コード例 #1
0
            protected override void OnTick()
            {
                this.m_Count++;

                //if ( Caster != null )
                //Ability.Aura( m_LastTarget, m_StormMap, Caster, m_Damage, m_Damage, ResistanceType.Cold, 0, null, "" );

                if (this.m_Count > this.m_MaxCount || this.Caster == null)
                {
                    HailStormSpell.RemoveHailPoint(this.m_StormPoint);
                    this.Stop();
                    return;
                }

                if ((this.m_Count % 10) == 0)
                {
                    //Ability.Aura( m_StormPoint, m_StormMap, Caster, 15, 15, ResistanceType.Cold, 5, null, "" );

                    this.m_LastTarget.X = this.m_StormPoint.X + Utility.RandomMinMax(-5, 5);
                }
                this.m_LastTarget.Y = this.m_StormPoint.Y + Utility.RandomMinMax(-5, 5);

                Effects.SendMovingParticles(
                    new Entity(Serial.Zero, new Point3D(this.m_LastTarget.X - 10, this.m_LastTarget.Y - 10, this.m_LastTarget.Z + 30), this.m_StormMap),
                    new Entity(Serial.Zero, this.m_LastTarget, this.m_StormMap),
                    0x36D4 /*0x1EA7*/, 15, 0, false, false, 1365, 0, 9502, 1, 0, (EffectLayer)255, 0x100);
            }
コード例 #2
0
ファイル: OmniAI Mysicism.cs プロジェクト: Ravenwolfe/ServUO
        public Spell GetMysticSpell()
        {
            Spell spell = null;

            switch( Utility.Random(8) )
            {
                case 0:
                case 1:
                    {
                        if (m_Mobile.Combatant is Mobile && this.CheckForSleep((Mobile)this.m_Mobile.Combatant))
                        {
                            this.m_Mobile.DebugSay("Casting Sleep");
                            spell = new SleepSpell(this.m_Mobile, null);
                            break;
                        }
                        else
                            goto case 7;
                    }
                case 2:
                    {
                        if (this.m_Mobile.Followers < 2)
                        {
                            int whichone = Utility.Random(3);

                            if (this.m_Mobile.Skills[SkillName.Mysticism].Value > 80.0 && whichone > 0)
                            {
                                this.m_Mobile.DebugSay("Casting Rising Colossus");
                                spell = new RisingColossusSpell(this.m_Mobile, null);
                            }
                            else if (this.m_Mobile.Skills[SkillName.Mysticism].Value > 30.0)
                            {
                                this.m_Mobile.DebugSay("Casting Animated Weapon");
                                spell = new AnimatedWeaponSpell(this.m_Mobile, null);
                            }
                        }

                        if (spell != null)
                            break;
                        else
                            goto case 7;
                    }
                case 3:
                    {
                        if (this.m_CanShapeShift && this.m_Mobile.Skills[SkillName.Mysticism].Value > 30.0)
                        {
                            this.m_Mobile.DebugSay("Casting Stone Form");
                            spell = new StoneFormSpell(this.m_Mobile, null);
                            break;
                        }
                        else
                            goto case 7;
                    }
                case 4:
                case 5:
                    {
                        if (m_Mobile.Combatant is Mobile && !SpellPlagueSpell.HasSpellPlague((Mobile)m_Mobile.Combatant) && this.m_Mobile.Skills[SkillName.Mysticism].Value > 70.0)
                        {
                            this.m_Mobile.DebugSay("Casting Spell Plague");
                            spell = new SpellPlagueSpell(this.m_Mobile, null);
                            break;
                        }
                        else
                            goto case 7;
                    }
                case 6:
                case 7:
                    {
                        switch( Utility.Random((int)(this.m_Mobile.Skills[SkillName.Mysticism].Value / 20)) )
                        {
                            default:
                                spell = new NetherBoltSpell(this.m_Mobile, null);
                                break;
                            case 1:
                                spell = new EagleStrikeSpell(this.m_Mobile, null);
                                break;
                            case 2:
                                spell = new BombardSpell(this.m_Mobile, null);
                                break;
                            case 3:
                                spell = new HailStormSpell(this.m_Mobile, null);
                                break;
                            case 4:
                                spell = new NetherCycloneSpell(this.m_Mobile, null);
                                break;
                        }

                        break;
                    }
            }

            return spell;
        }
コード例 #3
0
 public InternalTarget(HailStormSpell owner)
     : base(10, true, TargetFlags.None)
 {
     m_Owner = owner;
 }
コード例 #4
0
 public InternalTarget(HailStormSpell owner) : base(10, true, TargetFlags.None)
 {
     m_Owner = owner;
 }