Loaded) {//does there need to be a check for if the team member of the slot is there? // client.Player.Team[i].HP = client.Player.Team[i].MaxHP; for (int j = 0; j < Constants.MAX_PLAYER_MOVES; j++) { if (client.Player.GetActiveRecruit().Moves[j].MoveNum != 0) { client.Player.GetActiveRecruit().Moves[j].CurrentPP = client.Player.GetActiveRecruit().Moves[j].MaxPP; } } //} //} //Messenger.PlayerWarp(client, 1, 10, 7); exPlayer.Get(client).SpawnMap = "s1035"; exPlayer.Get(client).SpawnX = 9; exPlayer.Get(client).SpawnY = 7; StoryManager.PlayStory(client, 639); //StoryManager.PlayStory(client, 640); //} else { // StoryManager.PlayStory(client, StoryConstruction.CreateIntroStory(client)); //} } } } break; case 12: {//Next floor of a different dungeon if (client != null && map.MapType == Enums.MapType.RDungeonMap && ((RDungeonMap)map).RDungeonIndex > -1) { PartyManager.AttemptPartyWarp(client, (Client warpClient) => { warpClient.Player.WarpToRDungeon(param1.ToInt() - 1, ((RDungeonMap)map).RDungeonFloor + 1); }); } } break; case 13: {//drop from the sky if (client != null) { Messenger.AskQuestion(client, "SkyDrop:" + param1 + ":" + param2, "Will you land at " + param3 + "?", -1); } } break; case 14: {//Fly if (client != null) { Messenger.PlayerMsg(client, "A strong updraft can be felt from here...", Text.Grey); //Messenger.PlaySound(client, "Magic632.wav"); hitlist.AddPacket(client, PacketBuilder.CreateSoundPacket("Magic632.wav")); } } break; case 15: {// Warp Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Warp Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 16: {// Pokemon Trap (unfinished) if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Pokémon Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); RemoveTrap(map, character.X, character.Y, hitlist); } } break; case 17: {// Spikes if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on the Spikes!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 18: {// Toxic spikes if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on the Toxic Spikes!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 19: { // Stealth Rock if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Stealth Rock Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 20: { // Void if (client != null) { if (Ranks.IsAllowed(client, Enums.Rank.Scripter)) { Messenger.PlayerWarpToVoid(client); } } } break; case 21: {//completed level x dungeon if (client != null) { client.Player.EndTempStatMode(); exPlayer.Get(client).WarpToSpawn(false); } } break; case 22: { //Anti-suicide; doesn't do anything here } break; case 23: {//sticky trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Sticky Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 24: {//Admin-only if (client != null) { if (Ranks.IsDisallowed(client, Enums.Rank.Moniter)) { BlockPlayer(client); Messenger.PlayerMsg(client, "You must be an Admin to get through!", Text.BrightRed); } } } break; case 25: {//mud trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Mud Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); if (Server.Math.Rand(0, 10) + 2 < map.Tile[character.X, character.Y].Data2) { RemoveTrap(map, character.X, character.Y, hitlist); } } } break; case 26: {//wonder tile if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Wonder Tile!", Text.BrightGreen), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 27: {//activation if (client != null) { List<int> switches = new List<int>(); foreach (Client i in map.GetClients()) { if (i.Player.Map.Tile[i.Player.X, i.Player.Y].Type == Enums.TileType.Scripted && i.Player.Map.Tile[i.Player.X, i.Player.Y].Data1 == 27) { if (!switches.Contains(i.Player.Map.Tile[i.Player.X, i.Player.Y].Data2)) { switches.Add(i.Player.Map.Tile[i.Player.X, i.Player.Y].Data2); } } } hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a switch!", Text.BrightGreen), character.X, character.Y, 50); if (switches.Count >= param1.ToInt()) { for (int x = 0; x < map.MaxX; x++) { for (int y = 0; y < map.MaxY; y++) { if (map.Tile[x, y].Type == Enums.TileType.RDungeonGoal) { map.Tile[x, y].Mask2Set = 4; map.Tile[x, y].Mask2 = 1; map.Tile[x, y].Data1 = 1; map.TempChange = true; hitlist.AddPacketToMap(map, PacketBuilder.CreateTilePacket(x, y, map)); } else if (map.Tile[x, y].Type == Enums.TileType.Scripted && map.Tile[x, y].Data1 == 27) { map.Tile[x, y].Type = Enums.TileType.Walkable; map.Tile[x, y].Fringe = 0; map.Tile[x, y].FAnim = 0; hitlist.AddPacketToMap(map, PacketBuilder.CreateTilePacket(x, y, map)); } } } hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("The passage to the next floor was opened!", Text.BrightGreen), character.X, character.Y, 50); hitlist.AddPacketToMap(map, PacketBuilder.CreateSoundPacket("Magic127.wav"), character.X, character.Y, 50); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleDivider(), character.X, character.Y, 50); } else if (param1.ToInt() - switches.Count == 1) { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("1 more needs to be pressed at the same time...", Text.BrightGreen), character.X, character.Y, 50); hitlist.AddPacketToMap(map, PacketBuilder.CreateSoundPacket("Magic126.wav"), character.X, character.Y, 50); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleDivider(), character.X, character.Y, 50); } else { hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg((param1.ToInt() - switches.Count) + " more need to be pressed at the same time...", Text.BrightGreen), character.X, character.Y, 50); hitlist.AddPacketToMap(map, PacketBuilder.CreateSoundPacket("Magic126.wav"), character.X, character.Y, 50); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleDivider(), character.X, character.Y, 50); } } } break; case 28: {//Trip Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Trip Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 29: {//CTF Red Flag Tile if (ActiveCTF.GameState == CTF.CTFGameState.Started) { if (exPlayer.Get(client).InCTF) { if (exPlayer.Get(client).CTFSide != CTF.Teams.Red) { if (ActiveCTF.RedFlags > 0) { if (ActiveCTF.RedFlagHolder == null) { if (exPlayer.Get(client).CTFState == CTF.PlayerState.Free) { exPlayer.Get(client).CTFState = CTF.PlayerState.HoldingFlag; ActiveCTF.RedFlagHolder = client; ActiveCTF.RedFlags--; ActiveCTF.CTFMsg(client.Player.Name + " has stolen a red flag!", Text.Yellow); } } else { Messenger.PlayerMsg(client, ActiveCTF.RedFlagHolder.Player.Name + " is already holding a flag!", Text.Yellow); } } else { Messenger.PlayerMsg(client, "The red team has no more flags!", Text.Yellow); } } } } } break; case 30: {//CTF Blue Flag Tile if (ActiveCTF.GameState == CTF.CTFGameState.Started) { if (exPlayer.Get(client).InCTF && exPlayer.Get(client).CTFSide != CTF.Teams.Blue) { if (ActiveCTF.BlueFlags > 0) { if (ActiveCTF.BlueFlagHolder == null) { if (exPlayer.Get(client).CTFState == CTF.PlayerState.Free) { exPlayer.Get(client).CTFState = CTF.PlayerState.HoldingFlag; ActiveCTF.BlueFlagHolder = client; ActiveCTF.BlueFlags--; ActiveCTF.CTFMsg(client.Player.Name + " has stolen a blue flag!", Text.Yellow); } } else { Messenger.PlayerMsg(client, ActiveCTF.BlueFlagHolder.Player.Name + " is already holding a flag!", Text.Yellow); } } else { Messenger.PlayerMsg(client, "The blue team has no more flags!", Text.Yellow); } } } } break; case 31: {//CTF Red Flag Check if (ActiveCTF.GameState == CTF.CTFGameState.Started) { ActiveCTF.CheckFlag(client, CTF.Teams.Blue); } } break; case 32: {//CTF Blue Flag Check if (ActiveCTF.GameState == CTF.CTFGameState.Started) { ActiveCTF.CheckFlag(client, CTF.Teams.Red); } } break; case 33: {//R Dungeon Goal for secret rooms; doesn't do anything here client.Player.WarpToRDungeon(param1.ToInt() - 1, param2.ToInt() - 1); //if (client.Player.Map.MapType == Enums.MapType.RDungeonMap && ((RDungeonMap)client.Player.Map).RDungeonIndex > -1) { // client.Player.WarpToDungeon(((RDungeonMap)client.Player.Map).RDungeonIndex, ((RDungeonMap)client.Player.Map).RDungeonFloor + 1); //} } break; case 34: {//Reveals stairs when stepped on //if (client.Player.JobList.HasCompletedMission("dsksanasd984r487") == false) { // client.Player.JobList.AddJob("dsksanasd984r487"); //} else { // Messenger.PlayerMsg(client, "There are no special missions that you can play. Come back later!", Text.BrightRed); //} if (character.CharacterType != Enums.CharacterType.MapNpc) { RevealTrap(map, character.X, character.Y, hitlist); map.Tile[character.X, character.Y].Data1 = 35; hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("Stairs appeared!", Text.BrightRed), character.X, character.Y, 10); } } break; case 35: {//R Dungeon secret room if (client != null && map.MapType == Enums.MapType.RDungeonMap && ((RDungeonMap)map).RDungeonIndex > -1) { InstancedMap iMap = null; PartyManager.AttemptPartyWarp(client, (Client warpClient) => { if (iMap == null) { iMap = new InstancedMap(MapManager.GenerateMapID("i")); IMap baseMap = MapManager.RetrieveMap(param1.ToInt()); MapCloner.CloneMapTiles(baseMap, iMap); MapCloner.CloneMapNpcs(baseMap, iMap); MapCloner.CloneMapGeneralProperties(baseMap, iMap); iMap.MapBase = param1.ToInt(); iMap.SpawnItems(); for (int x = 0; x < iMap.MaxX; x++) { for (int y = 0; y < iMap.MaxY; y++) { if (iMap.Tile[x, y].Type == Enums.TileType.Scripted && iMap.Tile[x, y].Data1 == 33) { //iMap.Tile[x, y].Data1 = 36; iMap.Tile[x, y].String1 = (((RDungeonMap)map).RDungeonIndex + 1).ToString(); iMap.Tile[x, y].String2 = (((RDungeonMap)map).RDungeonFloor + 2).ToString(); } else if (iMap.Tile[x, y].Type == Enums.TileType.Item) { iMap.Tile[x, y].Type = Enums.TileType.Walkable; } } } } Messenger.PlayerWarp(warpClient, iMap, param2.ToInt(), param3.ToInt()); }); } } break; case 36: {// Dungeon Entrance (Random) if (client != null) { //RDungeonManager.LoadRDungeon(param1.ToInt() - 1); Story story = DungeonRules.CreatePreDungeonStory(client, param1, param2, param3, true); StoryManager.PlayStory(client, story); //if (param3 == "") { // Messenger.AskQuestion(client, "EnterRDungeon:" + (param1.ToInt() - 1) + ":" + (param2.ToInt() - 1) + ":" + param3, "Will you go on?", -1); //} else if (param3.IsNumeric()) { // if (param3.ToInt() > 0) { //normal dungeon, has dungeon entry // Messenger.AskQuestion(client, "EnterRDungeon:" + (param1.ToInt() - 1) + ":" + (param2.ToInt() - 1) + ":" + param3, "Will you enter " + DungeonManager.Dungeons[param3.ToInt() - 1].Name + "?", -1); // } //} else { //Event dungeon; does not have an official dungeon entry // Messenger.AskQuestion(client, "EnterRDungeon:" + (param1.ToInt() - 1) + ":" + (param2.ToInt() - 1) + ":" + param3, "Will you go enter " + param3 + "?", -1); //} } } break; case 37: { // Dungeon Entrance (mapped) if (client != null) { Story story = DungeonRules.CreatePreDungeonStory(client, param1, param2, param3, false); StoryManager.PlayStory(client, story); } } break; case 38: {// Housing Center if (client != null) { exPlayer.Get(client).HousingCenterMap = client.Player.MapID; exPlayer.Get(client).HousingCenterX = client.Player.X; exPlayer.Get(client).HousingCenterY = client.Player.Y; Messenger.OpenVisitHouseMenu(client); } } break; case 39: { // Pitfall trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Pitfall Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 40: { // Evolution block tile if (client != null) { if (exPlayer.Get(client).EvolutionActive == false) { BlockPlayer(client); // Messenger.PlayerMsg(client, "You can't enter this room!", Text.BrightRed); } } } break; case 41: { // Boss battle if (client != null) { //BossBattles.StartBossBattle(client, param1); } } break; case 42: { // Seal Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Seal Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 43: { // Slow Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Slow Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 44: { // Spin Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Spin Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 45: { // DungeonAttempted if (client != null) { int dungeonIndex = param1.ToInt(); int warpMap = param2.ToInt(); int warpX = param3.Split(':')[0].ToInt(); int warpY = param3.Split(':')[1].ToInt(); //Messenger.AskQuestion(client, "EnterDungeon:" + param1, "Will you enter " + DungeonManager.Dungeons[param1.ToInt()].Name + "?", -1); client.Player.AddDungeonAttempt(dungeonIndex - 1); Messenger.PlayerWarp(client, warpMap, warpX, warpY); } } break; case 46: {//Dungeon completion count incrementer if (client != null) { PartyManager.AttemptPartyWarp(client, (Client warpClient) => { int dungeonIndex = param1.ToInt(); int warpMap = param2.ToInt(); int warpX = param3.Split(':')[0].ToInt(); int warpY = param3.Split(':')[1].ToInt(); if (dungeonIndex > 0) { warpClient.Player.IncrementDungeonCompletionCount(dungeonIndex - 1, 1); PostDungeonCompletion(warpClient, dungeonIndex); } exPlayer.Get(warpClient).FirstMapLoaded = false; DungeonRules.ExitDungeon(warpClient, warpMap, warpX, warpY); }); } } break; case 47: {//Dungeon exit without increment } break; case 48: { // Removes snowballs if (client != null) { if (client.Player.HasItem(152) > 0) { client.Player.TakeItem(152, 1); } } } break; case 49: { // Sweet scent trap (summon) if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Summon Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); RemoveTrap(map, character.X, character.Y, hitlist); } } break; case 50: { // GRUUUUUDGE Trap (Grudge) if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Grudge Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); RemoveTrap(map, character.X, character.Y, hitlist); } } break; case 51: { // SelfDestruct Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Selfdestruct Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 52: { // Sleep Trap /slumber if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Slumber Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 53: { // Fan Trap /Gust if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Gust Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 54: { // Arena if (client != null) { bool canEnter = true; for (int i = 1; i <= client.Player.MaxInv; i++) { if (client.Player.Inventory[i].Num > 0 && ItemManager.Items[client.Player.Inventory[i].Num].Type != Enums.ItemType.Held && ItemManager.Items[client.Player.Inventory[i].Num].Type != Enums.ItemType.HeldByParty && ItemManager.Items[client.Player.Inventory[i].Num].Type != Enums.ItemType.HeldInBag) { bool held = false; for (int j = 0; j < Constants.MAX_ACTIVETEAM; j++) { if (client.Player.Team[j] != null && client.Player.Team[j].HeldItemSlot == i) { held = true; } } if (!held) canEnter = false; } } if (!canEnter) { Story story = new Story(); StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.Say; segment.AddParameter("Text", "Notice: You can only enter the arena with held-effect, team-effect, or bag-effect items. Any other item must be held by a team member."); segment.AddParameter("Mugshot", "-1"); segment.Parameters.Add("Speed", "0"); segment.Parameters.Add("PauseLocation", "0"); story.Segments.Add(segment); segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", "All items that do not fit arena restrictions will be sent to storage. Is that OK?"); segment.AddParameter("SegmentOnYes", (story.Segments.Count + 2).ToString()); segment.AddParameter("SegmentOnNo", (story.Segments.Count + 3).ToString()); segment.AddParameter("Mugshot", "-1"); story.Segments.Add(segment); segment = new StorySegment(); segment.Action = Enums.StoryAction.RunScript; segment.AddParameter("ScriptIndex", "61"); segment.AddParameter("ScriptParam1", param1); segment.AddParameter("ScriptParam2", param2); segment.AddParameter("ScriptParam3", param3); segment.AddParameter("Pause", "1"); story.Segments.Add(segment); StoryManager.PlayStory(client, story); } else { EnterArena(client, character, map, param2, param3, hitlist); } } } break; case 55: { // Staff Elevator if (client != null) { if (Ranks.IsAllowed(client, Enums.Rank.Moniter)) { // TODO: OpenStaffElevator(client); } } } break; case 56: { // Pitch-Black Abyss warps if (client != null) { //if DungeonMap.Length < 1 //GenerateMap /*Enums.Direction dir; if (param1.ToInt() == 1) { dir = Enums.Direction.Up; } else if (param1.ToInt() == 2) { dir = Enums.Direction.Down; } else if (param1.ToInt() == 3) { dir = Enums.Direction.Left; } else { //param1.ToInt() = 4 dir = Enums.Direction.Right; }*/ //switch to use dir when done rewriting GetDungeonRoom if (exPlayer.Get(client).DungeonGenerated == false) { PitchBlackAbyss.GenerateMap(client); } PitchBlackAbyss.GetDungeonRoom(client, param1.ToInt()); } } break; case 57: { // Pitch-Black Abyss entrance if (client != null) { if (client.Player.MapID == MapManager.GenerateMapID(1545)) { //easy PBA PitchBlackAbyss.InitializeMap(client, PitchBlackAbyss.Difficulty.Easy); PitchBlackAbyss.GenerateMap(client); Story story = DungeonRules.CreatePreDungeonStory(client, "1546", "9:9", "22", false); StoryManager.PlayStory(client, story); } } } break; case 58: { // Electrostasis Tower Electrolock tile if (client != null) { ElectrostasisTower.SteppedOnElectrolock(client, param1.ToInt()); } } break; case 59: { // Electrostasis Tower Sublevel Setter if (client != null) { string[] splitData = param2.Split(':'); ElectrostasisTower.SetSublevelCheckpoint(client, param1.ToInt(), splitData[0], splitData[1].ToInt(), splitData[2].ToInt()); } } break; case 60: { // Warp to tournament hub if (client != null) { if (client.Player.Tournament != null) { client.Player.Tournament.WarpToHub(client); } } } break; case 61: { // Warp to tournament combat map if (client != null) { if (client.Player.Tournament != null && client.Player.TournamentMatchUp != null) { client.Player.TournamentMatchUp.WarpToCombatMap(client); } } } break; case 62: { // Open tournament spectator selection list if (client != null) { if (client.Player.Tournament == null) { Messenger.SendTournamentSpectateListingTo(client, null); } else { client.Player.Tournament.WarpToHub(client); } } } break; case 63: { // Leave tournament waiting room if (client != null) { if (client.Player.TournamentMatchUp == null) { // Prevent leaving if the player is in a match-up if (client.Player.Tournament != null) { client.Player.Tournament.RemoveRegisteredPlayer(client); } Messenger.PlayerWarp(client, 1192, 10, 10); } } } break; case 64: { if (exPlayer.Get(client).StoryEnabled) { int[] rangeStart; int[] rangeEnd; string[] data1 = param1.Split('!'); string[] data2 = param2.Split(':'); rangeStart = new int[data1.Length]; rangeEnd = new int[data1.Length]; for (int i = 0; i < data1.Length; i++) { string[] vals = data1[i].Split(':'); rangeStart[i] = vals[0].ToInt(); rangeEnd[i] = vals[1].ToInt(); } int currentStorySection = client.Player.StoryHelper.ReadSetting("[MainStory]-CurrentSection").ToInt(); for (int i = 0; i < rangeStart.Length; i++) { if (currentStorySection >= rangeStart[i] && currentStorySection <= rangeEnd[i]) { BlockPlayer(client); Messenger.PlayerMsg(client, data2[i], Text.BrightRed); break; } } } } break; case 65: {//dungeon completion block if (client != null) { if (client.Player.GetDungeonCompletionCount(param1.ToInt() - 1) < 1) { BlockPlayer(client); Messenger.PlayerMsg(client, "You must complete " + DungeonManager.Dungeons[param1.ToInt() - 1].Name + " to get through!", Text.BrightRed); } } } break; case 66: {// Delite Plaza exit warp if (!string.IsNullOrEmpty(exPlayer.Get(client).PlazaEntranceMap)) { Messenger.PlayerWarp(client, exPlayer.Get(client).PlazaEntranceMap, exPlayer.Get(client).PlazaEntranceX, exPlayer.Get(client).PlazaEntranceY); exPlayer.Get(client).PlazaEntranceMap = null; exPlayer.Get(client).PlazaEntranceX = 0; exPlayer.Get(client).PlazaEntranceY = 0; } else { Messenger.PlayerWarp(client, 737, 6, 41); } } break; case 67: {// Auction master + bid winner only if (client.Player.CharID != Auction.AuctionMaster && client.Player.CharID != Auction.LastAuctionMaster && client.Player.Name != Auction.HighestBidder && Ranks.IsDisallowed(client, Enums.Rank.Moniter)) { BlockPlayer(client); } } break; case 68: {// key-blocked next floor of different dungeon if (client != null) { int slot = 0; for (int i = 1; i <= client.Player.Inventory.Count; i++) { if (client.Player.Inventory[i].Num == param2.ToInt() && !client.Player.Inventory[i].Sticky) { slot = i; break; } } if (slot > 0) { Messenger.AskQuestion(client, "UseItem:" + param2, "Will you use your " + ItemManager.Items[param2.ToInt()].Name + " on this tile?", -1); } else { Messenger.PlaySoundToMap(client.Player.MapID, "magic132.wav"); //Messenger.PlayerMsg(client, Server.RDungeons.RDungeonManager.RDungeons[param1.ToInt()-1].DungeonName, Text.Pink); Messenger.PlayerMsg(client, "There is a peculiar marking on the floor... It seems to need a key.", Text.BrightRed); } } } break; case 69: {// next floor of different dungeon if (client != null) { PartyManager.AttemptPartyWarp(client, (Client warpClient) => { warpClient.Player.WarpToRDungeon(param1.ToInt() - 1, ((RDungeonMap)warpClient.Player.Map).RDungeonFloor + 1); }); } } break; case 70: { // Shocker Trap if (WillTrapActivate(character, map, character.X, character.Y)) { RevealTrap(map, character.X, character.Y, hitlist); hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " stepped on a Shocker Trap!", Text.BrightRed), character.X, character.Y, 10); ActivateTrap(map, character.X, character.Y, script, hitlist); } } break; case 71: {// fossil revival if (client != null) { if (Server.Globals.ServerTime != Enums.Time.Night) { Story story = new Story(); StoryBuilderSegment segment = StoryBuilder.BuildStory(); if (string.IsNullOrEmpty(param1)) { StoryBuilder.AppendSaySegment(segment, "The light of " + Server.Globals.ServerTime.ToString().ToLower() + " is seeping down from above.", -1, 0, 0); } else if (param1.ToInt() == 1) { StoryBuilder.AppendSaySegment(segment, "A bizzare light of " + Server.Globals.ServerTime.ToString().ToLower() + " is seeping down from above.", -1, 0, 0); } segment.AppendToStory(story); StoryManager.PlayStory(client, story); } else { int slot = 0; int itemNum = -1; for (int i = 1; i <= client.Player.Inventory.Count; i++) { if (string.IsNullOrEmpty(param1)) { if (client.Player.Inventory[i].Num >= 791 && client.Player.Inventory[i].Num <= 799 && !client.Player.Inventory[i].Sticky) { slot = i; itemNum = client.Player.Inventory[i].Num; break; } } else if (param1.ToInt() == 1) { if (client.Player.Inventory[i].Num == 846 && !client.Player.Inventory[i].Sticky) { slot = i; itemNum = client.Player.Inventory[i].Num; break; } } } if (slot > 0) { if (string.IsNullOrEmpty(param1)) { Messenger.AskQuestion(client, "UseItem:" + itemNum, "Red moonlight is pouring down from above... Will you hold up your " + ItemManager.Items[itemNum].Name + " to the light?", -1); } else if (param1.ToInt() == 1) { Messenger.AskQuestion(client, "UseItem:" + itemNum, "Your Wonder Egg is emanating a strong aura. Will you hold up your " + ItemManager.Items[itemNum].Name + " to the light?", -1); } Messenger.PlaySoundToMap(client.Player.MapID, "magic848.wav"); } else { Story story = new Story(); StoryBuilderSegment segment = StoryBuilder.BuildStory(); if (string.IsNullOrEmpty(param1)) { StoryBuilder.AppendSaySegment(segment, "Red moonlight is pouring down from above...", -1, 0, 0); } else if (param1.ToInt() == 1) { StoryBuilder.AppendSaySegment(segment, "A bizzare light is seeping down from above...", -1, 0, 0); } segment.AppendToStory(story); StoryManager.PlayStory(client, story); Messenger.PlaySoundToMap(client.Player.MapID, "magic848.wav"); } } } } break; case 72: { // Warp to hard mode entrance if (client != null) { if (Ranks.IsAllowed(client, Enums.Rank.Moniter)) { Messenger.PlayerWarp(client, param1.ToInt(), param2.ToInt(), param3.ToInt()); } } } break; case 73: { // Warp from hard mode entrance if (client != null) { if (Ranks.IsAllowed(client, Enums.Rank.Moniter)) { Messenger.PlayerWarp(client, param1.ToInt(), param2.ToInt(), param3.ToInt()); } } } break; case 74: { // Tanren Arena if (client != null) { bool canEnter = true; for (int i = 1; i <= client.Player.MaxInv; i++) { if (client.Player.Inventory[i].Num > 0 && ItemManager.Items[client.Player.Inventory[i].Num].Type != Enums.ItemType.Held && ItemManager.Items[client.Player.Inventory[i].Num].Type != Enums.ItemType.HeldByParty && ItemManager.Items[client.Player.Inventory[i].Num].Type != Enums.ItemType.HeldInBag) { bool held = false; for (int j = 0; j < Constants.MAX_ACTIVETEAM; j++) { if (client.Player.Team[j] != null && client.Player.Team[j].HeldItemSlot == i) { held = true; } } if (!held) canEnter = false; } } if (!canEnter) { Story story = new Story(); StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.Say; segment.AddParameter("Text", "Notice: You can only enter the arena with held-effect, team-effect, or bag-effect items. Any other item must be held by a team member."); segment.AddParameter("Mugshot", "-1"); segment.Parameters.Add("Speed", "0"); segment.Parameters.Add("PauseLocation", "0"); story.Segments.Add(segment); segment = new StorySegment(); segment.Action = Enums.StoryAction.AskQuestion; segment.AddParameter("Question", "All items that do not fit arena restrictions will be sent to storage. Is that OK?"); segment.AddParameter("SegmentOnYes", (story.Segments.Count + 2).ToString()); segment.AddParameter("SegmentOnNo", (story.Segments.Count + 3).ToString()); segment.AddParameter("Mugshot", "-1"); story.Segments.Add(segment); segment = new StorySegment(); segment.Action = Enums.StoryAction.RunScript; segment.AddParameter("ScriptIndex", "61"); segment.AddParameter("ScriptParam1", param1); segment.AddParameter("ScriptParam2", param2); segment.AddParameter("ScriptParam3", param3); segment.AddParameter("Pause", "1"); story.Segments.Add(segment); StoryManager.PlayStory(client, story); } else { client.Player.BeginTempStatMode(50, true); EnterArena(client, character, map, param2, param3, hitlist); } } } break; case 75: { for (int i = 1; i <= client.Player.MaxInv; i++) { if (client.Player.Inventory[i].Num > -1) { BlockPlayer(client); Messenger.PlayerMsg(client, "You cannot have any items in your inventory!", Text.Red); break; } } for (int j = 1; j < Constants.MAX_ACTIVETEAM; j++) { if (client.Player.Team[j] != null) { BlockPlayer(client); Messenger.PlayerMsg(client, "You cannot have any team members in your team!", Text.Red); break; } } } break; case 76: {//Dive if (client != null) { Messenger.PlayerMsg(client, "The water goes pretty deep here...", Text.Grey); //Messenger.PlaySound(client, "Magic477.wav"); hitlist.AddPacket(client, PacketBuilder.CreateSoundPacket("Magic477.wav")); } } break; case 77: { // Asks a question if (client != null) { int slot = 0; int itemNum = -1; int npcToSpawn = param1.ToInt(); int itemToUse = param2.ToInt(); string questionAsked = param3; for (int i = 1; i <= client.Player.Inventory.Count; i++) { if (client.Player.Inventory[i].Num == param2.ToInt() && !client.Player.Inventory[i].Sticky) { slot = i; itemNum = client.Player.Inventory[i].Num; break; } } if (slot > 0) { Messenger.AskQuestion(client, "UseItem:" + itemNum, param3, -1); } } } break; case 78: {// warp everyone to respective locations if (client != null) { IMap sourceMap = client.Player.Map; Tile clientTile = sourceMap.Tile[client.Player.X, client.Player.Y]; if (client.Player.PartyID == null) { Messenger.PlayerWarp(client, clientTile.String1.ToInt(), clientTile.String2.ToInt(), clientTile.String3.ToInt()); } else { bool warp = true; Party party = PartyManager.FindPlayerParty(client); foreach (Client member in party.GetOnlineMemberClients()) { Tile tile = sourceMap.Tile[member.Player.X, member.Player.Y]; if (/*!member.Player.Dead &&*/ member.Player.MapID == client.Player.MapID && (clientTile.Type != tile.Type || clientTile.Data1 != tile.Data1 || clientTile.String1 != tile.String1)) { warp = false; } } if (warp) { foreach (Client member in party.GetOnlineMemberClients()) { if (member.Player.Map != sourceMap) continue; Tile tile = sourceMap.Tile[member.Player.X, member.Player.Y]; Messenger.PlayerWarp(member, tile.String1.ToInt(), tile.String2.ToInt(), tile.String3.ToInt()); } } else { Messenger.PlayerMsg(client, "All surviving players must be on the East or West stairs in order to continue.", Text.WhiteSmoke); } } } } break; } PacketHitList.MethodEnded(ref hitlist); } catch (Exception ex) { Messenger.AdminMsg("Error: ScriptedTile", Text.Black); Messenger.AdminMsg(script + ", " + param1 + " " + param2 + " " + param3, Text.Black); Messenger.AdminMsg(map.Name, Text.Black); Messenger.AdminMsg(ex.ToString(), Text.Black); } }
public static void AppendEntranceWarning(Story story, string dungeonName, string[] restrictionString) { //if (DungeonManager.Dungeons[dungeonIndex].ScriptList.ContainsKey(2)) { StorySegment segment = new StorySegment(); if (restrictionString.Length == 1) { segment.Action = Enums.StoryAction.Say; segment.AddParameter("Text", "Caution! " + GetWarningString(restrictionString[0].Split(','))); segment.AddParameter("Mugshot", "-1"); segment.Parameters.Add("Speed", "0"); segment.Parameters.Add("PauseLocation", "0"); story.Segments.Add(segment); return; } else { segment.Action = Enums.StoryAction.Say; segment.AddParameter("Text", "Caution! There are certain restrictions to entering " + dungeonName + "."); segment.AddParameter("Mugshot", "-1"); segment.Parameters.Add("Speed", "0"); segment.Parameters.Add("PauseLocation", "0"); story.Segments.Add(segment); } for (int i = 0; i < restrictionString.Length; i++) { string warning = GetWarningString(restrictionString[i].Split(',')); segment = new StorySegment(); segment.Action = Enums.StoryAction.Say; if (i == restrictionString.Length - 1) { string start = warning.Substring(0, 1).ToLower(); segment.AddParameter("Text", "Also, " + start + warning.Substring(1, warning.Length - 1)); } else { segment.AddParameter("Text", warning + ".."); } segment.AddParameter("Mugshot", "-1"); segment.Parameters.Add("Speed", "0"); segment.Parameters.Add("PauseLocation", "0"); story.Segments.Add(segment); } //} else { // return null; //} }
public static void AppendDeleteFNPCAction(StoryBuilderSegment story, string id) { StorySegment segment = new StorySegment(); segment.Action = Enums.StoryAction.DeleteFNPC; segment.AddParameter("ID", id); story.Segments.Add(segment); }
public static void LoadStory(int storyNum, MySql database) { if (stories.Stories.ContainsKey(storyNum) == false) stories.Stories.Add(storyNum, new Story(storyNum.ToString())); Story story = new Story(storyNum.ToString()); string query = "SELECT revision, " + "name, " + "story_start " + "FROM story WHERE story.num = \'" + storyNum + "\'"; DataColumnCollection row = database.RetrieveRow(query); if (row != null) { story.Revision = row["revision"].ValueString.ToInt(); story.Name = row["name"].ValueString; story.StoryStart = row["story_start"].ValueString.ToInt(); } query = "SELECT segment, " + "action, " + "checkpoint " + "FROM story_segment WHERE story_segment.num = \'" + storyNum + "\'"; List<DataColumnCollection> columnCollections = database.RetrieveRows(query); if (columnCollections == null) columnCollections = new List<DataColumnCollection>(); foreach (DataColumnCollection columnCollection in columnCollections) { StorySegment segment = new StorySegment(); int segmentNum = columnCollection["segment"].ValueString.ToInt(); segment.Action = (Enums.StoryAction)columnCollection["action"].ValueString.ToInt(); bool isCheckpoint = columnCollection["checkpoint"].ValueString.ToBool(); string query2 = "SELECT param_key, " + "param_val " + "FROM story_param WHERE story_param.num = \'" + storyNum + "\' AND story_param.segment = \'" + segmentNum + "\'"; List<DataColumnCollection> columnCollections2 = database.RetrieveRows(query2); if (columnCollections2 == null) columnCollections2 = new List<DataColumnCollection>(); foreach (DataColumnCollection columnCollection2 in columnCollections2) { string paramKey = columnCollection2["param_key"].ValueString; string paramVal = columnCollection2["param_val"].ValueString; segment.Parameters.Add(paramKey, paramVal); } story.Segments.Add(segment); if (isCheckpoint) { story.ExitAndContinue.Add(segmentNum); } } stories.Stories[storyNum] = story; }