protected override void OnTick() { if (Summon.Deleted) { AnimateDeadSpell.Unregister(this); Stop(); } else { if (Summon.Hits > 0) { Summon.Hits--; } else { Summon.Kill(); AnimateDeadSpell.Unregister(this); Stop(); } } }
public InternalTarget( AnimateDeadSpell owner ) : base(12, false, TargetFlags.None) { m_Owner = owner; }
public override Spell ChooseSpell( Mobile c ) { Spell spell = null; spell = GetRandomBlessSpell(); if ( spell != null ) return spell; spell = CheckCastHealingSpell(); if ( spell != null ) return spell; switch ( Utility.Random( 12 ) ) { default: case 0: case 1: // Curse them. { spell = GetRandomCurseSpell( c ); break; } case 2: // Poison them { if ( !c.Poisoned ) spell = new PoisonSpell( m_Mobile, null ); break; } case 3: // Drain some mana { spell = GetRandomManaDrainSpell( c ); break; } case 4: // Animate dead { spell = new AnimateDeadSpell( m_Mobile, null ); break; } case 5: // Vengeful spirit { spell = new VengefulSpiritSpell( m_Mobile, null ); break; } case 6: case 7: case 8: // Deal some damage { spell = GetRandomDamageSpell( c ); break; } case 9: case 10: case 11: // Set up a combo { if ( m_Mobile.Mana < 40 && m_Mobile.Mana > 15 ) { if ( c.Paralyzed && !c.Poisoned ) { m_Mobile.DebugSay( "I am going to meditate" ); m_Mobile.UseSkill( SkillName.Meditation ); } else if ( !c.Poisoned ) { spell = new ParalyzeSpell( m_Mobile, null ); } } else if ( m_Mobile.Mana > 60 ) { if ( Utility.Random( 2 ) == 0 && !c.Paralyzed && !c.Frozen && !c.Poisoned ) { m_Combo = 0; spell = new ParalyzeSpell( m_Mobile, null ); } else { m_Combo = 1; spell = new ExplosionSpell( m_Mobile, null ); } } break; } } return spell; }
public InternalTarget(AnimateDeadSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.None) { this.m_Owner = owner; }
public virtual Spell ChooseSpell(Mobile c) { Spell spell = this.CheckCastHealingSpell(); if (spell != null) return spell; double damage = ((this.m_Mobile.Skills[SkillName.SpiritSpeak].Value - c.Skills[SkillName.MagicResist].Value) / 10) + (c.Player ? 18 : 30); if (damage > c.Hits) return new PainSpikeSpell(this.m_Mobile, null); switch ( Utility.Random(25) ) { case 0: case 1: case 2: // Poison them { this.m_Mobile.DebugSay("Attempting to poison"); if (!c.Poisoned) spell = new PoisonSpell(this.m_Mobile, null); break; } case 3: // Bless ourselves. { this.m_Mobile.DebugSay("Blessing myself"); spell = new BlessSpell(this.m_Mobile, null); break; } case 4: case 5: case 6: // Curse them. { this.m_Mobile.DebugSay("Attempting to curse"); spell = this.GetRandomCurseSpell(); break; } case 7: // Paralyze them. { this.m_Mobile.DebugSay("Attempting to paralyze"); if (this.m_Mobile.Skills[SkillName.Magery].Value > 50.0) spell = new ParalyzeSpell(this.m_Mobile, null); break; } case 8: // Drain mana { this.m_Mobile.DebugSay("Attempting to drain mana"); spell = this.GetRandomManaDrainSpell(); break; } case 9: case 10: // Blood oath them { this.m_Mobile.DebugSay("Attempting to blood oath"); if (this.m_Mobile.Skills[SkillName.Necromancy].Value > 30 && BloodOathSpell.GetBloodOath(c) != this.m_Mobile) spell = new BloodOathSpell(this.m_Mobile, null); break; } case 11: case 12: // Animate dead { this.m_Mobile.DebugSay("Attempting to animate dead"); if ((this.m_Animated == null || !this.m_Animated.Alive) && this.m_Mobile.Skills[SkillName.Necromancy].Value > 40) spell = new AnimateDeadSpell(this.m_Mobile, null); break; } case 13: case 14: { this.m_Mobile.DebugSay("Attempting to cast vengeful spirit"); if (this.m_Mobile.Skills[SkillName.Necromancy].Value > 80 && (this.m_Mobile.Followers + 3) < this.m_Mobile.FollowersMax) spell = new VengefulSpiritSpell(this.m_Mobile, null); break; } default: // Damage them. { this.m_Mobile.DebugSay("Just doing damage"); spell = this.GetRandomDamageSpell(); break; } } return spell; }
public InternalTarget(AnimateDeadSpell owner) : base(10, false, TargetFlags.None) { m_Owner = owner; }
public Spell GetNecromancerSpell() { Spell spell = null; switch ( Utility.Random( 12 ) ) { case 0: case 1: // Create an army for our ourselves { int whichone = Utility.RandomMinMax( 1, 2 ); if ( whichone == 2 && m_Mobile.Skills[SkillName.Necromancy].Value > 50.0 ) { if ( m_Mobile.Debug ) m_Mobile.Say( 1109, "Undead: Casting Animate Dead" ); spell = new AnimateDeadSpell( m_Mobile, null ); } else if ( m_Mobile.Followers == 0 || m_Mobile.Followers == 3 ) { if ( m_Mobile.Debug ) m_Mobile.Say( 1109, "Undead: Summoning Familiar " ); CreateNecromancerFamiliar(); } else goto default; break; } case 2: case 3: // Curse them { if ( m_Mobile.Debug ) m_Mobile.Say( 1109, "Cursing Them" ); spell = GetNecromancerCurseSpell(); break; } case 4: case 5: // Reverse combat { if ( m_Mobile.Debug ) m_Mobile.Say( 1109, "Casting Blood Oath" ); if ( m_Mobile.Skills[SkillName.Necromancy].Value > 30.0 ) spell = new BloodOathSpell( m_Mobile, null ); break; } case 6: // Shapeshift { if ( m_CanShapeShift ) { if ( m_Mobile.Debug ) m_Mobile.Say( 1109, "Shapechange " ); spell = GetNecromancerShapeshiftSpell(); } else goto case 3; // Curse them break; } default: // Damage them { if ( m_Mobile.Debug ) m_Mobile.Say( 1109, "Random damage spell" ); spell = GetNecromancerDamageSpell(); break; } } return spell; }