public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_Combo == 0) { spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { spell = new WeakenSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { if (!c.Poisoned) spell = new PoisonSpell(m_Mobile, null); else if (IsNecromancer) spell = new StrangleSpell(m_Mobile, null); ++m_Combo; // Move to next spell } if (m_Combo == 3 && spell == null) { switch (Utility.Random(IsNecromancer ? 4 : 3)) { case 0: { if (c.Int < c.Dex) spell = new FeeblemindSpell(m_Mobile, null); else spell = new ClumsySpell(m_Mobile, null); ++m_Combo; // Move to next spell break; } case 1: { spell = new EnergyBoltSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } case 2: { spell = new FlameStrikeSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } default: { spell = new PainSpikeSpell(m_Mobile, null); m_Combo = -1; // Reset combo state break; } } } else if (m_Combo == 4 && spell == null) { spell = new MindBlastSpell(m_Mobile, null); m_Combo = -1; } return spell; }
public InternalTarget( EnergyBoltSpell owner ) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; }
public InternalTarget(EnergyBoltSpell owner) : base(12, false, TargetFlags.Harmful) { m_Owner = owner; }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_ComboType == ComboType.None) m_ComboType = (ComboType)Utility.RandomMinMax(1, 7); if (m_Combo == 1) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: case ComboType.Exp_FB_MA_Poison: case ComboType.Exp_FB_Poison_Light: case ComboType.Exp_FB_MA_Light: case ComboType.Exp_Poison_FB_Light: spell = new ExplosionSpell(m_Mobile, null); break; } } else if (m_Combo == 2) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: spell = new FlameStrikeSpell(m_Mobile, null); break; case ComboType.Exp_MB_Poison: spell = new MindBlastSpell(m_Mobile, null); break; case ComboType.Exp_EB_Poison: spell = new EnergyBoltSpell(m_Mobile, null); break; case ComboType.Exp_FB_MA_Poison: spell = new FireballSpell(m_Mobile, null); break; case ComboType.Exp_FB_Poison_Light: spell = new FireballSpell(m_Mobile, null); break; case ComboType.Exp_FB_MA_Light: spell = new FireballSpell(m_Mobile, null); break; case ComboType.Exp_Poison_FB_Light: spell = new PoisonSpell(m_Mobile, null); break; } } else if (m_Combo == 3) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: spell = new PoisonSpell(m_Mobile, null); EndCombo(); return spell; case ComboType.Exp_FB_MA_Poison: spell = new MagicArrowSpell(m_Mobile, null); break; case ComboType.Exp_FB_Poison_Light: spell = new PoisonSpell(m_Mobile, null); break; case ComboType.Exp_FB_MA_Light: spell = new MagicArrowSpell(m_Mobile, null); break; case ComboType.Exp_Poison_FB_Light: spell = new FireballSpell(m_Mobile, null); break; } } else if (m_Combo == 4) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: spell = new LightningSpell(m_Mobile, null); EndCombo(); return spell; case ComboType.Exp_FB_MA_Poison: spell = new PoisonSpell(m_Mobile, null); break; case ComboType.Exp_FB_Poison_Light: case ComboType.Exp_FB_MA_Light: case ComboType.Exp_Poison_FB_Light: spell = new LightningSpell(m_Mobile, null); EndCombo(); return spell; } } else if (m_Combo == 5) { switch (m_ComboType) { case ComboType.Exp_FS_Poison: case ComboType.Exp_MB_Poison: case ComboType.Exp_EB_Poison: case ComboType.Exp_FB_MA_Poison: case ComboType.Exp_FB_Poison_Light: case ComboType.Exp_FB_MA_Light: case ComboType.Exp_Poison_FB_Light: spell = new LightningSpell(m_Mobile, null); EndCombo(); return spell; } } m_Combo++; // Move to next spell if (spell == null) spell = new PoisonSpell(m_Mobile, null); return spell; }
public InternalSphereTarget(EnergyBoltSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Selecione o alvo..."); }
public InternalSphereTarget(EnergyBoltSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; m_Owner.Caster.SendAsciiMessage("Select target..."); }
public virtual Spell DoCombo( Mobile c ) { Spell spell = null; if ( m_Combo == 0 ) { spell = new ExplosionSpell( m_Mobile, null ); m_Combo = 4; // Move to next spell } if ( m_Combo == 3 && spell == null ) { switch ( Utility.Random( 2 ) ) { default: case 0: { spell = new EnergyBoltSpell( m_Mobile, null ); m_Combo = -1; // Reset combo state break; } case 1: { spell = new FlameStrikeSpell( m_Mobile, null ); m_Combo = -1; // Reset combo state break; } } } else if ( m_Combo == 4 && spell == null ) { spell = new MindBlastSpell( m_Mobile, null ); m_Combo = -1; } return spell; }
public override Spell DoCombo(Mobile c) { Spell spell = null; if (m_NecroComboType == NecroComboType.None) { m_NecroComboType = (NecroComboType)Utility.RandomMinMax(1, 7); m_Combo = 0; m_Mobile.DebugSay("Doing {0} Combo", m_NecroComboType); } if (m_Combo == 0) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: case NecroComboType.Exp_FB_MA_PS: case NecroComboType.Exp_Poison_FB_PS: spell = new ExplosionSpell(m_Mobile, null); break; } ++m_Combo; } else if (m_Combo == 1) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: spell = new FlameStrikeSpell(m_Mobile, null); break; case NecroComboType.Exp_MB_Omen_Poison_PS: spell = new MindBlastSpell(m_Mobile, null); break; case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EnergyBoltSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: case NecroComboType.Exp_FB_MA_PS: spell = new FireballSpell(m_Mobile, null); break; case NecroComboType.Exp_Poison_FB_PS: spell = new PoisonSpell(m_Mobile, null); break; } ++m_Combo; } else if (m_Combo == 2) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: spell = new EvilOmenSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_Poison_PS: spell = new MagicArrowSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_PS: spell = new MagicArrowSpell(m_Mobile, null); break; case NecroComboType.Exp_Poison_FB_PS: spell = new FireballSpell(m_Mobile, null); break; } ++m_Combo; } else if (m_Combo == 3) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: spell = new PoisonSpell(m_Mobile, null); break; case NecroComboType.Exp_FB_MA_PS: case NecroComboType.Exp_Poison_FB_PS: if (Utility.RandomBool()) spell = new PoisonStrikeSpell(m_Mobile, null); else spell = new PainSpikeSpell(m_Mobile, null); EndCombo(); return spell; } ++m_Combo; } else if (m_Combo == 4) { switch (m_NecroComboType) { case NecroComboType.Exp_FS_Omen_Poison_PS: case NecroComboType.Exp_MB_Omen_Poison_PS: case NecroComboType.Exp_EB_Omen_Poison_PS: case NecroComboType.Exp_FB_MA_Poison_PS: case NecroComboType.Exp_FB_Poison_PS: case NecroComboType.Exp_FB_MA_PS: case NecroComboType.Exp_Poison_FB_PS: if (Utility.RandomBool()) spell = new PoisonStrikeSpell(m_Mobile, null); else spell = new PainSpikeSpell(m_Mobile, null); EndCombo(); return spell; } } return spell; }
public virtual Spell DoCombo(Mobile c) { Spell spell = null; if (m_Combo == 0) { //m_Mobile.Say( "combo phase 0" ); spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 1) { //m_Mobile.Say( "combo phase 1" ); spell = new ExplosionSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 2) { //m_Mobile.Say( "combo phase 2" ); if (!c.Poisoned) spell = new PoisonSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 3) { //m_Mobile.Say( "combo phase 3" ); if (c.Poisoned) spell = new WeakenSpell(m_Mobile, null); if (!c.Poisoned) spell = new PoisonSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 4) { // m_Mobile.Say( "combo phase 4 ebolt" ); spell = new EnergyBoltSpell(m_Mobile, null); ++m_Combo; // Move to next spell } else if (m_Combo == 5) { //m_Mobile.Say( "combo phase 5" ); if (c.Poisoned && c.Alive) { spell = new HarmSpell(m_Mobile, null); m_Combo = 5; // Move to next spell } if (!c.Poisoned) { if (m_Mobile.Mana > 20) spell = new EnergyBoltSpell(m_Mobile, null); if (m_Mobile.Mana < 19) spell = new LightningSpell(m_Mobile, null); m_Combo = -1; // Reset combo state } } return spell; }
public virtual Spell DoCombo( Mobile c ) { Spell spell = null; if ( m_Combo == 0 ) { spell = new ExplosionSpell( m_Mobile, null ); ++m_Combo; // Move to next spell } else if ( m_Combo == 1 ) { spell = new WeakenSpell( m_Mobile, null ); ++m_Combo; // Move to next spell } else if ( m_Combo == 2 ) { if ( !( ( m_Mobile is IEvoCreature || m_Mobile is EvolutionDragon ) && c is PlayerMobile ) && !c.Poisoned ) spell = new PoisonSpell( m_Mobile, null ); ++m_Combo; // Move to next spell } if ( m_Combo == 3 && spell == null ) { switch ( Utility.Random( 3 ) ) { default: case 0: { if ( c.Int < c.Dex ) spell = new FeeblemindSpell( m_Mobile, null ); else spell = new ClumsySpell( m_Mobile, null ); ++m_Combo; // Move to next spell break; } case 1: { spell = new EnergyBoltSpell( m_Mobile, null ); m_Combo = -1; // Reset combo state break; } case 2: { spell = new FlameStrikeSpell( m_Mobile, null ); m_Combo = -1; // Reset combo state break; } } } else if ( m_Combo == 4 && spell == null ) { spell = new MindBlastSpell( m_Mobile, null ); m_Combo = -1; } return spell; }
public virtual Spell ChooseSpell(Mobile c) { if (!SmartAI) { if (!m_Mobile.Summoned && ScaleByMagery(HealChance) > Utility.RandomDouble()) { if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) return new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) return new HealSpell(m_Mobile, null); } return GetRandomDamageSpell(); } if (c.Int > 70 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) return new MagicReflectSpell(m_Mobile, null); if (c.Dex > 60 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) return new ReactiveArmorSpell(m_Mobile, null); Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); if (m_Mobile.Summoned) healChance = 0; switch (Utility.Random(1 + healChance)) { default: case 0: // Heal ourself { if (!m_Mobile.Summoned) { if (m_Mobile.Hits < (m_Mobile.HitsMax - 50)) spell = new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) spell = new HealSpell(m_Mobile, null); } break; } //case 1: // Poison them //{ // if ( !c.Poisoned ) // spell = new PoisonSpell( m_Mobile, null ); // // break; // } //case 2: // Deal some damage // { // spell = GetRandomDamageSpell(); // // break; // } case 1: // Set up a combo { if (m_Mobile.Mana < 50 && m_Mobile.Mana > 15) { if (c.Paralyzed && !c.Poisoned) { if (c.Hits < 45) spell = new ExplosionSpell(m_Mobile, null); if (c.Hits < 30) spell = new EnergyBoltSpell(m_Mobile, null); m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned) { spell = new ParalyzeSpell(m_Mobile, null); } } else if (m_Mobile.Mana > 80) { m_Combo = 1; spell = new ExplosionSpell(m_Mobile, null); } break; } } return spell; }
public override Spell DoCombo(Mobile c) { //m_Mobile.Say("doing human AI combo"); if (c is PlayerMobile && SmartAI && (c.Spell is MagicTrapSpell || c.Spell is MagicArrowSpell)) { m_EnemyCountersPara = true; } Spell spell = null; if (Combo == 0) { //m_Mobile.Say( "combo phase 1" ); spell = new ExplosionSpell(m_Mobile, null); ++Combo; // Move to next spell } if (Combo == 1) { //m_Mobile.Say( "combo phase 1" ); spell = new ExplosionSpell(m_Mobile, null); ++Combo; // Move to next spell } else if (Combo == 2) { //m_Mobile.Say( "combo phase 2" ); if (!c.Poisoned && (CheckCanPoison(c))) spell = new PoisonSpell(m_Mobile, null); ++Combo; // Move to next spell } else if (Combo == 3) { //m_Mobile.Say( "combo phase 3" ); if (c.Poisoned || !CheckCanPoison(c)) spell = new WeakenSpell(m_Mobile, null); if (!c.Poisoned && (CheckCanPoison(c))) spell = new PoisonSpell(m_Mobile, null); ++Combo; // Move to next spell } else if (Combo == 4) { // m_Mobile.Say( "combo phase 4 ebolt" ); if (!c.Poisoned && (CheckCanPoison(c))) { spell = new PoisonSpell(m_Mobile, null); Combo = 4; } else spell = new EnergyBoltSpell(m_Mobile, null); ++Combo; // Move to next spell } else if (Combo == 5) { //m_Mobile.Say( "combo phase 5" ); if (c.Poisoned) { if (c.Hits < 20 && m_Mobile.Mana >= 20) spell = new EnergyBoltSpell(m_Mobile, null); else spell = new HarmSpell(m_Mobile, null); Combo = 5; // Move to next spell } if (!c.Poisoned) { if (m_Mobile.Mana > 20) spell = new EnergyBoltSpell(m_Mobile, null); if (m_Mobile.Mana < 19) spell = new LightningSpell(m_Mobile, null); Combo = -1; // Reset combo state } } return spell; }
public override Spell ChooseSpell(Mobile c) { if (c is PlayerMobile && SmartAI && (c.Spell is MagicTrapSpell || c.Spell is MagicArrowSpell)) { m_EnemyCountersPara = true; } if (c.Int > 70 && m_Mobile.MagicDamageAbsorb <= 0 && m_Mobile.Mana > 20 && m_Mobile.Hits > 60 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) { Spell temp = c.Spell as Spell; if (temp == null || (temp != null && temp.IsCasting && (int)temp.Circle <= (int)SpellCircle.Fourth)) return new MagicReflectSpell(m_Mobile, null); } if (c.Dex > 60 && m_Mobile.MeleeDamageAbsorb <= 0 && m_Mobile.Mana > 20 && m_Mobile.Hits > 30 && m_Mobile.CanBeginAction(typeof(DefensiveSpell))) return new ReactiveArmorSpell(m_Mobile, null); Spell spell = null; int healChance = (m_Mobile.Hits == 0 ? m_Mobile.HitsMax : (m_Mobile.HitsMax / m_Mobile.Hits)); switch (Utility.Random(1 + healChance)) { default: case 0: // Heal ourself { if (HealPotCount >= 1 && m_Mobile.Hits < (m_Mobile.HitsMax - 30)) DrinkHeal(m_Mobile); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 35) && m_Mobile.Hits >= 45) spell = new GreaterHealSpell(m_Mobile, null); else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10)) spell = new HealSpell(m_Mobile, null); break; } case 1: // Set up a combo { //para them and med up until we have mana for a dump if (m_Mobile.Mana < 85 && m_Mobile.Mana > 2) { m_RegainingMana = true; //if there low on life and we have the mana try an finish them if (m_Mobile.Mana > 20 && c.Hits < 28) spell = new EnergyBoltSpell(m_Mobile, null); if (m_Mobile.Mana > 12 && c.Hits < 15) spell = new LightningSpell(m_Mobile, null); if (c.Paralyzed && !c.Poisoned) { if (c.Hits < 45 && m_Mobile.Mana > 40) spell = new ExplosionSpell(m_Mobile, null); if (c.Hits < 30) spell = new EnergyBoltSpell(m_Mobile, null); m_Mobile.DebugSay("I am going to meditate"); m_Mobile.UseSkill(SkillName.Meditation); } else if (!c.Poisoned && m_EnemyCountersPara == false && m_Mobile.Mana > 40) { spell = new ParalyzeSpell(m_Mobile, null); } else { if (m_Mobile.InRange(c, 4)) RunFrom(c); if (!m_Mobile.InRange(c, 6)) RunTo(c, CanRun); //m_Mobile.UseSkill( SkillName.Meditation ); } } if (m_Mobile.Mana > 85) { m_RegainingMana = false; Combo = 0; } break; } } return spell; }
public InternalTarget(EnergyBoltSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { this.m_Owner = owner; }
public InternalTarget(EnergyBoltSpell owner) : base(owner.Caster.EraML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; }